I like questing in the open world, killing stuff, finding gathering materials and working on all sorts of stuff. Bastion quests are pretty much the opposite of this. Inside stuff, A lot of challenging and not killing, puzzle stuff etc. It makes it such a slog to get through. I don’t remember questing being so bad since the Horde Zandalar stuff.
The thing I hate about the Bastion WQ’s is usually 2-3 of them are those annoying “flying” ones…I don’t mind doing the ones where killing something only grants 3-5% each. At least, I can get some nice loot occasionally…
Recharge a core to activate a big robot to blast the way open to the boss.
Grapple to flying Necrolords and kick them off thier mounts.
Beat up things as a robot/mechabirdman/robocat.
Lots of Bastion World quests are not indoor puzzle stuff.
I have an issue though with this world quest. once you get the flying catburd thingy to fly there are only like 5 rings that I have found. so I end up flying through them then circling around the top of the hill until the flight buff drops and do it over again until Iʻve done enough rounds to make 100%
I DO agree that Bastion questing is BORING. RP walking, RP exposition that no one cares about, multiple item use (all of SL is like this though), go to click items for RP is just terrible.
I wasn’t talking about the World Quests, I was talking about the leveling quest when you get there. I always (as with each expansion) do the quests on lots of characters. Just comparing with BFA, Legion, WoD and others, it’s a big letdown. I have lots of characters languishing in Bastion and I’m leveling others to 50 instead.
I don’t think this is just Bastion. The whole WQ experience this time is very tedious. We have to complete a whole bucket list of items before we can finally kill the rare at the end.
That is actually 100% by design. Blizzard stated that they stopped making the “Kill Mr. Badguy” world quests because most people would only do those. So Blizzard saw the WQ’s that we enjoyed doing the most and removed them.
To me, this is the first time where I could see Blizzard choosing the time-played metric over fun, or I should say where they made no attempt at all to hide it.
Bastion feels like questing in a kids tv show. It’s just so absolutely cringe inducing the whole time.
When I leveled an alt to 50 and was faced with the choice of going through bastion again or the mind numbing grind of threads of fate, I knew it was time to hang it up.
i hate the “up and away” one just because its so buggy, despite landing precisely at the center of the flowers from above i often sink right through them instead of bouncing