Battle for Azeroth; third world problems

This is my first topic in the WoW forums, although I have been playing World of Warcraft since late TBC. As much change as I’ve seen in the past decade, most have been for the better. But this new expansion has put a sour taste in my mouth and the only way I know (I think) to change the direction Activision-Blizzard is going with the way the game is going is to talk about it. And what better outlet then their own forums.

Just so everyone doesn’t think I’m on an all out rant, I must say the art team have outdone themselves…again. It seems this area is the one of the few things going in the right direction.

Professions, on the other hand, are a complete waste of time. I understand farming materials to craft gear, potions, enchantments, etc. etc. What I don’t understand is the need to make the more rare materials (talking about expulsom and other like materials) Bind on Pickup. Why is it my gathering profession characters cannot trade gathered expulsom with another character on the same account who can actually put it to use. It’s not like there’s a vendor I can trade this stuff in for something else, (and I understand there will likely be a vendor later in the expansion, however, by then it’ll be pointless anyway). Primal Spirit in Warlords of Draenor was the first time that I can recall we have ever seen crafting materials Bind on Pickup. The equivalent in MoP, Spirit of Harmony was never bound at all. In short, I’ve got crafting materials lying around collecting dust on characters that can’t use it while other characters are starving for it.

Which brings me to my next point. World Quests. Sure, they can be fun… for the first week, maybe the first month. After you out-gear the WQs, and you’re exalted with all factions, what’s the need for them? A couple thousand gold (maybe) for the World Quests that offer it, and a trinket or two if and when the WQ for them are available, which can be farmed at a rate of one or two per day IF you’re lucky enough to get trinket rewarding world quests. And then you have World Quests that offer Expulsom as a reward…for a quantity of 5. And though I haven’t been looking for these WQs, I look for the cooking recipes. I’ve seen an Expulsom rewarding WQ one time, recently. In my opinion, Expulsom and other like crafting materials don’t need to be bound at all, or very least bind to account. After all, it is you the player that farmed them.

Segue to my third point. Does everyone remember Mists of Pandaria? More specifically, the option to purchase commendation medals to boost reputation gains on all characters on an account? Or how about the tokens that were bind on account that you could get from (most memorable) Warscouts? Why are those not a thing currently? I find the reputation grind exhausting and in a sense, unrewarding. By the time you’re able to purchase the 350 gear most quartermasters sell upon reaching exalted, you’ve already geared past the need to have it. Maybe you could send it to an alt, but it’s bind on pickup. Toys, transmog, and pets are ok if you’re into playing that aspect of the game. Recipes and patterns for crafting professions are nice to have, sure. But going back to my first bullet, the amount of time (not work, don’t confuse the two) it requires to level two characters, grind the reputation needed for those recipe and pattern upgrades, and still farm the rare materials to craft the stuff you’ve been working at making is daunting at best.

And PvP. This nonsense with Alliance getting 30% reputation and experience gains for having Warmode toggled on while the Horde get 10%. On top of that, Alliance get a quest to kill 25 members of the Horde for 370 gear? Com’mon Blizzard. A little biased much? I’m not understanding the end goal here. I don’t see the big picture. The best I can come up with is that you want more Alliance players, which is fine I suppose. My gripe is, don’t cripple the Horde to make the Alliance more appealing.

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You’re misremembering the tabard thing. Tabards throughout vanilla and BC were rep rewards for reaching exalted. Cataclysm added tabards that focused rep gains.

20% more horde In wm getting the bonus
Alliance getting 20% more per person
Seems fair to me

It absolutely is a balancing mechanism, but one that doesn’t go far enough. Blizz should eliminate merc mode and also free horde to alliance transfers as well as getting rid of hordes 10% bonus to further disincentive the horde.

Most of them are, yes. I’m not keen on the direction they went with them the past couple of expansions.

What was the need for old daily quests before World Quests when we hit this point? Same concept, just instead of a variety, dailies were the same ones over and over. And they only rewarded gold.

Those were the greatest thing since sliced bread! I miss them.

It’s not biased. If Horde numbers fell, they’d get it, too. It’s not specifically for Alliance. Alliance just aren’t staying in WM like Horde do. I’m not sure there’s a fix for that. Without a bonus, wPvP would probably die completely.

I don’t think your math is adding up. 20% more Horde getting Warmode bonus doesn’t add up to 30% experience and reputation gain for my (singular) character.

While I do agree that Blizzard should make faction changes free, I don’t agree that they should “further disincentive” any faction. A player should be free to play a faction of his/her choosing, not because of a bonus.

3 Likes

It’s basic risk vs reward
More horde = less risk for them = less reward
Less alliance = more risk for them = more reward.

And yes Blizz should take active measures to help balance the factions. Having one defacto faction and one dead faction is not good for the health of the game.

What makes the Horde more desirable? Why is there the imbalance now? It has never been because we have ever had any sort of bonus over the Alliance. Instead of giving the Alliance a bonus, maybe try making them a more desirable faction to play.

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Because there is more horde. That’s what make them more “desirable”, just as method said then they switched from alliance to horde. The only way to fix a fundamental population imbalance is to incentivize people to choose one faction, deincentivize people form choosing one faction, or a combination of both.

Its less about risk vs reward and more about giving crutch to the loser.

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Takes my extra 20% right to the bank.
Oh noes the L word
dries the tears from his eyes with extra azerite shards

At the start of the expansion both faction is kind of balanced then Alliance got bullied to turn off Warmode (Makes sense since we’re mostly roleplayer) to the point nobody on Alliance would turn on Warmode (not because we lack number, but we lack warriors).

Since Blizzard is all about participation metric, ofc they’re going to try to boost WM participation so they can tell everyone that their Warmode System is a massive success, hence the welfare reward for Alliance is made.

Actually the 30% bonus shows explicitly that the alliance numbers are not there. But whatevs

It shows the number of people that turn on Warmode, nothing else.

Everyone else is hiding in WM off, doesnt mean Alliance dont have number.

Horde have a 10+% advantage in the number of 120s. So on a fundamental level no the numbers are not there.

You can have 90% advantage in number of 120 but if most of them are Alliance they’ll turn off WM anyway.

And in order to increase participation rate you increase rewards. Just like any activity in the game. How many people would run dunegeons if it rewarded no gear? Hmmmmmm

Participation doesnt increase at all, WM off shard still have more people.

Crutch like Alliance only 30% WM is totally different from dungeon giving loot scenario.

It’s both a population balancing mechanism as well as a way to increase participation. Might be a crutch but one I’ll take straight to the bank :^) and if it’s any indication form all the horde qq threads about wm from the past 4 weeks.
It’s working.

The problem with Blizzard is that they’re trying to reward the loser, which is insane.

In other game, the winner get to control the territory, get massive loot, etc.

BFA is such a safespace expansion.

So you’re just a petty person.

I personally hate being the welfare receiving faction, its pathetic.

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