It’s currently difficult to do anything resembling a basement in your house, and it is a feature that would be nice to have. I think I have a potentially simple solution that would make it easy to do this, though.
Simply make it so that your front door can be moved the same as any other room, just not deleted. This would allow you to move your front door to the second floor, and your first floor can be treated as though it’s a basement level. Easy fix maybe?
Maybe making it so you can build your stair cases downward is also fairly simple, but it would be nice to get narrower stair cases, like closet-sized, for that basement entrance feeling.
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I thought this was already possible? I’m pretty sure someone said you could do this? Or maybe it was wishful thinking.
It can not and IIRC on the beta you could only place the door on the first level as well. So, i could see them eventually allowing you to place the front door on any level you want, which would greatly help the situation.
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Several of us have been putting this in our lists of suggestions.
It would be a big upgrade.
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It can’t be based on the door object. That would be too easy to put at the top of a 6-floor stairwell drop to kill visitors, or embedded somewhere to get stuck or fall out of bounds. So it can’t be strictly based on the door.
Any non-stairwell room joint would be fine. TBH I wouldn’t even care if it had to be a ‘closet’ type room but there are certainly builds that would work better putting visitors right into a single large room.
The inside door can already be moved. Can make a stair well room move the door up the wall and use it to exit. Build a floor and stairwell in the stairwell room. The problem is the exterior door is programed to spawn you in the entry way, not to the interior door.
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Seems like an easy enough addition. I need to make a barrow den for my Druid anyways.
Ya, unless they can allow us to move the instance entry point higher up, basements are not gonna be a real thing. “Technical” reasons as that article stated.
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Developers should consider allowing players to dynamically reassign the house’s entry point to any floor. The external door of course would remain where it is. The internal door in the entry room could be assigned to floor two, for example, via a choice in the user interface. This choice would then define floor two as the ground floor for purposes of allowing artisanal rooms or anything else in the future they decide to lock to the ground floor. A stairwell room in this case is required – as it has been – to unlock multiple floors. If floor two is now the ground floor, floor one could be used as a basement.
So once one’s housing level allows three floors, a player could have a legitimate two-story house plus a basement in their room placement design without using any awkward hacks. It’s also possible someone might want to make floor three the ground floor and have two subterranean floors. It would be nice – though not essential – if developers would considering giving us a dirt floor option in flooring to account for any underground rooms.
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That entry room should be moveable like all other rooms, not an anchor that holds everything else in place.
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The post above really is the simplest solution to add in.
Whether it is a raise/lower floor on the Entry room, or allowing you to delete and then re-add the “entry” to any point that a closet would otherwise fit, but obviously not allow you to save unless to replace the Entry somewhere. As the spawn point is fixed in that room regardless of what you do with the door, it really shouldn’t matter where the Entry room is placed. If you build 8 staircase rooms and move your Entry to the top, now you have 7 basement levels to work with, without ever interfering with the “bottom” of the map the house is being built in. Seems to circumvent the whole technical issue really.
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