The button you press on a traffic light. You’ll never know if it has any effect.
It’s the most stupid design ever made. Legendary should be a long quest chain you have to invest some time and mage tower like challenges.
This randomness is boring as hell
Except you literally do know that the traffic light button makes a difference, because if nobody presses it the little green man never turns on?
What a weird as hell analogy.
Bad luck protection, very clearly, has an effect. It’s more than you get for any other specific piece of loot, which could drop week one or week fifty. You’re not guarantied to get a legendary, and you might not ever get it, but that still doesn’t mean bad luck protection wasn’t increasing your chances in the meantime.
An RNG drop vs a quest line has a significantly different cadence of acquisition and feel - one means that a massive wall of people get it on the same day when it becomes possible to have grinded enough to unlock it, and nobody has it prior to that. The other means that some lucky people get it, then more, then more, until it becomes wide spread.
There’s nothing intrinsically wrong or right with either model, both are just fine.
Oh let me enlighten you because I programmed such systems In the past myself.
There are variations to traffic lights. The one that you described is found on streets with less traffic. They will never switch if not press the button. True.
But for the most in urban areas the switch will happen always. But there is still a switch… So why is that? Because studies have found pedastrians are less frustrated while waiting when they see a “soon” notification.
So I advice you to not insult people if you are clearly clueless
I mean they gotta keep their treadmills in the game, I’m just glad we have some RNG protection out the gate this time, even though no one in my guild so far had gotten the drop. It should I theory however lead to everyone getting the axe if they have been grinding since the world first to get it at around the same time.
I just wish they would divulge the % chance we’re from each attunement as it would be nice to have a rough timeline of when we should start expecting to see it.
Agreed, but at the same time I can’t be too upset with what we have either given in theory the attunement system will eventually even out in that it will become high enough that people will start seeing them en masse after a few more weeks hopefully.
I mean, a 10 second google search says that you are wrong in the vast majority of cases. Maybe you should be more specific with your analogue, so it’s only normal bad not monumental bad?
So two thing I’ve learned from your response. You have not visited any higher education. You are insulting for fun.
So socially and educationally questionable. Don’t embarrass yourself and look for another topic. Or get a book and do actual research before entering the stage of an discussion
We don’t know the actual drop-rate or the bonus from the “bad-luck protection”. Meaning that it could effectively be useless for all we know.
Only estimate from previous features is that a player might have gotten it within 3 months of game time. So at leat 5% drop-rate (which would be 13 weekly kills for 50% chance of obtaining something).
Honestly it varies from light to light. Some of them are like the elevator door opener. Just there to make people happy while another better automatic and less exploitable system is also put in place.
Unless it’s a number that approaches zero, there are near definitionally people that will have the weapon that wouldn’t have had without the bad luck protection. /shrug
Unless it’s a number that approaches zero, there are almost certainly people that will have the weapon that wouldn’t have had without the bad luck protection already. It won’t be personally and directly helpful to everyone, but that doesn’t mean it doesn’t do anything.
And? Ok can’t see the correlation to statistics to my point. But I’ve seen some really bad students get their master also hard to believe that if your first research method is Google 2 minutes. Don’t start a fight you can’t win
Will be interesting to see if the text generations will push through more “masters”…
Could have gone for it myself but never had the attention span for writing lengthy texts. Though least my courses have given me the knowledge to look up the right things! (Sorry to whatever other individual that might have gotten my masters spot).
Do you think you’re winning or something? The vast majority of traffic lights around the world actively work to interrupt traffic, and your analogy is only marginally analogous even if anyone were to accept your premise to the contrary. The fact that only some lights in some of the largest cities don’t function doesn’t measurably improve it.
I can’t imagine doubling down on this terrible argument, let alone quadrupling down as you have, especially when it has functionally nothing to do with the point you are supposedly trying to make about bad luck protection (due in large part to it’s complete failure as an analogue!)