Battlegrounds Update for Classic ERA

I love Battlegrounds on any class I play, and I would also like to see PVP participation improve a lot, but I think there are some changes we could go for to help that a long.

The way Battlegrounds are played is a “honor per hour” meta that kinda defeats the point of PVP. The meta is a “Fast win” or a “Fast loss” and that’s antithetical to actually playing the game we love.

There are a few ways to tackle the problems that exist, and I think that there are things we should consider as a group to fix some of the problems in Battlegrounds.

1

Battleground Points system update.

  1. Diminishing Returns in PVP will be updated to a 2 hour maximum so that even if the population is low, PVP can still be fun and valuable for all.

  2. 200 Points will be awarded for valuable components of game play executed, per your team. 200 additional points will be awarded to the player who executed that battleground gain. Functions in game that will be rewarded are Capturing Flags, Returning Flags, Defending Bases, Honorable Kills while at a base, tower or grave yard you hold, Grave yards captured, or Defended, and Towers Captured or Defended. No honor points will be grated for kills that are away from objectives or within 50 yards of the WSG grave yards or Halls / Cave in AB & AV.

  3. Score board will no longer display killing blows, but instead only objectives executed by individuals involved, example if you were within 30 yards of the Flag carrier to protect, peel, or secure a flag cap you are awarded points for this and marks on the score board. Mid fighting / road fighting and grave yard camping will no longer be worth while.

  4. A near “STATIC” value of 14k Per hour (based on the existing 500k cap) will be awarded while in play to players who are in the battleground.
    Points will also be awarded for winning games via the token system at 1000 points per turn in and 5000 points on the triple turn in (For great honor / Concerted Efforts) to drive participation in all Battlegrounds more evenly.

  5. Bonus for Group’s of 3 or smaller. A bonus of 20% will be awarded to players in groups of 3 or less (solo Q also) to motivate them to Q up and play.

The goal of these changes are to drive actual game play participation and make valuable the hard fought long games that are fun but cant be had because “Fast win / fast loss” is the present meta, and to motivate people to actually play the PVP objectives.

2

PVP loot rewards

Loot and rewards are important to a great many players, and a system that is approachable and has a progression feel is important. It should be possible to enter PVP at a basic level and increase your character in power and performance at several levels that are more inline with the pace and tempo of the existing PVE game.

  1. Ranks 3,4, and 5 reward the player with the existing Blue PVP set, with the addition of actual HEALER sets for Priest, Druid, Paladin, Shaman.

  2. Rank 6 now awards weapons equal in rough quality to Blue Level 60 Dungeon drops / Crafted items, but are a nerfed version of the existing Rank 14 weapons down to the stat allocations.

  3. Ranks 7, 8, 10 now reward an epic set of similar stat loads to the present epic set just with reduce item budget, based on the old Epic Set item value with the addition of Healer sets for Priest, Druid, Paladin, Shaman.

  4. Rank 9 now also awards an epic Weapons with Item level to mirror the OLD pre-buffs pre-naxx PVP sets but with the modern stat allocations, an additional spell damage mace will be added for paladin that mirrors the Caster Dagger.

  5. Rank 12, 13 and 14 remain the same with the addition of Healer set for Priest, Druid, Shaman and Paladin, and a Mace equal to the Caster dagger.

  6. Additionally PVP banners that can be used outside of Battlegrounds Awarded at Rank 14, increases Health by 5% and damage by 5%

Existing Battlegrounds Reputation gear
This loot is near pointless in the present game excluding the AV loot that is honestly lacking, and could be updated in perhaps the following ways.

  1. AV: Caster ring made optional for any mana user. Add Caster weapons roughly equal to quality of the Lobotomizer Dagger, and a Melee Mace of comparable quality at 2.7 melee speed for Exalted Reputation.

  2. Warsong & Arathi Basin: Existing loot is moved down 1 Tier and new items comparable to non-C’thun AQ40 loot added drive participation.

