Balance "changes" in 11.1

Just read the wowhead post…

Ignored for another season cause we don’t have a dedicated dev / any devs who care.

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I made an excited post, about how we’re finally getting survivability buffs and a Cyclone nerf…

Alas, Aessina’s Renewal is a passive choice node with Renewal.

:man_facepalming:

So the changes are marginal at most.
They basically amount to:
Take 3% less DMG switching from Moonkin to Bear for a couple sec (nice, but not much).
+4% stam in Moonkin (Same), but 1% less overall in Bear (whatever)

Shorter recovery on Well-Honed Instincts is nice…

I like a lot of the direction of the Class talent tree, and think the Thorns change is great.

But think there’s one more extra step that’s needed.
I’m just not sure what that would be.

Sad that blizzard is too cheap to get us a dedicated dev (we share the rogue dev iirc)

Boomy still gonna be paper
Still do probably bottom 3 for dps in pve
Gonna feel boring spamming starfall for another season in pvp.

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Make Boomkin Great Again.
:chicken: :fire: :poultry_leg: :dracthyr_lulmao:
Maybe next patch #Hopium :canned_food: :hospital: :face_with_thermometer:

Lol that requires them to actually do their job.

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I’m good with the other changes going through as small steps towards improving the class talent tree.

But instead of Aessina’s Renewal, it should’ve been a follow-up talent “Improved Renewal” that ADDS something similar, perhaps at a reduced frequency or even another absorb effect. Or, even just another charge for Renewal.

I sympathize with the calls to nerf Cyclone having succeeded, even though I firmly believe the CC nerfs and the rise of “Micro-CC” were all a long-term mistake.

With all that being said, I fear something MORE for survivability and damage has to be done in compensation, EVEN though I do think you can achieve ever so SLIGHTLY more with the new talents. It’s just not enough.