Axes, swords and maces: still different?

So I’m playing around with different 1h combinations on Frost and I find myself wondering if those old differences still exist; like maces having higher crit but slower etc. Because when I look at the weapon stats; the maces seem like they have the same speed as my swords. And I haven’t really noticed a difference in the crit numbers or really any numbers when switching between maces, axes and swords outside what is easily explainable by the small difference in the item levels. But I was in a group the other day and they said the differences are gone, but the weapons still have different stat priorities…I’m a bit lost here, could someone clarify?

Arms warriors and combatoutlaw’ rogues used to have ‘weapon affinity’ in the days of older talent trees. You’d put points into axes and polearms for more crit, swords for chances of a double strike, and the best ever, mace stun. THey removed all of that a while ago and I doubt it’s coming back.

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Make two handed frost great again

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I thought swords still had “high weapon speed low weapon damage” axes were “medium speed and damage” and mace’s were “low weapon speed and high damage”

Or some nonsense like that. I remember that being a thing regardless of what class you were playing.

Weapon speeds have all largely been normalized. There was always issues with slower weapons being better since many abilities factored weapon damage into their calculations. With normalization, all weapons at the same ilvl have the same weapon damage.

Differences still exist but mostly for weird class loot balance or something. Rogues can use everything that is 1h. So can monks (I think). Hunters cannot use 2h maces (or 1h, though they wouldn’t use 1h anything anyway), and druids can’t use 2h swords or axes. Shamans cannot use 1h swords, and DH cannot use 1h maces or daggers. Only DH can use warglaives. All 3 strength classes can use 1h sword, axe, or mace, but paladins and dk’s can’t use fist weapons or daggers.

I think ll that is long gone. Unless there is some oddball that was forgotten, daggers are 1.80, others 1Hs are 2.60, 2Hs are 3.60.

you can look at your own character sheet and discover none of that is real

weapon speed didn’t follow a particular weapon class. iirc the slowest weapon speed every was a 2H axe (pendulum of doom) and used to be 4.00 and there were really fast little 1H swords of 1.5

Ah… the days of “Skillherald.”

Mace stun was definitely OP.

Since we get gear by RNG, the best thing is that weapons stay homogenized. If would have the choice to buy the weapong that we want, then adding differents features to weapons will be not a problem, i guess.

Off topic: With a name like Crepe it’s no surprise so many creatures believe that gnomes are edible.

Side note: They are.

On topic: No, there’s no difference now. It’s just aesthetic flavor. Different weapon type makes a different sound when you hit something with it.

I don’t remember weapons having differences except maybe attack speed but I know races did. I’m looking at my Classic WoW manual and it says Dwarves got +5 with guns, Humans got +5 to swords and maces, Orcs got +5 to axes, and Trolls got +5 to bows. I knew about the Orcs and Trolls because during BC I specifically made a Troll Hunter with a bow and Orc Warrior with an axe.

I think all two-handed weapons act the same and so do all one-handed. I don’t know if one-handed and two-handed attack at the same speed though.

The differences were just in the Rogue talent tree so far as I remember, they weren’t built-in effects. Weapons could have different speeds, which had their uses depending on the class and spec (such as Rogue wanting a fast OH for deadly poison procs) but they were otherwise only visually different.

Different races did have bonus skill in certain weapons though.

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