why cant they just take the BC game and just add the content dont mess with the game just do a level cap at 100 and leave it alone. in my opinion BC is one of the best they every made they not only did well with the casual player but also the hard core which they didnt do in any other Expansion since it’s always seemed to favore the casual player more and more with each Expansion and if they just add the other Expansions content The other maps and just add the different races but no hero class (death knight, demon hunter) and the tinker nome is a joke we already have a nome. you could have made the foxs like the pandas choice what side it wants to be on. or you could have brought out a cat like character with the fox. anyway yes you have to add the monks in but that goes with the pandas. but your basically using BC game Mechanics and adding new maps and quests dungeons mount and pet then ask the player bass what they want like the battle pets or pokemon I kinda like it not really fighting but going out catching them but I like the collecting part. I also liked picking skills to fit my way of play i know some did a cookie cutter play by picking the best stats but the difference between a good player and a great play is that player changes from a cookie cutter way of play to a style and skills that fit there personal way of playing the game by learning there character. I have played wow I while the only reason I come back was because of classic and the rumor that blizzard is going to bring BC back now that I look back on it I start with wow in beta I thought I would always play wow
I’d like to buy some formatting please.
Say … what?
TBC level cap was 70, first of all. Retail is already at 120 and doing a squish for the next expansion to make 60 the cap (so 120 = 50, and new expac is 10 levels?) WOW Classic is 60. Jumping to 100, where did that come from?
Maybe you meant to say keep a cap at 60, and just add all the TBC content but somehow redevelop it to all work as 50-60 content? I don’t know. You’re very unclear there.
Make it make sense
I throw out 100 because it is about the middle of the too
No no no my sweet summer child
Yeah, no. Wrath - Cata - Mop was the dying of the game I loved. I truly want NOTHING of those expansions in TBC Classic.
I don’t care if Blizzard later adds a Wrath Classic for those who want DKs and Northrend. What I want to play under the title TBC Classic is vanilla Azeroth and Outlands, to cap of 70, with all the content of both available.
I’ll do you one better, 110!
Mechanically TBC is a masterwork, but it did need a lot of tuning even after the fact. Wrath did make some positive changes to class tuning of the existing classes but that was made moot because of death knights being so over tuned. Death knight could have been cool, but blizzard wanted to make them super powerful so that new players could be effective with them.
The core of TBC is very strong, its a good foundation to build from but it cant be left in the state of tune that it is for a few reasons. Warlocks are 1 button hero in raid, they no kidding just spam shadow bolt, that is boring a hell. melee dont scale in PVE very well outside of haste, and speaking of haste its OP as hell. These things and more would need tuning.
Also resilience in TBC is if I am flat honest a terrible design, first it punishes crit based classes like just about everyone, and second it has no diminishing return so the more you stack the better it gets, and that is bad design. This would also need to be addressed, maybe it could instead be tuned to dr after a certain point, and only reduce the damage bonus of critical strikes only, instead of nerf the chance to crit in addition. Also they need to do something in respect to how effective resilience is at slowing the pace of PVP to a point where healers are positively improved by resilience. I dont mind the stat, but maybe it should also both reduce the damage of crits and DoT’s but also equally nerf the crit healing and HoT’s by the same value, this way the stat has some actual thinking involved where balance of stats and choices is more important. I could go on about TBC and all the stuff thats really messed up, but I love the game and I want to play it again regardless of the flaws, its a fun game.
Death Knights and Demon Hunters were big mistakes.
your right they did suck but if you was only dealing with the map and content and not the there mechanics but BC mechanics spells stuff like that I dont think they would be that back
the implementation they had yes, but they could have been really cool if the same sorts of principles and core design concepts of vanilla were observed in the creation of these new classes. They were bad designs because blizzard was looking for crazyballz designs to make them new and different and fun, but the class designer had most likely gotten over run by crazyballs tuning choices in wrath and left the building by the time mists and legion came around.
If you look at the core of the wrath dk its not a bad system, its actually really intelligently made, but some of the talent options and base abilities are way too strong, and thats more of a tuning issue than anything.
edited because typed it out too fast and put the wrong thing.
I’m not saying there couldn’t be some tuning all I’m say is stop going back to the drawing board of every expansion they have a test sever for a reason have it open free to play with the understanding a person character can be deleted at anytime for 1 they it would be a way to compete with the free to play games and it would get people interested in play wow and they could make in kinda like a choice thing for new content on the test servers ( exsample like if they want to add a few spells in the game have the character chosen what spell they want to use but you can only choose one but you can always change your mind. that way only thing they have to do is keep an eye on the data. but some stuff I did like out of the Other expansions like the totem bar in Cataclysm
Too much was taken from other classes and it watered down the game. Death knights took away from warriors/paladins and demon hunters took a ton from warlocks. Yes, there were some cool mechanics for those classes but I’m not sure the game needed them.
I think it would have been much better if they added a fourth spec to the existing classes. Maybe make a fallen paladin spec which could have been a death knight, there could have been a dark warrior spec which took some of the other aspects.
But the most obvious problem was the tuning, as you said.
I can see it so be like when frist make a character you could only choose knight, mag, or hunter but as you progress in level you can pick other class like a tree ( exsample start with a hunter and at level 20 you can pick rogue or druid the if you pick druid at level 40 you have a choice of Showman or monk something like that
why cant ppl learn how to type properly on a forum before making threads with giants walls of text they really think we going to read crap like this ur baslly askin to get trolled by people that dont read most of what you tried to say just an fyi
because auto correct sucks at times
Monks… ?
I actually think DKs added some things that weren’t there. Death and Decay was sort of like Consecration, but you could place it somewhere. When Wrath first launched, you had 3 viable tanking trees, and a lot of potential for variation. I think it would be interesting to revisit that.
I remember the word on the street originally was you would need to make and sacrifice a paladin in some kind of quest to become a death knight, just like arthas.
Auto correct can only do so much, and you shouldn’t need it every 5 seconds for everything imaginable, regardless.