#1 Issue - Gear Swapping is Allowed in this mode. Gear swapping was removed from regular Rated Battlegrounds a few expansions ago, and was one of the best changes Blizzard has ever made for the bracket. RBG players will find any possible exploit or gear swap possible to give themselves an advantage to win the game.
I’ll give 1 example, but there are probably hundreds of items from previous expansions that can be used to help spin nodes and things of that nature.
This Helmet PERMA spins the node as long as you are in combat, effectively making it so you don’t ever have to trinket a CC to spin your base.
#2 - 4 Second Node Cap. There’s a very big reason why node captures should take 6+ seconds - cloak of shadows. Rogues can currently just run to a base, cloak of shadows and take it while it is still active. Only physical abilities can obviously stop the cap, so casters are forced to run into melee range and MELEE them to stop it. This just leaves them completely vulnerable to getting CC capped, when it’s already incredibly easy because it’s a 4 second cap. There’s a reason 6 out of every 16 players in each BG Blitz are rogues.
#3 - Excessive Class Stacking. There’s clearly no algorithm in place to combat this WHATSOEVER. And I’m not talking about games you get 3 of a certain class, it’s bound to happen, especially at higher MMR’s because there is less of a player pool to grab from. HOWEVER, one team should not have 4 rogues while the other has 3 mages etc etc. If there is class stacking, it should be split between the teams at the VERY LEAST.
#4 - Arathi Basin / Deepwind Gorge still having 5 nodes. These maps feel pretty bad to play, committing to a single large fight almost always loses you the game. 8 Players for 5 Bases. Everyone just has to permanently run around in circles to be effective on these maps.
#5 - Duo Que for Solo BG Blitz. I highly doubt Blizzard will change this one, but I personally think this is the #1 way you can give yourself a massive advantage and chance to win. It becomes a slightly larger issue if you factor in that random 1700 CR healers get thrown into the highest MMR lobbies. Lesser skilled healers at higher MMR don’t tend to do well. Thoughts on Duo Queue? If it remains, should 2 DPS be able to queue together? Currently 2 Healers can.
These are just some of the immediate issues I can think of off the top of my head, feel free to add more and we can discuss.
I just hope Blizzard keeps up with this game mode and makes positive changes, because Rated Battlegrounds themselves have been left to rot for a long time now.
EDIT: Going to Continue to add more broken bugs/abilities/issues that need to be addressed below:
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Rupture (Rogue Dot) will stop you from capping a base for the full duration of the DoT. This is not normal behavior for a DoT. Some DoTs like Shadow Word Pain spin on the APPLICATION, but not during the full duration. This leads to rogues being even more powerful than they inherently already are in this game mode.
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It is not possible to queue into a Deephaul Ravine (Brand New BG in The War Within) in BG Blitz. Unsure if you can queue this map in regular Rated BG.
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The 200 CR Penalty for disconnecting from a BG Blitz match is completely unreasonable and unfair. There were server issues on 9/17, and many people disconnected from games, causing a -200 Loss. There’s also multiple bugs that cause your character to disconnect and fall through the world (usually some combination of grips/knocks/blinds at the same time). The CR Penalty should 100% still be applied if someone /AFK’s out or leaves the match normally.