#BattleforFullscreen

07/30/2018 10:02 PMPosted by Ghuldokk
Okay, serious question, how can EFS can be useful over borderless, what kind of benefit does it have? Are we talking 2 FPS difference or what?
It depends on hardware and even software setup. Some people lose a ton of performance especially when you consider loss of sli and other features dependent on EFS. But I must say, you could have figured that out by reading even one page of this thread.
<span class="truncated">...</span>

FTFY


This.
Nice try but
07/25/2018 12:20 PMPosted by Tresska
I am also sick of people painting this out to be something that only effects people with low end systems. I am running:

Liquid cooled i9-7900x overclocked to 5.1 ghz
32 gb of RAM
2 1080ti in SLI
1440 X 3440 utra wide G-Sync monitor
Game is installed on a NvME SSD

Even my performance has been severely impacted
Did you even read the first page before spazing your bs on the forums?
#BATTLEforFULLSCREEN
07/30/2018 10:02 PMPosted by Ghuldokk
Okay, serious question, how can EFS can be useful over borderless, what kind of benefit does it have? Are we talking 2 FPS difference or what?


It's like people ignore the entire thread.
07/30/2018 10:46 PMPosted by Krellivath
07/30/2018 10:02 PMPosted by Ghuldokk
Okay, serious question, how can EFS can be useful over borderless, what kind of benefit does it have? Are we talking 2 FPS difference or what?


It's like people ignore the entire thread.

Posts like that aren't even worth responding to anymore.
07/30/2018 11:26 PMPosted by Kagh
07/30/2018 10:46 PMPosted by Krellivath
...

It's like people ignore the entire thread.

Posts like that aren't even worth responding to anymore.


True. But i guess it help bumps the thread so there's that.
07/25/2018 04:43 PMPosted by Dvanor
Of course! Bro

In the Brazilian forum there were several topics about this.

Let's spread it further.

Twitter users post too.

#BattleforFullScreen


You guys need to make picket signs and protest outside the 7-Eleven store in Irvine - I hear that's where the developers buy their Slim Jims and Slurpees.
#BattleForFullscreen!
If you still have this problem then you are pretty much sitting there in the past, time for an upgrade.

You didn't even read the thread, did you?

What am I saying, of course you didn't.


Just saying, I did. I still don't get your problems in the game however. Hell even people were running 100+ FPS in dalaran with GTX 1050 and some good processor.
First I want to say, I'm like everyone else, with the loss EFS, my fps has went to the trash(30fps, with spikes)
And I meet the min requirements for the expansion
I5-7200u
8 gigs
intel HD 620
drive
all on my laptop.

Now that being said, I'm pissy like everyone else with the loss of DX11. Now before anyone says "you can choose" DX11, run dxdiag, and you will notice your version is DX12(at least on win 10 rigs)

What people dont understand, and believe me I dont want to sound supportive of Blizz, But no one has really said "WHY" I dont have my EFS. and for this you have to understand why Direct x even exsists.

Simply put, way back in the day, Hardware developers had to make custom drivers to talk to the PC, ie OS. Then in win 95, DX was introduced by microsoft. What it was/is was a group of API's that had a sole purpose. to have a unified "programming" bride bewtween hardware and OS, so this would allow all hardware regardless of manufacturer, to basically talk to windows in the same "language" because the manufacturer "Drivers" .

Now about 10 years ago, Direct X 11 was introduced, basically because technology had grown, and they needed to support the new tech, in our case GPU's, and CPU's, For example, previous versions could not support multi threading, without the hardware developers doing a lot of custom programming, and trust me, those drivers could be very buggy. Now REMEMBER, DirectX is bridge(in programming code that makes it easy to make drivers that are compatable with the OS(Win in our case) between Windows XX, and hardware X. Now 10 years ago have multi cored, crazy cpu's/gpu's etc. so Microsoft had to create a new DX 11 to allow the hardware companies to take advantage of their new Tech, and also introduced With dx11 was the most important for our discussion, Direct3d. because GPU's had evolved to the point where they could do some pretty 3D rendering on the GPU that was hardware specific, but previous versions of DX didnt support them, and this ment custom drivers, that are CPU dependent to "bridge" what was what DX 10 API libraries didnt have.

NOW DX12 and Direct3D 12.

understand DX are "backwards" compatible(kinda), and the soul function of DX is to provide developers a way to talk to hardware in a uniform language, that simplifies "driver" development. Remember DX11 is 10 years old! and since then we have multicored cpu's, multicored Hardwired tech GPU's etc, so when win10 was released the so was a New DX12 to provide support the hardware guys. Either way, one of the biggest complaints that DX11 hardware guys had with this almost 10 year old Software was(as time went on) That they needed lower level access that was DX11 compliant, but wasn't available.