  3. Triple Exalted: Weapons comparable to non-KT Naxx weapons from a special vendor. Could be called “Battle Master’s” weapons.

3

World PVP

  1. Honorless Target change, Honorless Target will no longer apply automatically when zoning out of an instance or dismounting a flight path, but instead “Honorless Target” will apply for 5 minutes to any target you or your group has previously killed.
  2. Honor will only be granted for Level 60 players who slay other Level 60 players.
  3. Players 1 to 59 will only gain honor from Killing players who’re within 5 levels of themselves.
  4. Dishonorable kills. Deleted from game, no more civilian targets.
  5. Honorable Kills points value while in World PVP will be increased by 5X based on present value to make Ranking in world PVP actually possible.

Conclusion

The overall goal here is to drive PVP participation of the player base, and this is easier to do when there is motivation to do the stuff, and play the objectives and that there is a reward for doing so.

These are just ideas to improve PVP participation and give that sense of character progression outside of “Raid and Gold DKP” for the players who love PVP.

Feel free to criticize, make fun of, berate, come up with better ideas for, or even ignore all of this or even say “NO CHANGES”… None of this is likely to happen any way, but its fun to think about how things could be.

IMO its not out of the question, we did get a PVP update before, tho I feel it was missing the mark a bit because the existing system does not drive participation, it drives honor per hour and that’s not really playing to the best of your ability, its playing to maximize honor gains in a system I suspect is widely regarded as unpleasant.

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The only change that would be acceptable for the PvP system would be if they reverted the changes they’ve already made.

2 Likes

So now level 54s are just free to attack high warlords and grand marshals without any repercussions? Absolutely terrible idea. Making players give DHKs under any circumstances is a horrible idea.

3 Likes

Is a Good point, and its something that could be fixed but no matter what it would just be exploited.

DHK = deleted from game.

would be better than the existing system potentially, tho it would likely also return to the political game I was involved in when ranking before the kinda bad changes made.

The overall goal here is to bolster pvp participation and promotion of better game play vs the existing boring, bad and stale meta of low attention span fast wins / fast fail games that are driven by the honor per hour demand of the rank grind.

For me the only gain I could have from any of this is the fun of far more and more frequent hard fought games because it would be worth while for the players.

As for any concerns over leeches and botters abusing, we already have that and under the existing system it’s kinda worse because one botter or one multiboxer can flat murder a teams chance and once you know who they are you end up basically demoralized before the gate opens because honor per hr is hooped immediately.

I like that you’re engaged with this but my fear is as it always is, this just shifts the meta. Instead of going for fast wins, the meta will shift to turtles. This doesn’t give incentive to win, or even advance the BG, just to mindlessly farm HKs at an objective.

Which is exactly what people will do because the rewards are so desirable, and that’s exactly the problem. For many people, PvP isn’t about PvP, it’s about getting good gear so you can get invited to groups and PvE.

I wish I had a better suggestion, maybe I’m just too jaded from 20 years of WoW watching people do the same thing. However you shift the rewards, people will hyper focus on that. If you shift rewards to winning, the second people think they won’t win, they’ll AFK out and the queue system will hurt the next poor person waiting in queue by putting them into a new game.

On one hand, these proposed changes at least get people the gear they’re farming faster. On the other hand, those are still pretty big power rewards for not a lot of effort.

I mean, if we’re entertaining changes (which aren’t likely to happen but hey, it’s a discussion), what about the possibility of awarding the blue set sooner as you suggest, but having its power level only function in a PvP setting. That way you’re not at such a disadvantage for so long while grinding your gear, but you can’t get loot that is arguably better than anything you can find in dungeons for most classes in a single AV weekend?

I get that people are skipping progression anyway, especially with GDKP and RMT, but I feel like awarding the blue set at rank 5 and weapons at rank 6 goes a bit too far? However, if that gear was only for PvP, that’s a lot better… because I think a more gear agnostic PvP experience is just better for everybody.


