The developers should review this but I’m uncertain how to get this to their attention:
There is a universal problem for all players that are Not just running the casual world content in the World of Warcraft. I think we can all agree when I say there is strong imbalance in the various classes and specs. In an effort to avoid being negative, I wont say a gross imbalance, however, this could be accurate. Personally, as a player that has become heavily involved in this game, I don’t have much going on in my life family-wise, kids, etc, so I turn to my hobbies. Long distance running, racing super-sport bikes, and now WoW has become one of these hobbies since Feb of 2024. I learned a few classes and stuck with what was fun. This season has been a total nightmare for my class (havoc). I get messages at the end of dungeons like I just received like “next time don’t play an 18 (key) if you are that bad”. Blizzard reps reading this- do nothing as a consequence to this guy who said that… because, he or she is right. Frankly, I would feel the same way if I did more than 250k overall in a key. Having said that, I upload my keys to Warcraftlogs where I can look at multiple data. For these keys where I receive comments just like this, I’m parsing 90% or higher in damage for my item level and key level for my class, of course, while these other classes are doing more than 250k overall and parsing lower. On top of this, there is a very large amount of danger in having to vengeful retreat (backflip) to generate fury for my spenders and my fel-rush for 18% damage increase windows. This is something that is done multiple times/minute. It’s very risky. As a small range, dps class, I’ve got to be right up next to enemies to make sure I connect. Fel-rushing through mobs is a vital component to my damage but the one-shot cleave mechanics further endanger my class. This, the over exaggerated movement, and small distance of my abilities make my class not only overly dangerous to play, but the damage rewarded for this risk is Extremely low. Every key I get into I feels like I’m ‘sneaking’ in because there are far better choices for a dps class than myself and many others. I can always switch to a ‘meta’ class but that takes time that a lot of working professionals just don’t have. Instead, I feel like there is a toxic culture being promoted (unfairly), almost incentivized against certain players that have large caps on their in-game abilities. This should not be the case. I love marathon and long distance running and I love your game, developers. I do not want to stop playing your game. I believe there should be a balance where more classes are viable and are closer in their output. A class that offers vital tools for the team like mind soothe, battle rez, and lust, should not do 250k-300k dps more than me, a havoc dh, with none of those capabilities while I parse a 90+ in damage for my item level and key level. This is more than just a rant; it’s that every time I get into a key I go in with my best, and come out on the bottom. It’s burning me out and I simply don’t have the time to invest in multiple characters. I want to keep playing your game. I want to play what I enjoy. I understand making classes move around on the totem pole is exciting and can potentially bring in more revenue, but there is too great a gap between these classes. This gap needs to be closed some and the reward for skill needs to be just that; a reward. There are infinite possibilities in the realm of programming. There is a way to make classes scale appropriately with content level and difficulty. This should be done because this would unburden your players and essentially FREE them to play whatever they enjoy playing the most! It’s a win for everyone and will make you as a company look very good by increasing your service levels to your players. Your reputation would improve vastly as a result. So it can be written, so we hope it is Done.
Thank you for listening and I hope you have a great weekend.