Battleground Blitz Feedback (This stuff needs addressed)

#1 Issue - Gear Swapping is Allowed in this mode. Gear swapping was removed from regular Rated Battlegrounds a few expansions ago, and was one of the best changes Blizzard has ever made for the bracket. RBG players will find any possible exploit or gear swap possible to give themselves an advantage to win the game.
I’ll give 1 example, but there are probably hundreds of items from previous expansions that can be used to help spin nodes and things of that nature.

This Helmet PERMA spins the node as long as you are in combat, effectively making it so you don’t ever have to trinket a CC to spin your base.

#2 - 4 Second Node Cap. There’s a very big reason why node captures should take 6+ seconds - cloak of shadows. Rogues can currently just run to a base, cloak of shadows and take it while it is still active. Only physical abilities can obviously stop the cap, so casters are forced to run into melee range and MELEE them to stop it. This just leaves them completely vulnerable to getting CC capped, when it’s already incredibly easy because it’s a 4 second cap. There’s a reason 6 out of every 16 players in each BG Blitz are rogues.

#3 - Excessive Class Stacking. There’s clearly no algorithm in place to combat this WHATSOEVER. And I’m not talking about games you get 3 of a certain class, it’s bound to happen, especially at higher MMR’s because there is less of a player pool to grab from. HOWEVER, one team should not have 4 rogues while the other has 3 mages etc etc. If there is class stacking, it should be split between the teams at the VERY LEAST.

#4 - Arathi Basin / Deepwind Gorge still having 5 nodes. These maps feel pretty bad to play, committing to a single large fight almost always loses you the game. 8 Players for 5 Bases. Everyone just has to permanently run around in circles to be effective on these maps.

#5 - Duo Que for Solo BG Blitz. I highly doubt Blizzard will change this one, but I personally think this is the #1 way you can give yourself a massive advantage and chance to win. It becomes a slightly larger issue if you factor in that random 1700 CR healers get thrown into the highest MMR lobbies. Lesser skilled healers at higher MMR don’t tend to do well. Thoughts on Duo Queue? If it remains, should 2 DPS be able to queue together? Currently 2 Healers can.

These are just some of the immediate issues I can think of off the top of my head, feel free to add more and we can discuss.

I just hope Blizzard keeps up with this game mode and makes positive changes, because Rated Battlegrounds themselves have been left to rot for a long time now.

EDIT: Going to Continue to add more broken bugs/abilities/issues that need to be addressed below:

  • Rupture (Rogue Dot) will stop you from capping a base for the full duration of the DoT. This is not normal behavior for a DoT. Some DoTs like Shadow Word Pain spin on the APPLICATION, but not during the full duration. This leads to rogues being even more powerful than they inherently already are in this game mode.

  • It is not possible to queue into a Deephaul Ravine (Brand New BG in The War Within) in BG Blitz. Unsure if you can queue this map in regular Rated BG.

  • The 200 CR Penalty for disconnecting from a BG Blitz match is completely unreasonable and unfair. There were server issues on 9/17, and many people disconnected from games, causing a -200 Loss. There’s also multiple bugs that cause your character to disconnect and fall through the world (usually some combination of grips/knocks/blinds at the same time). The CR Penalty should 100% still be applied if someone /AFK’s out or leaves the match normally.

15 Likes

Hard agree, imo should not be able to click the flag while cloak or ams are active, makes you essentially immune to casters doing anything

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that ice wall thing that Mages can do is annoying as well. Ive been locked out of entering the market to contest it or trying to fight for the mine cart on lava in certain maps.

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You don’t even know the half of it. Mages can cast Ice Wall on top of themselves and cap a base with zero ability to be interrupted.

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This guy is right over the target.

This is my biggest issue, so annoying to line up cc just for dots to spin.

That is not true. There are some things that standing inside the ice wall does not protect me from. That monk bouncy circle thing. Huntard rain of arrows, whatever its called. Any pet from any class/spec. There are also several other things that I just don’t know while typing this. Also, you can just do the easiest thing…break the wall. Target it and break it. I person can break it before a flag can cap. Thankfully most people don’t know. The wall trick isn’t an exact science. You have to drop it on you perfectly or anything will hit me. And this is for you Zew, use swipe or thrash…whichever it is that makes it look like you’re swatting with your paw.

I agree with the 6 second cap, I agree with the gear swap and I agree with the having less nodes so we aren’t playing Mario cart instead of PvP. But the other stuff…meh.

#1 Issue - Gear Swapping is Allowed in this mode. Should.be fixed and is an easy fix.

#2 - 4 Second Node Cap. Duration of the cap I think Im ok with if immunities are correctly not letting you cap. Cant click flag with several defensives active for Ret. Just fix it for tbe others. Dots, no real preference on if it stops capping, but it should be consistent for all dots whatever the decision is. Folks cant cap if i auto attack them from 50 yards away or muti-shot the whole group from 50 yards.

#3 - Excessive Class Stacking. Coin flip issue. Your team could seem to counter thiers with the same likelihood they counter yours the next match. Could be addressed, could be left to chance.

#4 - Arathi Basin / Deepwind Gorge still having 5 nodes. I like small fights, lots of objectives provide more punshments for participation in zerging as a large group.

#5 - Duo Que for Solo BG Blitz. I thing Duo queue should stay. I like short queues and my queue solo is short because healers like the game mode. One reason they like the game mode is duo queue.

As is true for all pvp modes, if blizzard keeps tuning often and appropriately weighing specs total tools available against damage and healing output, Solo BGs will thrive. Exploits should keep getting attention.

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I Agree with the 4 second cap being fine if they remove the ability to cap with Cloak.
It would also make Deepwind / Arathi more reasonable because casters can actually solo defend bases.
The main issue with rupture is that it can last up to 20 seconds. It’s not fair to literally completely kill the rogue and they ress before the dot fades and you still haven’t capped the base.
And in terms of duo queue, it’s probably the least of my concerns that I listed, and probably incentivizes people to queue more so maybe a good thing.

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My traps disappear on death, dots should be removed on death of the source.

My main is a mage (this is a SoD character and I don’t play SoD anymore) and I’ve been winning all morning thanks to standing in the ice wall. Yes, it’s not perfect but it is extremely strong bordering on being considered an exploit. I don’t think the developers intended to allow you to stand inside the wall and cap bases, and I personally am willing to draw attention to it so we can at least get feedback on whether its considered game breaking, but until then I’m going to use it and play to the limits of the game

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@player macro? Sounds tough.

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That doesn’t seem to work, I just did /cast [@player] Ice Wall and it placed it in a position that kicked me out of the wall

Oh dang. It’s a skill shot then!

(Still likely not intended though…)

thats called being outplayed. its one of the only plays left in the game that isnt just zug zug win

#6. 22/40 games being Deepwind Gorge without a single Silvershard Mines or Deephaul Ravine. Awesome having a new BG I will never see.

yes make bg blitz great again please fix the algorithim for multiple classes being on one team IE 4 rogues on one side and 0 rogues on other side. First and foremost a long with a nerf to cloak capping should be the 2 main prios! ty for the good takes OP

based on your comment alone you must be new, i dont want to have to break down each sentence you’re wrong about here as it would be too long of a reply, think again.

I had stopped reading after ‘monk bouncy circle thing’.

After your comment, I looked them up.

They have 4 mages, 1 hunter and 1 warlock.

Their ratings are from DF. They have almost no achievements.

Yes, it looks like they’re relatively new.