The bottom line here is that the reward itself undermines PvP in WoW. It always has. However, if you remove the reward them you’re left with a very small set of people who want to PvP for the sake of actual PvP. In the current scheme it makes it quite hard to get games.

Maybe one step would be just abandoning the faction system in PvP and put both Horde and Alliance on the same team. It’s very anti-WoW to be sure, but that would definitely improve things a fair bit.

Also please understand, it’s not my intention here to dump on your changes. WoW PvP always needed a lot of work, and it got it over the course of many expansions. Last I left it the game was still full of flaws, but it was heaps better than Vanilla. This is tricky though because people come here for a mostly unchanged Vanilla experience, but that system doesn’t hold up under low population numbers, so… wat do?

:person_shrugging:

Promoted that long ago, and it was as unpopular an idea as you can imagine. Everyone wants to play the winning team, and no one wants to be paired with “Bad players” but truth is there are “bad players” on both sides and really they’re not truly bad they just don’t know WTH is going on or how to play yet. I say YET because people do learn.

True and while I agree with the “No changes” idea, I don’t think its a forever solution on some things because eventually some things become unapproachable and that’s no good.

For me I just wnat games to pop, and I think for that to happen people need to feel like they can make a difference, and that the system is not holding them back for 70% of their experience VS those that already have the gear to participate being mostly now days BWL+ loot. The blue PVP set while VERY competitive Vs BWL loot, its not so great VS the deluge of Naxx loot that is frankly way too strong for vanilla, hell I will be so bold as to say even some BWL loot is a little much, IE: Neff loot minus Tier 2 chests.

I thought about this, and considered how much easier it is to “buy a boost” or “gold DKP” for loot, than even this “Nerfed” PVP system would be, the overall people will still buy a boost or gold DKP but there are those who would use the system and I HOPE become PVP enjoyers like I am. Overall that’s the goal here, I could care less about the loot others have, only that I can get Q’s and got some Zuggers to heal in BG’s… Right now I Q into typically an incomplete team with players who are badly geared and they being some seriously determined fellers do keep playing but their gear is so bad that its making healing un-fun.

The last thing I want to say is “go PVE for gear”, and I know that’s really the only answer right now, because when you got a fresh mage in greens and level 30 blues who’s got 1200 HP… What else can you tell them? They’re doing 2 things, 1 making the Q’s worse, and 2, making the win condition almost impossible because a hunter can literally 1 shot them… not even joking, literally 1 tap DED because their frost barrier is no where near good enough to soak any of that… hell a single chain lighting will vaporize them like 2X over.

IMO would be better for everyone if there were was some better loot progression in PVP, and I don’t even care if the lower tiers of loot are BG specific like its only active for them when they zone in like you’re saying long as they’re not woefully undergeared as they presently are.

IMO the gear progression in PVE right now is already broken AF because of the creditcard warriors who effectively buy their loot, so may as well at this point accept its tilted and no fresh server option will stop that crap, so may as well make PVP more approachable for new player so that we can get Games with players who’re not effectively naked, and that now they can begin to contribute more, and as a result likely have a better time and as a result of that progress their gear in PVP and potentially maybe start raiding too… could be beneficial to everyone.

Hahaha I bet. People get really weird about stuff sometimes. I once suggested in SoD that Blizzard experiment with disabling combat logging to see what impact it had on the overall community and oh boy, you should have seen the responses. You’d have thought I was advocating people cut off a limb from the reactions :slight_smile:

The only reason to maintain the faction split is thematic, nothing more nothing less. Don’t get me wrong, that thematic element is absolutely central to this game’s identity; however, it would not be the end of the world if Blizzard changed it. In fact, I think you’ve been able to opt into a mercenary mode on retail for quite some time and the world doesn’t appear to have ended. As of the time I last played they had recently introduced the ability for Alliance and Horde to group together… and the world didn’t end.