Remember the soul reason for DX, was to have a unified way of hardware and windows to talk, and this would be done by the DX api's, also understand that DX11 API' other than being a unified bridge that was high level programming.
But now a decade later, Hardware guys needed not only an updated DX api, But also API's that allowed Low level program to take advantage of their new tech.

And thats what DX12 did, But while "backwards" compatible(to a point) your really in the the version, IE DX12, even when i set my wow settings for DX11.

Whats happening is that the Code calls in the api's may be the same, the source code/libraries are different, why? Because it was needed to support the new tech. So what does this really mean?
two things!

1st the reason every site says "UPDATE" your driver, in hopes they are DX12 drivers. Now do you honestly think NVDIA/AMD or Even Intel pull their programmers of all the new tech and say, Oh, you need to make that 10/5/2 year old tech DX12 compliant, when The DX11 driver still works(kinda)?

2nd it means Wow, in some parts is at the mercy of Windows(Microsoft) because DX is part of it, and the development libraries and programming languages are provided by Microsoft. But they could have stayed using the dx11 compliant languages ect.....SOOOOOOOOOOOOOOO

why is our option gone for non windowed fullscreen? because it sound like Blizz wanted to be able to support the new tech, and took the dirty old mans candy that said it's still backwards compatible, only realizing to late that the DX 11 drivers while they "did" work, they lost a lot of performance in(think of it as DX is being emulated), and left it up to the hardware companies to make DX12 drivers.

Now DX12 on windows 10, with all hardware DX12 drivers, would be a Bloody super computer, the problem is were all stuck with DX11 drivers and trust me, it's Not a simple thing, or quick thing to give us non windowed fullscreen back.

either way in summary of this wall of txt. is that Blizz developed BFA to be able to support not only older rigs, but new, and to do that they had to use DX12, I think however that they didnt realize that most DX11 video drivers would take such a hit. The reason I say this, is I have the min requirements, and struggled to get my FPS playable, and I am an Engineer. Driver's folks, and the age of your rigs.

Cheers
Blue
Today Teldrassil burned, and our PCs are too. Fix it Blizz.

#BattleforFullscreen
#BattleforFullscreen
#BattleforFullScreen
#BattleforFullScreen is active on Twitter, for those who haven't seen it yet.

https://twitter.com/hashtag/BattleforFullscreen?s=09
07/25/2018 08:12 AMPosted by Deffias
If the loss of exclusive fullscreen (EFS) was detrimental to your WoW experience, I suggest you join our brothers and sisters from across the Atlantic to create a unified voice against this change.

Link for reference:
https://eu.battle.net/forums/en/wow/topic/17620462306?page=7

TL;DR the link: Pleas advocating for the return of EFS are being heard on the EU boards, Telemacharas (Blizz Customer Service) is attempting to highlight this issue to the Dev Team. A unified, professional front is probably the best way to voice players' concerns over this issue. Rallying under the banner of #BattleforFullscreen, is (imo) the best vehicle to deliver a quantifiable message of the detrimental impact to the player base.

How many have been effected (... Affected?)? That number, I think, is the metric that would matter most to Blizz's Dev Team. If significant enough, it seems reasonable to assume it would start the process for rectifying this issue.

If you'd like to see EFS return to the game (or some other technical fix), then join the battle.... For fullscreen.

#BattleforFullscreen

EDIT: Adding Tresska's post about this issue for reference, and to further show the depth of this issue's impact. Tresska created that post prior to the change going live:
https://us.battle.net/forums/en/wow/topic/20765497266


This issue stems from the creators of Direct X and has nothing to do with Bliz, they are just keeping up with the times, EFS is being removed by the company that makes DX blame them.
#BattleforFullscreen
07/31/2018 01:06 PMPosted by Krellivath
#BattleforFullscreen
07/31/2018 12:07 PMPosted by Draconiom
This issue stems from the creators of Direct X and has nothing to do with Bliz, they are just keeping up with the times, EFS is being removed by the company that makes DX blame them.
Please read the thread before posting this nonsense.
#BattleforFullscreen

I want to continue playing but won't/can't without it.
The wait leading up to BFA would be a lot more exciting if I knew I could play in the new zones without getting 30 FPS or less... This is the only expansion launch I've ever dreaded waiting for.
DirectX 12 doesn't support traditional exclusive fullscreen. I get that. But DirectX11 and Metal do, so removing it from all APIs was wrong.

#BattleforFullscreen
1 Like