If you’re looking for an actual solution to reduce the already low amount of carries I think that removing or reducing the amount of power tied to rating would help. The amount of people buying help fell off a cliff coming into s2 when they made the pvp gear weaker in pve.
Soo…you can’t help friends set their characters up?
Restricting the pool of players that one can play with doesn’t sound like a great idea. I mean, the reason that we’re getting rid of faction barriers is to get away from this philosophy.
They really aren’t, though, at least not anymore. I went into 2v2 a few days ago with a mixture of 220-233 gear from comp stomp expecting to get my teeth knocked out but most people were in similar stuff, along with the oddball pve guy with some keystone or heroic raid gear.
Make PvP gear more accessible, at least the honor stuff.
Maybe reduce power between conquest ranks, or remove entirely.
Sure it is, because friends and community is core to the MMORPG genre. You may dislike this but it is the foundation upon which all content in the genre is created on.
I think you might be more interested in a non MMORPG experience.
There’s nothing stopping us from queueing rated either. Your idea would stop us, which is very antithetical to the MMORPG experience. Grouping with friends should be encouraged.
You can’t enforce a “boosting ban”. I don’t necessarily agree with your reasons for wanting to ban boosting either, which I will address now:
There are a lot of things that are “unfun” to play against. Should everything that people find unfun, which is highly subjective, be banned?
Same as above, there’s a lot of other things that “hurt low elo matches”.
Other games do other things, but why should WoW follow what other games do?