I’m not for Era changes in this regard but everything would be fine, and likely better for it.

Yea for sure, I agree. That’s why we got ranking changes to begin with. People are really upset about it but as Era’s population is moving through its second decline, changes are just going to become necessary to keep the game viable. I think what they did isn’t everybody’s favourite, but it’s at least sustainable. It will continue to function as the population declines further and it will continue to function if/when Era hits a 3rd wind and rises in popularity.

We maybe all need to remmeber that, as much as we want the Vanilla game with no changes, it’s still a live service game and things have to change. Blizzard does need to exercise extreme caution with making those changes though.

While you’re right about that, I don’t think that’s good either. At least, not as long as you want gear, and character power progression, to be a part of the game. As soon as you start to trivialize it you might as well just plop down a vendor and sell everybody their “starter” gear for cheap gold. I’m very obviously arguing from extremes here and I know that’s not what you’re suggesting, but that’s kinda where it can lead.

I don’t love boosts/GDKP at all and think that they undermine the integrity of the game, but at least they are player driven.

This is why I advocate for putting restrictions on the PvP gear to be used in PvP. If that PvP set was less powerful than your dungeon pre-BIS in PvE but its current power level in PvP, that would be just fine. Maybe you still have to get to rank 10 to unlock that power level in PvE, that would at least keep up the illusion of progression in a game whose players are hellbent on trivializing by throwing money at it :wink:

I’d just like to see people doing PvP for the sake of PvP. It is actually fun, but the gear differential makes it not very fun at all.

The only in PvP battlegrounds until X rank is a solid idea, and at the same time here is the criticism, its kinda like the battle standards, when I first got those in original vanilla you could use them anywhere.

Restricted to BG works, but its ugly in that “use only in X location feels bad”

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Agreed. I was talking about this with some folks in guild chat last night too as apparently SoD does this a fair bit. Only allowing you to use something cool in a specific place, making it feel less good.

I definitely understand what you’re getting at and share some of that hesitation. I think I would offer the following… not as counter arguments, but as things to ponder along with me :slight_smile:

  • PvP is kind of its own special snowflake here, the core of WoW is and will always be its PvE progression.
  • While the restriction is there, it can be allieviated by further progress in the part of the game that it’s intended to support.
  • There’s just no way around it… Vanilla was a game that wasn’t designed for this audience. It will never be perfect without significant changes that we don’t want anyway and even then, perfection is likely out of sight.

:thinking:

could just update the T-0 sets with less trashy set bonuses so they’re pre-raid BiS, this makes PVP gear obsolete-ish…

Set bonuses go a long way on some things.

As the next AV weekend approaches, I realize that I’m going to be out of town for it and will therefore miss my only real opportunity to gain PvP rank.

This saddens me :frowning:

Q up with mayrjane and marius today. They’re on the PvE cluster, and well geared and fun to play with.

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For AB you mean?

yeah for AB weekend. Tho I don’t see him on right now, but Maryjane may be, not sure.

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I’m busy today but I will definitely keep this in mind for the other three days. Thank you :slight_smile:

They could make it so the PvP armor has “PvP only stats”. Like instead of the Grand Marshal’s Longsword doing 138 - 207 Damage in PvE it does 80 - 92 Damage. But, in against a player, the stats would be unchanged. Make it so the items only matter in pvp, and the pve players will stop queuing up.

worst possible thing.

Excluding players good or bad is why games die.

I have thought about this a bit, having Gear that only works in PVP and gear that really only works in PVE is one of the single stupidest things Blizzard has EVER done.

PVE players who feel they’re “Forced” into PVP is just as stupid as PVP players who feel like they are forced into PVE.

Truth is, you gotta do both if you want full BiS and that’s the best possible thing, any time you have a game mode that is not played by a player you have then failed.

I agree. NO CHANGEs are needed.