AV thoughts

Not complaining or asking for changes, this is more for the community who wants to play in a challenging BG and come up with their own solutions. I just want to put out potential strategies so people understand what people are saying in BG chat. The map favors the Horde playing aggressively and the Alliance turtling, so we have to flip the script. This isn’t meant to be carved in stone ..always remember “maneuver according to the terrain”

Snowfall strategy, ALL Alliance go to Snowfall GY, cap and hold, allow the Horde to take Stonehearth (no opposition) , no leaving Snowfall until both Snowfall AND Stonehearth flips. Then Half of team goes and takes out Galv (LTs) and then caps IBGY. Once IBGY is flipped, then leave Snowfall, half the team heads to FWGY the other half watches IBGY until FW caps ( think bounding overwatch, bang, bang, moving! lol)

Why not Iceblood first? Because all the Horde rezzers HAVE to go that way as they respawn in the cave, this is why you must wait until THEY have Stonehearth.

What should casualties of Snowfall do? If you can make it south, do that, if not defend the bridge, The bridge is far more important than Stormpike Graveyard. You want the Horde as far north as possible so they have less ambition to back cap, so them having Stormpike isn’t such a bad thing. Without Stormpike GY Alliance spawn in the cave or in the base. Both are good for trying to slip south or defend the bridge.

Feel free to add your own strategies , protips, advice ect.

What can YOU do to help the war effort?

Maybe don’t bring your sub-60s in unless you are a dedicated healer. If you are sub 60 , even if you are trying your best, you are a liability in most cases, the NPCs can see through your stealth and will resist your spells, same goes for most of the OPFOR.

If you see people leeching, say fishing, I click on their portrait, report for cheating and put in “non-participation”, that has worked in the past.

Have Fun!

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Horde don’t play aggressively though.

They play patiently and don’t give up as soon as things don’t go there way.

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Yeah, it seems that one of the reasons alliance actually loses is because of this perceived horde advantage. So many of them quit outright, and claim that there’s no point because of the “horde advantage”.

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Why wouldn’t 2 or 3 horde just soft cap SH, then attack SF en masse. At that point, alliance dead are rezzing all the way back at SP, and horde are rezzing close by at IB. 5 minutes should be enough time for horde to wipe alliance defenders via attrition, and now horde control 2/3 of the map.

That’s the way its played out every time i’ve tried to cap SF, on your horde main has it ever turned out differently for you?

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The other thing about this proposed strategy is, even if it somehow works, even if you can somehow hold SF long enough to hard cap it, you are now in a zerg race against the horde, but while you are starting in the middle horde are starting at SPGY. Remember, in this strategy, you are not defending SPGY, horde will cap that too.

So even if this opener works, your endgame is trying to get from SFGY to drek before horde can get from SPGY to van.

I suppose this entire strat might just be possible, if alliance significantly outgears the horde, and has a much better composition. But if you significantly outgear your opponent and they only have 2 healers and no hunters, or something, shouldn’t you be able to win AV without relying on a high risk strategy like this?

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Yet another overly complicated strategy with a low chance of success.

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I’m not sure OP has played AV as alliance.

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I play Alliance exclusively now (lvl 60 warrior , lvl 57 druid) BUT back in the day it was considered forbidden for Horde to take Snowfall as it would lead to an Alliance turtle.

There’s the rub, if they are that coordinated and cooperative than your going to have a rough time anyway.
The hope is leaving them at that junction will leave them to make choices. Some will want to stay at SH to defend, some will want to push onto Stormpike, some will want to work on Towers and some will go to Balinda.

I have seen it work a few times playing as Alliance, and it was the progression in the past.

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As I said, what happens in practice is they soft-cap SH, wipe the defenders at SF, and are pressing (and maybe even soft-cap) SP within the first about 7 minutes.

And as I also said, even if it works, you are now in a zerg race in which you are starting at the 50 yard line, and your opponent is starting at the 10.

This strategy is just bad, tbh.

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Or you can just wait until AV weekend because that’s when all of the short bus riders and window lickers from Horde queue up for AV. Have lost a few this weekend because some intellectually challenged Horde player convinced most of the raid to “rush SHGY and don’t engage the alliance zerg.” “We can go backcap after we take SHGY.” Only problem with that is once alliance get a cap on IBGY it becomes a race and alliance always win the AV race.

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Correct, the next line of defence is the bridge and now that the “back door” is fixed is doable. The purpose is the majority of the Alliance is now south, on open terrain, while the majority of the Horde is in the north trying to get over the bridge .

Do you not see the problem with this? Zerg race between alliance and horde, in which horde is starting at SP, and alliance is starting at SF. How does alliance win that race?

Ok, fair enough, what’s your suggestion?

I haven’t seen it work, but i’d imagine that if you could cap SF while holding SH right at the start, you’d be in a winning position.

Or, as was mentioned above, hope that horde is willing to get into a zerg race right off the bat without engaging, and simply win the pve race.

Almost every win I’ve had in AV, alliance started with taking SFGY, but it takes coordination since alliance don’t release when they die to prevent rezzing at AS. They waited for a rez. Once we had SFGY, we pushed IBGY and were able to take it with our reinforcements coming from SFGY. The only games I recall holding both SHGY and successfully taking SFGY involved a premade or an absolute trash horde group.

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A bad plan is far better than NO plan.

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Dear OP,

That is a very solid plan. In fact, that’s what the alliance did for about 15 years. As the other rogue said, Horde was forbidden to take SF because Alliance needed a GY south of SP so the game doesnt turn into a turtlefest.

Funny how when the faction balance flips, the horde are the ones that are turtling now with impenetrable map advantages.

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OP, what happens when a handful of horde take SH GY and then the bulk of the horde team goes to SF GY and rushes SF GY a couple times using the IB GY rez spot to funnel reinforcements up SF GY?

I literally just won a game 6300+ bonus honor for horde, full map control at the end like this roughly 2 hours ago.

Alliance soft capped SF GY first. A few horde went to take SH GY and then 20+ of us rushed up SF GY from both sides. We all died but took out a substantial portion of the alliance.

2nd rush up SF GY, we took it, then left 5 behind and the rest went to SH GY to reinforce that position.

Then choked the whole alliance team north. Won in 34 minutes with a clean sweep of the map.

I would venture a guess that the Horde team won every single skirmish, that man for man it was a much stronger team and that seems the reoccurring issue.

What can a team do when it’s outmatched? Both sides have an equal amount of units but ones side units are just stronger. Units are constantly recycled so it’s not like you can eliminate portions of the enemy army through superior tactics. I’ve said a few time, playing Alliance in AV is a challenge.

If you played the Alliance side in that game , how would you have proceeded?

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Except this proves not to be the case. Alliance will have matches where they are winning the majority of encounters and are still losing because eventually they end up losing SHGY.