Azerothian Archives - Reputation gets nothing?

Just finished the first rep level for this, going from “Junior” archivist to “Capable” archivist. No reward for it, no new daily quest or world quest, no one-time quest chain or even one-time single quest, no new item on the vendor, no discount in cost for the things that are already on the vendor. Nothing as far as I can tell.

Not saying all those things should be present, but especially for a faction added in its own mini-patch, given multiple reputation levels, with their own unique reputation level names, I thought there’d be a little something to reward the advancement.

Or did I miss something? I’m curious if anyone is aware of anything related to reputation (mainly I was hoping to see some minor content added with each reputation level or something, like how the initial quest chains unlock some world quests, but now I’m just curious if there’s anything at all I’ve missed).

I realize that, indirectly, fully completing the reputation does get something, in that there’s a title for completing the meta achievement that has maxing out reputation as a component - but I’m talking more about reputation having a reward or some kind of effect in its normal capacity.

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I mean it was kind of the same thing with the time rifts. Sure you got rep but… why?

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And Shang Xi’s Academy…

I checked the QM and just said forget it…

cosmetics don’t interest me anymore…

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Time Rift rep got you rewards every level and a title at the end.

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I’m pretty sure these reps don’t count towards the exalted reputation count either… also another slap in the face.

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https://cdn.discordapp.com/attachments/906234294333218826/1153070115215126580/housewives.gif

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This drinking game will end badly.

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Op. Not surprised. This was probably concocted by a single dev over a few months. Just like most open world stuff in df. Its bare bones and reskinned other public event.

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There it is…

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It makes me wonder if there was any conversation about it. Like, “Hey, I finished implementing a reputation scheme for that new faction over the weekend. Player goes from Junior, to Capable, to Learned, to Resident, to Tenured. Player doesn’t get anything from the faction itself for going up any level, but we do give an achievement for maxing it out.”

Did anyone at the office suggest throwing in intervening rewards? Or did it not even rank as an afterthought? Heh, who knows.

Yeah, I do remember time rifts giving a reward each Soridormi reputation level (a toy, an ensemble, I think an item that forced a time rift to drop a mount or pet the next completion, which helped save on spending the currency).

I feel like a quick, low-effort thing they could have done would have been a congratulatory quest each level giving a one-time decent chunk of the mysterious fragment currency.

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I was just realizing this as I was going through the Archives events. I assumed it’d be like the Timewalkers where you have an endcap quest at the end of each rank and get a chunk of currency and rep, is that not the case?

Why even have rep levels, then?

The part that’s puzzling me most right now is where the heck are the dailies? I haven’t seen any show up on my map and it’s been two days since I got through the intro chains.

Edit: Never mind, found them by sorting my list by faction. STILL. Rep levels with no point seems weird.

Edit Again: The Technoscrying daily seems to be broken. Showing up doesn’t grant you goggles and neither does talking to the NPC.

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Ah, I never ran into that problem because I left the original goggles in my bag from the intro chain. Normally I delete quest items when they linger past the quest, treating their continued presence a little like a bug that just clutters the bag, but glad I forgot to this time.

I wonder if they meant to rep-lock some of the vendor rewards and just… forgot to.

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That does seem really possible, though I’m not sure it would feel very rewarding since you’re having to grind out currency alongside the rep at a rate where the currency grind might exceed the rep grind to finish.

The thing is, another achievement requires 6 weekly completions. I haven’t run the numbers to know exactly how long it’ll take to max the reputation, but it’s bound to be in the same ballpark. They’re both measuring the same thing, in any case. Reputation is entirely redundant here.

I think it’s something around a 40k rep grind, give or take a bit. If just doing the Big Dig once a week (3k rep + a couple hundred from tomes) and the world quests (which should be six through the course of a week at 300 rep), I think you end up with about 5k rep per week, so it’d be about 8 weeks. (Additional Big Digs speed that up, though additional Big Digs are actually pretty unrewarding, resulting in just 300-400 rep).

I’m not sure how that measures up to the currency grind for someone wanting to get everything off the vendor. The currency grind at first glance looks like it naturally would go longer, but I may be misjudging that. (That’s kind of why I was hoping they’d have some capstone quest per rep level giving maybe an extra boost on the currency grind, like the Soridormi rep with the Time Rifts).

As others said, you actually did get something at each Time Rift rep level (even though it wasn’t listed anywhere), so there not being anything included for Azerothian Archives is a step backwards.

This is probably the worst event in Dragonflight. Not necessarily the activities to do, they are whatever, but the way rewards are handed out.

  • Random tomes during digs - I just finished one where it was 5 greens, 2 blues, 0 purples. Thanks for the vendor trash?
  • Different rewards from dig tomes than on the vendor - Time Rifts had this perfect. You could get the same things in the rifts that you could buy if you failed to get them. Why did we go backwards here?
  • Slow rep progress. Oh so slow. Yikes.
  • Extremely expensive cosmetics. If you get 10k fragments a week (which is a stretch unless you are farming digs often) that’s 23 weeks. Almost half a year. Why aren’t these cosmetics also available from the dig tomes?
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Yeah, I was honestly impressed with this aspect of the Time Rifts. It was exactly the template they should use going forward for a mix of RNG vs. Currency as bad luck protection grinding.

This feels so phoned in. And the sad thing is, you’ve got to imagine that the 99% of the effort in designing this stuff goes into the quest chains, world quests, and mechanics of participating in the events.

Stuff like, “setting the cost of vendor goods” and “what items you allow to drop from tomes” and “how RNG impacts the color of the tome that will appear” seems like it’s just that one last percent of work. It should be the very easiest thing to get done right.

on the plus side, Mike Ybarra just got canned, along someone who was a chief designer…

who says we can’t have good things !