I’m not sure if everyone here is familiar with Warhammer 40k, so this comparison may be lost on some of you, but it might surprise some to learn that my favorite faction in that game is not the robo undead space Egyptians (though I do adore Trazyn) but the Imperial Guard.
If you’re unfamiliar - they’re the faction of completely normal human soldiers being thrown up against impossible space opera BS. They do have fun toys like tanks the size of Omaha, Nebraska but fundamentally they’re normal people going up against planet consuming space locust, teleporting Hell Raiser BDSM elves and the infinite evil of mad, cackling and ravenous gods.
Why do I bring this up? Because WoW scratched a very similar itch for me. To see the perspective of the average Joe throughout these impossible magical conflicts. Legolas and Luke can take a hike, I want to know what Helms Deep Knight #6 and Random Rebel Insurgent are going through.
And WoW I feel provided that fantasy extremely well. Or at least it did. Obviously our PCs are no slouches and are essentially super heroes compared to the random workaday NPCs out here slinging milk and skinner knives. But in this setting on their own they’re not much to write home about.
I don’t care how good you are. Nobody is one manning a dungeon unless it’s horribly designed. And nobody’s winning a 2v1 PvP fight unless your enemies are inept and/or your class is broken (man 8.0 Disc Priest was fun- completely broken but having six people fail to kill me as I pretty casually just ran off was hilarious).
You are just a unit from the RTS. Not a hero one. Not a siege one. Not an end game unit it takes forever to build up to. No, you’re Human Footman or Orc Grunt or at best maybe Undead Necromancer or Druid of the Talon. You ain’t ish, at least not on your own.
Hell you’re not even a full time mage or Paladin or whatever. Your character has a God damn day job. Mine picks flowers to make potions to sell. Maybe yours prefers the active life and strictly mines and skins animals to sell the raw material. But either way you’re not the crown prince of big dick mountain. You’re just some random guy or gal trying to make their way in an extremely hostile world with a little help from their friends.
And WoW has lost sight of that. While I did enjoy Legion I have expressed how utterly stupid it felt to be declared the Chosen Hero and being trusted to wield the Magic McGuffin when roughly 10 to 50 other people were milling around being declared the exact same thing. It’d be like a version of Skyrim with 9,000 other Dragonborn and the one dressed as a ballerina burping the alphabet in the corner is just as chosen by fate as you are.
And its only gotten worse from there. At least then it was more about navigating the awkward politics of trying to keep a loose international coalition of professionals stuck together to face the Legion. It was still chiefly about your toon and their adventures in this world even if it put them on way too high of a pedestal.
But at least it was still fundamentally about your PC and their interactions with Azeroth. I really loved being sent to random places in the world to go chase down leads. Made the story feel bigger when Tirisfal, Dragonsblight, Duskwood and wherever else are still critically relevant to the story even as the biggest fight is happening in the Broken Isles. No part of Azeroth felt irrelevant.
And where the hell are we now? Wandering around zones we’ve only just learned about. And every single action is in service of aiding some Hero character. And your character is more stuck in a ride at Universal than an active participant. You can’t inform the Kyrian about the Maw problem you’re well aware of so they just toss a poor carpenter into perdition and then look shocked. You can’t decide not to take the Maldraxxi sigil to the dumbest possible place you could bring it. Hell were you a Sylvanas loyalist? Might have been fun to alert the Banshee Queen that her understanding of how the Shadowlands worked was based on a bold faced lie. But you can’t.
So we’ve gone from a story chiefly about the world and our small time character’s adventures through it, to a plot chiefly about the hero characters but one wherein despite playing fairly pivotal roles our characters are incapable of informing anyone about fairly plainly avaliable information.
I said this is like a universal ride but now that I’ve written it out it feels more like a hastily constructed rail ride at a county fair in rural Georgia about the glorious history of the CSA, and my mouth has been duck tapped.
And just to hell with all of this. If WoW is to be saved get back to smaller scale stories. I’ll happily go zap some feral pigs in Durotar again if it means I helped Razor Hill’s economy recover. I’m zapping necro pigs in Maldraxxus and I can’t even remember why at this point so nothing will have fundamentally changed accept now I understand the story’s stakes.
And I’m all for new zones but keep them like Kul Tiras and Zuldazar. Places that expand our understanding of the setting rather than putting us in a semi related one that just makes the story more confusing.
Get us back to thwarting villains who threaten Azeroth in a comprehensible way. Garrick Padfoot was a more compelling villain than Zoval. At least I knew a vineyard would burn if he wasn’t thwarted. Those are stakes I can comprehend.
Focus the story back on the world and the adventures we’re having in it. Take the camera off the hero characters and use them sparingly.
Oh and give us some big bads, absolutely. But give me ones I don’t need to wait for a book to understand. Bandit King what wants to pillage, Crazed Zealot who wants to purge, Big Monster that wants to smash things. And so on.
In short;
BACK TO FUNDAMENTALS!