Fair enough. Iām not claiming the spec doesnāt work. Only that it doesnāt feel as responsive, fluid, tactile or fun as it did before this latest version of Eclipse. Especially in PvP. We should be given more options at the very leastā¦ e.g. a talent for shorter eclipses, or at least an opposite version of Lunar Calling.
Ideally, though, Iād want neither. I want a refined version of Empowermentsā¦
My suggestion is essentially:
- Buff all the ability damage and add even more Crit and Mastery benefits over Haste. Moonfire and Sunfire remain core, but COULD be combined into one spell maybe, letās call that Stellar Flare ā perhaps to be taken with another option such as Mushroom or even Goldrinnās Fang that would spread it.
- Starsurge should be JUST like it was in BfA - always cost 40 AP, but hit MUCH harder.
- Starsurge Grants (3?) Stacks of [Astral Empowerment] to be used on EITHER Wrath, or Starfire. Spending more stacks on one over the other will move the āEclipseā bar X points over to the side that will transform the āfinisherā Ability - Fury of Elune or Full Moon.
- Starfall should be simpler again - Cost 60, NOT Stack, but ramp-up DoT damage while active and cause Starsurge to cleave out Goldrinn Fangs if hits an affected target.
- Wild Mushroom could even be a large, re/placeable aura akin to Efflorescence that would deal damage, slow, generate AP, even leech shielding to the Druid and its allies. Any of these effects could be interesting, if they were tuned to be low but impactful enough.
- Perhaps Denizens of the Dream could become an on-use ability alternative to Treants under Eluneās Chosen.
- Eluneās Chosen should be passively tankier and grant an instant Moon-like AP spender with a long-ish CD.
- Keeper of the Grove should turn CA/Incarnation into a Keeper or Dryad (cosmetic selection?) form that has increased movement speed and poisons and leeches off spells.
These are just examplesā¦ But my point is a lot more CAN be done to increase variety and agency in the rotation. Iāve seen posts better than my own suggestions in the pastā¦ Itās just up to creatively inquire, build, and test systems.
The problem with Boomy right now is itās just a cycle between TRYING to:
- DoT all the targets x2-3ā¦
- x2 of the opposite spellā¦
- X sec spamming surge
- Y sec spamming filler/builder
- repeat
Itās BOOOORING
and good luck getting it off in PvP while two melees are bashing you with instant full burst lol
āBoomkin has so many instantsā is the usual claim people make for its strengthā¦
StiBut itās ll too weak spread damage on time, and doesnāt have enough instant-control and mobility freedoms to kite or deter ANYTHING. Also goes for other casters, because we have no real shield.
Ranged? With PETS? Forget even trying lolā¦
But thatās the thing - it SHOULDNāT kite forever. Because itās not a mageā¦
Boomy ONLY needs two things:
- SLIGHTLY more durability
- No Eclipse and less AP but harder hits and better weave-ability between ST & AoE.
Iām not laying out this theoretical build because I like it aloneā¦
But because weāve HAD IT before. In Legion and BfAā¦ and it worked wonderfully and was way more fun in all content.
My version just has a few more optional complexities / mechanics to spice things up via talents. I have more detailed versions in previous threads as I just quickly wrote this one upā¦ but again, others have made even better outlines.
The few changes weāve received recently, the rework of the left (DoT procs) side of the Spec talent tree are great. They work really nicely with Eluneās Chosen, but that build is still behind KoTG in most content with survivability and control (Treants taunting and instant Regrowthsā¦). That could be easily resolved with a buff to āGlistening Furā, say: āAlso increases the passive bonuses of Thick Hide and Natural Recovery by 2%ā.
In regards to survivability, Iāve also suggested a passive alternative to Natureās Vigil that would make CA/Incarn leech (lower) absorption values passively off ST damage dealt.
STILL, though, the core problems remain as I detailed in the rotation above. Itās NOT as effective as other specs. I can start bursting nigh instantly on the Mage. I need MULTIPLE GCDs on the Boomy to even start, and success is less guaranteed. All those procs, you gotta re-apply your DoTs if theyāre dispelledā¦ Starting not in Eclipse, you do no damage while other specs are doing far higher singular hits. Etc. Itās objectively harder to START your potential damage on the Balance Druid because of clunky mechanics. And you have no real shield or strong enough wall to or any form of immunity to SAVE you as most specs do either. Lol
Again, and finallyā¦ Iām NOT asking for the nature of the toolkit to be drastically changed necessarily. I only want better tuning practically (esp. Defensive buffs in PvP lmao), and ideally ā a better core mechanic that lets you consistently compete vs all those classes that can set up their optimal burst windows on demand.
We can even keep the current rotation. Just gotta tune it betterā¦ to justify those GCDs that go on DoTs and entering Eclipses
Iām just throwing out suggestions and theorycrafting hereā¦ But whatās really important is we get a thorough review of the spec early into Midnightās testing cycleā¦ because we got NOTHING for The War Within until a month or two into itā¦