That’s because it’s both. There’s a cap, after which the node despawns immediately. But even if that cap is not reached, the node will still despawn after a set amount of time.
Because it can be tapped X number of times in a given amount of time.
Well you left out that little tidbit!
But that then proves what I was saying was true all along. Only with the additional addendum of the timer.
Ahh, the long awaited “sarcasm” defense.
I enjoy buying materials for cheap rather then getting gouged.
Pray tell how are you going to ensure that when you have no control over server phasing?
Give it a rest. I’ll be posting video a fresh spawn of a node with ONE player ONE character farming it and it disappearing.
Dont even try to backpeddle with the joke idea that someone in some other phase is going to hit it guy…if that were the case nodes would disappear all the time WITHOUT anyone visibly farming them
and DONE…just got the video finished and will be posting a link in a few
Awesome. So you’ll be showing everyone about the additional timer despawn that we all know about. Great.
I’ll be posting ONE character farming a node and that node DEspawning after a few seconds even though NO ONE ELSE tapped it.
You’ve intrigued me since what you’re describing goes against what has been established about node behaviour as well as my own eye witness experience. Alas, since I’m not a boxer it’s hard for me to spawn a fresh node.
Oh and phasing is still an issue. Don’t try to dismiss it.
Really? How is saying that four characters being able to piggyback off one and reap the rewards as if they put in the same effort, and then acting as if it had been a group effort in any way not factual? At least with a carry group the person had to actually be present.
There…FARMED it…waited for it to respawn so its a fresh node.
Farmed it .ONCE on ONE character…no one else hit it…and BOOM…it DESPAWNS after a bit without anyone else hitting it.
spawns at 0:11
farmed at 1:15
despawns at 1:51
Alas, since I’m not a boxer it’s hard for me to spawn a fresh node.
yeah…because ONLY MBers can sit and wait for a few minutes for a node to respawn
Only Sith deal in absolutes.
I’m sorry, I may not understand what you mean. When & where did a pro-multiboxer, say that a multiboxer is using the EXACT same amount of effort as 5 individual players? I need the quote to better understand, please.
The market didn’t crash because of multiboxers. It crashed because the expansion is over and there is no demand for herbs anymore. A huge number of guilds have stopped raiding and are waiting for Shadowlands. Multiboxers were around for the entire expansion and herbs were fine.
Signed.
The market didn’t crash because of multiboxers. It crashed because the expansion is over and there is no demand for herbs anymore. A huge number of guilds have stopped raiding and are waiting for Shadowlands. Multiboxers were around for the entire expansion and herbs were fine.
no they wernt farming zin because im out there everyday multiple plays but no botting multiplayers only in the last two weeks
If I’m not mistaken. The max is 6 toons can tap a node. Given the max is 5 per tap. Nobody gets 60 herbs per node. Tha absolute max per node would be 30. Try not exaggerating.
ill take 30 for my tap anyday but since I cant you shouldn’t be allowed to ether.n Ban the multiplayer farmers
You tried to cherry pick quotes to try and save face but instead fell flat on it instead.
You’re the one who fell flat for insisting that a node could only disappear from being tapped too many times.
Ya I have a big gripe about this as well.
Multiboxing nodes, PvP material bags and scrapping are utter poison for the crafting community.
It should be 2 max, this solves the original problem with stealing and does not allow mat flooding.