This is a double-edged sword. With both SF and IBGY the horde can double up their rezzes, depending on where they die. If alliance have both then alliance gets that benefit.
So, yes, it can lower the resistance at IBGY in some cases but usually it hurts you more than it helps you.
Rush the Relief Hut with tons of people, soft cap it, camp the recall spot, rez anyone who dies there until it hard caps.
Slow grind your way down by first taking and holding two GY and then pushing from there. Best is usually SF and SH but you can do it with IB and one other — but that can be very difficult because of the cave rez defends IBGY.
I believe that when they are up near IBT they rez at SF. When they die near or south of the IBGY flag they rez at the cave. I’m not sure of the exact line though. Most GY rezzes are straight, as-the-crow-flies measurements, whatever is closest regardless of actual travel time.
How do you get that to work though ? I’ve seen games where we tried this and it hasn’t worked at all. Slow mounts will make it to roughly SHGY before the Horde attacking SHGY arrive. 100% mounts can make it to SHB or around there. This splits the group in half. 60% mounts end up defending/cut off and then the 100% mounts are picked off during the travel south. I’ve only ever seen 10-15 at most make it to the RH and they’re never able to hold it.
I’m not saying it can’t work, I’m just curious what is done differently where it does work.
It can work once in a blue moon, it’s worth trying maybe one out of every half dozen games or so. But you really need to have people on board for it and you have to be prepared to give up the strategy if certain things happen.
You need to have all slow mounts stop at SHGY and do a full turtle while all fast mounts rush. The fast mounts have to stay close and if they are slowed through fear bombs, traps, and frost novas then everyone has to stop, deal with the slow attempt, and then mount and go as a death ball.
If you see that horde are communicating and massing to defend then you cut the rush short and just take the nearest GY, soft cap it, and hold until it hard caps.
It can panic the other team into overreacting and allowing some more northern GY captures, even if you don’t manage to take and hold the RH. However, it does need people to be disciplined and coordinated. If people branch off to take other objectives then the rush gets split up and blunted easily. The same happens if the other team reacts quickly and puts up a full-scale slowing effort.
That’s why I’d only try it occasionally, if the other team predicts it then it’s probably not going to work. If you only get 10 people to the RH then you’re going to have a terrible time holding it.
Another way to play it is have the slow mounts simply go over the bridge, give up both SH and SP, and use the bridge choke. The problem is you’re giving the horde team a huge head start, one that your team may not be able to recover from. This is an extremely risky strat, one that I would not ever recommend.
Probably because Horde are at SH at roughly the same time as the Alliance. No thought process needed. Horde don’t need to defend anything while they are zerging SHGY, Alliance do and that’s a huge difference.
I won 5/6 games on my geared alliance hunter this AV weekend. I just sat behind shgy and destroyed hordes attempt at any kind of push.
It seems like all the horde “rankers” are the ones who are geared and usually busy back capping, leaving some brain dead and undergeared alts to push on offense and get clapped. So fun delaying games for hour+ until alliance win.
So yeah my winning strat is to be a full bis ranged dps and just turtle.
To be honest, having 2-3 really well geared hunters does make a very big difference in defense. Not nearly as useful for pushing as something like a couple of geared warriors or mages that know how to properly do the blink in (or jumping dismount) ->AE->nova->AE->AE->Ice Block->blink out maneuver.
Alliance’s number 1 mistake is never taking SF GY. I don’t know who started the myth that SF GY is bad but that person has singlehandedly won thousands of AV’s for the Horde.