Awful tanks in dungeons

I looked in your complaint, read down a few more, and as with most such complaints, I am not seeing what level or type of dungeon you are referring to.

Truth. People have been rushing through dungeons for as long as it was possible to do so. Even in wrath, people rush through to get valor points.

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With all the complaints we see here about stuff like this, it’s insane to me that the people who feel this way haven’t taken action to get together and be able to avoid the people doing what they don’t like. Guilds, communities, discords… even here in GD.

Multiple threads a week and nobody complaining ever says “hey let’s throw out some btags and cruise through some TW/mythic weekly dungeons this week!”

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This would be a pretty cool idea. :bulb:

Could even try to create a community or a “no pressure + easy going” dungeon run thread or whatever and list it in the dungeon finder for people to find. If your adamant about only playing a certain way then make it your own groups at as a regular a schedule as you can, and I’m sure like minded people would show up.

It’s fun to play with other people, I would keep it that way forever in wow if I could but it seems they will change that and soon there shouldn’t be more complaints about it when npc groups are a thing.

Until people just want to do EVERYTHING solo. lol I can see that becoming a complaint eventually.

DPS out here running face first into mobs 20 feet from the path the tank takes, stands there and died to them

Then yell at the tank for not holding agro

Smh my head

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So why don’t you tank? You chose a role you want to play, to then complain about how others play a different role. You do know you can do something about it and do it yourself right?

I’m assuming like most other back seat tanks, that when tossed in there you crumble and revert back to a braindead role and just complain

Most good players don’t need 428 rewards. They definitely don’t need 389 or whatever time walking gear is.

Accept that running the base difficulty is not going to guarantee the best players and that you can get inexperienced players in all 3 roles.

If you want to play with good players and get good gear, work your way up to +21s and up, they should be there.

Or just run ulduar. The weekly quest says 5 dungeons or 5 raid bosses. Take the quest to kill yog and you can get two 428s as well.

Actually the DpS should be following the tank and not trying to solo random mobs. If the follow, then those mobs will follow as well.

Sounds like bad DPS.

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well when a tank is racing ahead, you can obviously not bother dps’ing or healing to avoid pulling aggro

just follow the tank and see where it finally stops

is this a fun experience? not particularly, and it certainly lacks any ‘adventure’ or ‘class fantasy’ or ‘world immersion’

just turns the experience into sheer blunt hamster wheel

does the current bliz team like their designs being so blunt? do they even care?

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So just run to the tank, no one wants to spend 25m in a dungeon that takes 10.

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Then it must be untrue.

100%

I just came back from a pretty long break and I’m like Oh cool Lich King dungeons are in time walking I’m going to go do some of these they should be easy.

well I mean they were easy.

But it’s not like you actually get to play it at all.

The tank runs at warp speed and if you do anything besides run the mobs will track to you because he doesn’t really have aggro.
and then you die and the tank finishes the run while you try and make your way to the end.

FUN

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The problem isn’t tanks, or healers, or DPS, it’s people. Few of us play one character, or role. People who are bad tanks are probably awful DPS, and terrible healers too. The tank who runs ahead without thinking of the group is probably the Hunter pulling for the tank an hour later, or the healer who spends so much time healing themselves because they don’t avoid mechanics that they let others die.

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If a tank is running ahead it’s your fault as a DPS for pulling agro if you don’t follow them and instead try to kill mobs that are far behind. The solution is simple, stop DPS until the tank stops moving. Most tanks mass pull, LOS, and have a spot in mind to AOE.

Don’t blame tanks for being a bad DPS w/ little to no common sense.

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When you get dps who do it anyway

this is what the game is now, regardless if we like it or not (i dont)
tanks go fast otherwise impatient dps/healers will pull at that speed anyway,
keep up with the tank, plus every dps has self heals & multiple defensives if they over aggro mobs, you shouldnt be dieing.
this is a you problem failing to adjust.

I’m just getting older and appreciate taking my time with things. I take my time in m+ and amazingly we time almost everything. I stop to let healer mana up. Stop between larger fights to check up and spot heal. Just kinda chill. But then again, I stop at M+ 20. No desire to go any higher.

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that happened to me on saturday in motherlode. two dps who did nothing but buttpull random mobs the rest of us were already past, make no attempt to run them to me, then die. and of course it was my fault for “going too fast” :roll_eyes:

on a level 17 dk. not exactly known for being speed demons.

As far as Pugs, if the tank ain’t pulling, a DPS or healer will.

I have leveled a couple tanks during this Timewalking event. I almost had to keep ahead a distance in order to grab and keep aggro, because someone else would pull and make it a mess.

I can let the people who pull die a couple times but it still makes it hectic. Might as well charge ahead and grab stuff.

I would often enter dungeons where the Tank left, and I could see why.

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The “awful” tank is probably just trying to adapt to the all too commonplace occurrence where DPS will pull whenever THEY feel like it.

We need more tanks to adopt the following when DPS decide to dictate the speed of run:

  1. Ask the DPS to stop pulling for you (accidents happen).
  2. Pull one group at a time if the DPS doesn’t stop so that there is a chance you / the healer can keep the group alive.
  3. Allow the DPS to continue pulling and do nothing to get aggro off of them (coordinate with the healer if necessary).
  4. When the DPS inevitably dies, do not res and instead kick them.

** If the group kicks you instead… oh darn… guess you’ll have to requeue into a near instant queue and hopefully into a good group.

All that being said… if the tank is just rounding up mobs to aoe down, they need to at least hit the mobs a few times as they go. If they aren’t doing that, then they are a bad tank. Every tank has a spammable / near spammable method of doing aoe threat.