Battle Mage Tank and Melee specs for Mage (Or Hero Class that is a little too much like the Mage lol)
Spell Ward - Tank Spec - Mastery: Elemental Absorption: Causes your Elemental Shield spell effects to linger on the caster after the absorb is used, dispelled, or switched. Increases the absorb, damage, and length of Elemental Shield spells and effects by X%.
Elemental Blade - Melee Damage Dealer - Mastery: Vorpal Blade: Vorpal Blade is infused with the last Elemental slash spell used. (Fire - Always Critical Strike, Ice - Hits second Target, Arcane - Hits up to 4 additional nearby targets, Time - Vorpal Blade DoT) Each time you use an Elemental Slash Attack you gain a stack of Vorpal Blade Empowerment that empowers the next Vorpal Blade spell used Max 5 Stacks. Increases the potency of Elemental Slash and Vorpal Blade spells by X%
Magic: Arcane, Fire, Frost, Time
Mix up schools of magic to either protect themselves and allies and devastate their foes.
1 handed weapon and offhand (Maybe two hander for melee dps just because that would be dope.)
Primary Stat: Intellect
Tank: Keeping up Elemental Shields as active mitigation
Melee DPS: Uses melee and spells to kill
(Melee Damage)Enchanted Blade: Increases the potency of the next 3 elemental slashes by X% 1 Minute cooldown.
(Tank)Enchanted Shield: Increased the potency of next Barrier by X% and heals for the absorb amount. 2 Minute Cooldown
Elemental Slash Spells:
Arcane Slash: Infuses your melee weapon with arcane energy and slashes the target dealing (X% of Spell Power) as Arcane and Physical damage. Also hits 4 additional nearby targets for 40% damage. 3 second cooldown
Fire Slash: Infuses your melee weapon with Fire and slashes the target. dealing (X% of Spell power) Fire and Physical damage. Always Crits. 3 Charges. 10 second recharge
Ice Slash: Infuses your melee weapon with Ice and slashes the target. dealing (X% of Spell power) Frost and Physical damage. and [(X% of Spell power) * 80 / 100] Frost damage to a second nearby target.
Time Slash: Infuses your melee weapon with Time Magic and slashes the target throughout the ages. dealing (X% of Spell power) as Arcane and Physical over 12 seconds (Damage over Time Spell lol) 10 Second Cooldown
Vorpal Blade Spells: Infuses your melee weapon with arcane energy and slashes the target dealing (X% of Spell Power) as Last Element used and Physical damage.
Elemental Shields Spells:
Prismatic Barrier: Shields you with an arcane force, absorbing [20 / 100 * Total health * (1 + Versatility)] damage and reducing magic damage taken by 15% for 1 min. The duration of harmful Magic effects against you is reduced by 25%. 25 second cooldown.
Blazing Barrier: Shields you in flame, absorbing [20 / 100 * Total health * (1 + Versatility)] damage for 1 min. Attacks against you cause the attacker to take (12.5% of Spell power) Fire damage. 25 second cooldown.
Ice Barrier: Shields you with ice, absorbing [20 / 100 * Total health * (1 + Versatility)] damage for 1 min. Attacks against you reduce the attacker’s attack speed by 20%. 25 second cooldown.
Time Barrier: Shields you within a time dilation, absorbing [20 / 100 * Total health * (1 + Versatility)] damage for 1 min. Delaying a portion of damage based on your Intellect, instead taking it over 10 sec. Affects magical attacks at 35% effectiveness. 25 second cooldown.
Basic Spells:
Flame Strike: Calls down a pillar of flame, burning all enemies in a selected area and inflicting additional damage every 1 sec. for 8 sec. Instant Cast (used like Death and Decay or Consecrated Ground)
Frost Nova: Blasts all enemies within 8 yards for (41.58% of spell power) Frost damage and reduces their movement speed by 20% for 10 sec. Deals reduced damage beyond 5 targets.
Flurry: Unleash a flurry of ice, striking up to five targets for a total of [(X% of Spell power) * 3] Frost damage. (Ranged spell like Avenger’s Shield to pull in MoBs)
Future Treat : Taunts the target to attack you.
Rune of Power: Places a Rune of Power on the ground for 12 sec which increases your spell (Tank- Barriers) (DPS damage) by 40% while you stand within 8 yds.
Most, if not all, other basic mage spells could be the same. Mirror Image, Blink, Time Warp, Slowfall, Teleports and Portals, Altertime time, Cone of Cold etc, etc.
I most likely spent way too much time thinking about this tonight, but this sort of thing is fun for me, for something I doubt will ever appear in game. Maybe if they ever rework the mage as a whole, but I doubt that is gaming to happen either. Anyway, this is basically mage spells, and a little others, as they are in the game already. Just thought I’d share