Balance Druid Feedback and Potential Tweaks
General Feedback
- The recent iteration is an improvement, though core talent changes are still needed.
- Elune’s Chosen in the Hero Tree is underwhelming; it performs well in Mythic+ but is not viable in Single Target / Boss Multitarget (Raid) and PvP.
- Fury of Elune feels mandatory, limiting build diversity and constraining talent choice.
Talent-Specific Issues and Suggested Improvements
Elune’s Chosen
- Problem: This talent setup forces a choice between Fury of Elune or New Moon / Half Moon / Full Moon due to cast times, astral power production, and rotational limitations.
- Result: Players are locked into Fury of Elune due to its astral power generation and reliable procs, leaving New Moon talents impractical for optimal play.
- Suggested Solution:
- Reduce cast times across New Moon, Half Moon, and Full Moon to fit them into the rotation better:
- Casting New Moon reduces Half Moon’s cast time by 50%, and casting Half Moon reduces Full Moon’s cast time by 75%.
- With Radiant Moonlight, make Full Moon instant after the first cast, improving rotation compatibility without locking players into Fury of Elune.
- Reduce cast times across New Moon, Half Moon, and Full Moon to fit them into the rotation better:
Touch the Cosmos
- Problem: Complexity in rotation forces an extended Eclipse to cast Starfire over New Moon abilities, further deterring from using New Moon.
- Suggested Solution: Adjust Touch the Cosmos to allow a 20% chance for Starsurge or Starfall to be free while in Eclipse. This would make the talent more flexible, even when not taking Fury of Elune.
Core Talents Adjustments
Stellar Flare
- Problem: Not competitive due to its location, lack of synergy, and reliance on outdated crit-based playstyles.
- Suggested Solution:
- Make Stellar Flare apply automatically when both Sunfire and Moonfire are active on a target, and remove when either effect falls off.
- Move Stellar Flare to a position that synergizes with more competitive talents like Starfire/Wrath crit amp and Astral Smolder to increase its practical viability.
Power of Goldrinn
- Problem: Limited proc rate and low damage output.
- Suggested Improvement: Increase proc rate and potency to bolster single-target DPS.
Denizen of the Dream
- Problem: As a final-tier talent, it currently contributes 3-5% DPS, down from its previous 10-18%.
- Suggested Solution: Buff this talent to restore its prior effectiveness.
Convoke the Spirits
- Problem: Casting non-spec abilities in Moonkin Form is inefficient, and Elune’s Guidance feels weak.
- Suggested Solution: Modify Convoke to cast only spec-based spells according to the Druid’s current form:
- Caster Form - Healing
- Moonkin Form - Balance DPS
- Cat Form - Feral DPS
- Bear Form - Bear DPS/Tank
- With Elune’s Guidance, each Convoke could provide a form-specific ability for diversity:
- 1st Convoke: Full Moon
- 2nd Convoke: Fury of Elune
- 3rd Convoke: Force of Nature
Incarnation: Chosen of Elune
- Problem: The 3-minute CD feels lackluster, with only a 5-second Eclipse extension and low impact.
- Suggested Solution: Increase damage output during Incarnation or consider reducing its cooldown based on Starsurge/Starfall casts to make it more competitive.
Talent Bloat and Streamlining
- Balance of All Things: Consider reducing to a 1-point node.
- Light of the Sun: Solar Beam’s enhancements should be baseline.
- Starlord: Streamline to a 1-point node.
- Cosmic Rapidity: Consider making this a 1-point node.
Rotation Changes
- Nature’s Grace: Adjust to make the next two Wrath/Starfire casts 100% faster, streamlining Eclipse hopping for smoother gameplay.
Consider adding a Grove Guardian spell for Balance Druids A Balance-specific version with Wrath/Starfire-casting Treants on a 45-second to 1-minute or the 20-second and three charges cooldown would give Druids control over their Keeper of the Grove source of damage without relying on rotational constraints and windows.
This could add a nice layer of strategic timing to maximize DPS, especially in multitarget situations, while keeping it in tune with nature-focused abilities and giving it the flare it really missed on launch.