Balance druid playstyle/HORRIBLE

Warwithin 11.2 Balance druid M+ playstyle is still boring overall. Both tier set is horrible. Keeper of the grove tier set is base off a 1.7min cd to spash dmg to adds for 2 starsurge. Maybe change it to Force of Nature instead of binding it to balance druid’s Celestial Alignment. Which would make sense.

Elune Chosen tier set is horrible since everything about balance druid is based off RNG. Adding another RNG proc to the tier set just make everything worst. Even when it procs, it does little to no dmg.

Can we address the starfall dps lost each time you press starfall. The intial starfall press does no dmg but trickle slowly then back to a slow slow starfire cast. Balance druid needs a major rework. Sad when you think you are actually pumping and you see a frost dk with breath that does 60mil with just 1 button. When will druid get some decent dmg buff because of right now Its only Celestial Alignment and its always bad and nerf to 1.7

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Not only is our playstyle dog water right now, we are in desperate need a tuning (major buffs!). I could accept having a mid playstyle if we actually popped off in damage but the main niche we’re supposed to be top tier at (cleave) we’re mid and on single target we’re bottom of the barrel. In raid, we’re dead last, even lower than Aug which is bat guano crazy. Blizz needs to get off their rump and help Balance out.

6 Likes

+1

When you find your elune chosen tier set not triggered on many Starfire casts and your stacks expired.

When you find your elune chosen tier set stacks expired because it lasts too short even not enough for getting into next pack.

When you find your raid encounter has ADDs for cleave and your twin moonfire only got 1 target.

When you find your raid damage ranked top in balance druid but still lower than other raid members who ranked worst in their specs.

I concur and would like to relay some of my insights from a PvP perspective.

I most recently enjoyed Balance Druid, also in PvE, mostly in early BfA out of all modern expansions. The spec’s toolkit felt tactile, with the exception of Empowerment stacks and their ability modifications having been shared between Wrath and Starfire; I think the feel of player agency and thought when dealing damage and the passive durability of the spec were unparalleled. I hold that this is how Boomkin should feel. Individual abilities, both casted and spenders should hit harder, but be slower to cast. Every ability should be possibly relevant for a given situation, even if it isn’t glowing on your spellbar. This is where variety and skill expression come from. I think pooling two Starsurges that hit really hard felt great and tactical, and you still had room for error. We have complexity outside of the rotation, with crowd control and utility abilities. Still, I think we should be able to talent less-into those, and more into interactive damage: e.g. EC’s FoE, Full Moon, maybe something new for Keeper e.g. a Dryad Form Incarn that switches Wrath to Green and instant, and Starsurge to a Nature stacking DoT that explodes and blisters a Wild Mushroom. To parallel that, an empowered Starfall for EC that stack on its own and makes abilities cleave like our current tier-set, sustained with AP like the original FoE.

I’ll always push for ‘less burst but more passive survivability and sustain / casted damage’ in tuning the spec, also for its often not-too-shiny Raid performance, but again because that is what makes it play better for players learning and enjoying PvP.

Specs shouldn’t be designed or tuned in isolation, and hybrids in particular should offer a multitude of competencies in performing various tasks. Balance Druid has the latter, but it remains squishy, and I think tuning some AoE down and nudging our consistent ST DPS up would benefit the spec overall.

I’ve detailed ideas before on how I think the playstyle could be made more engaging, but the first change would be to further ease into or remove Eclipse altogether. I’d then look into the spammy nature of spenders, which I must say afflicts ALL Damage specializations in the game today. Less ability spam, more influential numbers would be my motto. These are just preliminary steps, but I think they should be the basis of any future changes and additions to the spec and its Hero talents… Speaking of which, where’s Druid of the Nightmare?! Imagine red Wraths and cleaving bolts, Lingering root tendrils instead of Mushrooms, ramping DoTs and a scary red-glowy form burst with a modified Cyclone fear proc.

Also, for visual updates, we need Astral forms that work like Glyph of Shadow for Priests, that let us see more of our character, so we aren’t fully translucent and lost in terrain. Legion introduced the border-glow effect that is visible with character outlines, that could also be given based on Hero spec (Green for Keeper/Dryad, black/blue for Elune and Red for proposed-Nightmare, also update spell animations to more distinct colors etc.)

1 Like