Balakar Khan’s Add Phase (Nokhud Offensive)

The Add phase for Nokhud Offensive on the Balakar Khan fight is overtuned. There’s no reason that anyone should get one or two shotted by adds that are that far apart from each other. The only way I’ve seen that phase work is with a dk that can mass grip. What are these devs doing?

2 Likes

CC. Stuns. Lust. Knock backs?

5 Likes

this is the way

2 Likes

use cc more and it will b easy

CC right adds, nuke left adds. In two weeks, it won’t matter due to our gear. We will be slapping that place in 1-10 keys.

Blood DK’s rock for that encounter.

2 Likes

4 adds shouldn’t get a cast off. every class has at least one stun and interrupt.

2 Likes

either hard cc or kick them in then rotate aoe cc

vdh, bdk, and prot warr are very good on that boss (tho pwar isnt for the intermission)

Idk if you heard but CC more and win

3 Likes