Or maybe give horde bonus honor at 10-15 mins . Ally also make it hard on themselves by turtling and try to zerg all game . Most matches horde are calling in RW left right mid etc to stop ur zergs over and over . Dosent help you guys Just accept it horde are the superior PvP faction cause of racial slurs mabye ? I personally think it’s cause more pvpers go horde where more hardcore pvpers premades etc go ally.
Depends on what the other team is doing. The most efficient way to AB is to avoid the other team as much as possible and keep moving in a group from node to node, leaving a few behind to guard til cap and taking whatever is open. A sort of rolling deathball. Fight on on the flags and stay off the roads. When faced with overwhelming opposition, flee and let them take the cap while taking one of theirs elsewhere. When played well, you even wonder where the other team is because you ideally never run into their main force.
Its an objective based map just like the others, and the more time you spend on the objective and less time you spend engaged with the enemy, the more likely you are to win.
Just like any other it will be the Alliance attempting to win the BG and the horde stalling and trying to farm HKs and win via attrition (The Alliance quitting due to it becoming a waste of time.).
As long as the Alliance values winning the game and the horde values simply pvping, the Alliance is gonna be in for a rough ride.
Only one team can take advantage of that. The design of the map makes it so that one team has more spots than the other, the team with less has can try to make a deathball to win a third spot but the team that already has 3 is only putting themselves at a disadvantage if they do that. Forcing a long battle to prevent the deathball from taking the spot can result in a giant waste of time for the losing team and is always profitable for the winning team. Rolling over and letting the deathball cap increase the risk of turning your advantageous position into a loss.
You can’t “ignore player and focus on objective” since the objectives are hidden behind players, unlike WSG or AV. It’s very different.
If you are engaged with the enemy’s main force then that means somewhere there are open nodes. Its better to take one and sacrifice one. Its like a chess game. We did a LOT of AB rated, our GM was obsessed with it. The worst fights were with other teams who understood this and kept moving the entire time, sacking nodes and capping them. Now if you manage to get 4 or 5 nodes, then thats a different matter, since holding those for even a few seconds can give you a massive lead.
Ill say this: Its gonna be interesting see how it plays out when you have different strategies from different eras of the game clashing.
Ah these guys are great. Doesnt even have the cajones to show up on a classic character, but can make broad factually incorrect statements and disappear into the ether, never to be heard from or cared about again.
Giant difference between 1% of the game (rated) and every other AB games. In vanilla there was also the full premade vs the full pug, which of course requires no strategy whatsoever you just collect your free win. I don’t know if classic will have something to prevent that from happening. Like they say in MMA: styles make fights. Trying to do a rated team strat in a pug won’t work and vice versa. We’re just both talking about different AB situations here.
Agreed.
People playing for the honor gain, not the BG itself and just have honor come along with it.
Premades are min-maxing honor-farmers who dodge other premades.
There is a matchmaker by definition. And I think Blizzard changed the matchmaker for AV in this last hotfix. It seems to wait until it has enough people to open multiple games, then randomizes the queue somewhat in order to make it harder on the premades.
Their 30k per hour days are LONNNNNNG gone
they’re probably scarping by at 10k lol