Balancing Issues

In light of the recent patch notes I’ve decided to ask the question I’ve been wanting to ask for a long time now. I’m sure it’s been asked thousands of times so I’m sure I’ll get all the “you must be knew to WoW” comments, but do the devs actually play this game? I’ve played mainly DPS so I’ll only speak on this front, but there’s no way they actually play the game considering monk, hunter, mage have just absolutely dominated in M+ nearly all expansion and classes like shaman, dh, priest, have been garbage all expansion. They have the data in front of them for what specs are being brought to push keys…and some classes have MORE THAN ONE SPEC that are better than all the options for some classes. HOW DOES THAT MAKE ANY SENSE?!?!?!?! Then you try playing arenas and queue into rogue/mage for the 20th time of the day and lose. What is this game??? The potential is there for it to be great for the remaining player base it has, but they just refuse to change anything at the most fundamental level.

This game is unbearable to play in all content unless you sell yourself to the meta which is beyond annoying. Why can’t it be each class having 1 A tier option…I’ll never understand. They’ve yet to address it in the 3 yrs I’ve played so what’s the point of even wasting time with pushing any content?

For pvp they said before that they feel rmp is the comp they always want to be good.

As for pve, M+ isn’t as bad as people make it sounds.
It’s just that the way M+ scale so much will eventually create big difference
And they don’t balance for dungeons much, only the outliers.

Also to note like always, classes with more than one dps specs have an easier time to handle balance. If you truly want to play one class and only dps, it’s easier to play something that has options.

And you can be easily off-meta if you play with a guild or with friends. If you pug you will always struggle more.

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I’m fine with always good, but always S tier is where I draw a line from a competitive standpoint. And I get playing classes with more options is the safest bet, but is it really asking that much for damage tuning to where each class is at least playable in high keys? Groups completely avoiding some classes has to raise eyebrows. I can’t be crazy for thinking that’s an issue right? In a perfect world each class with would have one A tier option and then skill could dictate if it’s S tier. Not just a broken toolkit that presses 2 buttons like MM hunter or WW and triples your DPS on every pull. I main havoc and it’s braindead as well, but still.

What’s high keys? Every class/specs is playable in 20-25s

The meta has been worse this tier because of 2 dps dominating a bit hard, but funnily once you get high enough it doesn’t matter. A good way to get in groups as a less meta class… is to have a high io score… yea a bit wrong but it works.

I mean the problem is that dungeons only have one pattern right now which is mass aoe. You can’t expect all classes to perform the same way in the same situations unless they’re the same.

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I’m almost 3k io and was mainly speaking on early in the patches when io is low for everyone. The beginning of SL it was almost impossible to get into good groups unless you were boomie, hunter, or mage. And it’s pretty well the same throughout the xpac. I don’t play with any guilds, just 4 friends that do around +20 keys, and selfishly it’s just gotten old seeing mobs get absolutely destroyed while my main damage comes from a covenant dot that gets no uptime because a monk and hunter just flopped it on the table and tripled my dmg for the pull. But it’s been that way all expansion and have realized I can’t be competitive and join in on the dps race as much as I’d like to. Just feel it’s a broken system if it goes on for as long as it does.

I also hate current dh and venthyr ability. And dhs have been kinda carried in raid for mostly their raid buff.

Don’t see any solution that isn’t just asking them to do better. But we kinda know it’s not gonna happen much when all they do is 5% buff to dhs all the time it’s not gonna fix how the class play.

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Idk if I’m missing something but wouldn’t the solution be to tune damage for abilities? That would be the beauty of the game is where they have different styles and rotations but did comparable damage.

Classes play a lot differently with different damage patterns. Some are dot based, some are more short cds, some are high cds, some are bursty, some are buildup. If it was that easy to balance they wouldve done it. But so many abilities that do aoe also do single target. So many different scaling. Then you add tier sets and borrowed power.

At the end the best way would be to have different dungeons with different damage patterns.

It’s like Halondrus vs Jailer. Both are kinda single target but both don’t have the same classes being good in them. I still think dungeon design need to change a lot and that’s the only way they can handle it.

There’s plenty of solutions in the dh forums that would instantly have a solid impact but they’re never addressed. Same can be said for warriors, shamans, druids, spriest as well. Which is why they’re all massively under represented in high tier content.

Players have good feedback, but rarely good solutions. They’ve known most of it but it also boils down to how much work they want to put on classes which since BFA has been mostly done at the beginning of the expansion. We used to get soft reworks during an expansion but that seems gone. It hasn’t been as bad as some make it if anything. Dhs really got the short straw this expansion. And I don’t think anyone plays a spriest at this point for M+, they’ve just never been great for aoe, that’s not what they’re good at.

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