Balefire Bolt behind RNG behind RNG

So let me get this straight.

I spend silver on these charms to use mage scrolls, I have to first hope they drop (AH prices are EXPLODING - go figure) off mobs in the wild, then you must hope that a rune requirement is randomly generated for you as you are identifying said scrolls… This level of RNG reminds of that time in Legion you know with Legendaries and how POORLY that was implemented.

History lesson, again. RNG on end game spells/power gains are BAD GAME DESIGN!

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You need to do it off Fel Tears and Fel Scars. Lower portals wont give you the rune it seems.

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For what it’s worth, I just got my balefire bolt off the first fel sliver, fully prepared to rage that I was going to have to pay the AH price of 10g per scroll to do half a dozen portals to get it to drop. Idk if the rng is that bad.

i got off easy spending 30g on failed scrolls and the tipping someone 30g to join for displacement rune.

i got balefire on the first portal in barrens.

What zone did you grab the Fel portal in?

The portals rewards (at least for warlocks) have an ilvl to the bag.

Fel Sliver = ilvl 15
Fel Crack = ilvl 25
Fel Tear = ilvl 35
Fel Scar = ilvl 45
Fel Rift = ilvl 55

It seems you have a much higher chance for the rune the higher the ilvl is. (also it seems you need to be the same level or higher than the ilvl to interact with the portal too for warlocks).

I did a fel sliver in Westfall on my mage. I am likely not gonna mess with my sod warlock this phase based on how they nerfed us.

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What nerf? Soul Link was terrible for PvE and was only nerfed because of PvP.

And Lake of Fire rune wasn’t fun to play around for boss fights (they probably should buff Incinerates bonus a bit though to compensate).

SL actually was alright in pve. Every bit of survivability is great, and if the healer kept your pet up it was even better. It was good enough to hurt losing it.

While I agree it felt… awful… spending all that mana and baby sitting its debuff on bosses and worrying about them moving… it was still a ton of damage that we are not getting back. Backdraft is good but we were getting that either way. Which probably was partly why they nerfed LoF since backdraft was going to probably make us way too strong… but now LoF is unusable, and backdraft introduces more mana issues. Plus… pretty sure frost mage is going to be dealing more damage.

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Soul link is bad for pve. What you smoking? Crack?

Obviously have no idea

I always preferred a threaty tank, and a geared sl lock does less threat than a destro one. Nothing in Gnomer could really one-shot you anyway.

But that was Gnomer. If ST is as hard as they say and bosses are one shotting them then you can say good bye to warlock as a viable tank.

It really wasn’t that bad. You clearly just didn’t know how to use it.

Mana issues…on a warlock…the class that literally has a “give me mana back” button with no cd?

I dunno man, pressing Life Tap one or two times extra for literally 100% uptime on 30% increased spell haste seems like a pretty good deal.

Ain’t no way warlocks aren’t going to be rocking, and the only reason they wouldn’t be rocking is if other classes are busted OP, but that doesn’t take away from how good warlocks are going to be.

But hey, if you’re not happy, we can trade balance druid’s “Hurricane is now on par with Rain of Fire” or “yay 9s extended Sunfire…” if you want.

Some specs/classes have had it much worse.

Mana issues were a problem with LoF too. The issue is now it’s even greater, and 30% more haste is not going to come close to competing with +50% damage. I acknowledge that some classes are in a worse spot. While obviously as a warlock I take great pleasure in hearing of your suffering, it’s still poor consolation.

The RNG on useful mage scrolls is pretty awful.

The lowest one just gave me Baelfire bolt last night, its just a lower % drop chance

Ya, phase 3 runes are garbage. They should have learned from phase 1 but this is asking a lot from the classic dev team

I still just don’t understand how the only class with a button that literally gives them mana back with no restriction can have mana issues.
Just press your button more often.

It’s impossible to run out of mana as a Warlock in a group.
All you’re saying is “I don’t want to have to spend a GCD where I don’t do damage”, that is not a class issue.

I mean… if your healer gets tired of you spending all your health on your mana it is entirely possible to run out of mana as a warlock. Or even if they heal you religiously, that just makes you a liability on your healer’s mana pool which hurts the party/raid. You’re also kinda touching on the issue. It isn’t just about the mana itself. Having to spend time on that GCD more often has an impact on your damage output. That is a class issue.

That being said, having spent some time with it, it’s more bearable than I initially thought.

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