Yeah, we’ve all seen the alliance posts, but after running 50+ AV as horde (only losing 2 to probable premades before the latest stealth fix to queues) since the original fix was made, it’s clear to me that the horde cave needs to be moved south. It becomes more obvious every game I play as the current horde/alliance metas becomes further refined each day.
There are some other problems that the alliance faces at the moment in AV such as fewer high ranks/geared players queuing and more AFKs compared to horde, but the map is right now basically the single biggest problem.
There is no alliance meta that can counter the horde’s rush to SH GY while clearing all alliance south of Bal. Horde reinforcements arrive quicker than the alliance. Horde take initiative and attack near Bal and either wipe the alliance or slowly break them down while quickly taking SH GY.
Horde has a full 60-90 second head start on capping SH GY even if alliance makes it to IB GY. And even if the alliance grabs IB GY, horde is rezzing a bit too close for alliance to be able to hold it.
At this point the only thing alliance seem to be able to do is stealthily send groups south to kill LTs/Coms while avoiding the towers for fear of bringing in 10+ horde recalls to take back towers. That is not a healthy meta because it acknowledges no realistic possibility of actually winning the game.
None of this has anything to do with skill but rather the way the map allowed the horde to develop a dominant meta based on efficient control of SH GY. I have no idea why this meta never developed during vanilla (when horde mostly avoided taking SH GY), but the AV 1.12 map clearly lays out a blueprint that allows the horde to wipe everything south of Bal and then force the alliance to their starting cave.
I think we were all blinded by the brutal efficiency of the winning alliance premades to the fact that the rest of the map shapes up very poorly unless the alliance brings a perfect group comp (tons of paladins and mages) and just completely wipes the horde and then takes IB GY and systematically rolls to Drek (or skip IB GY and just go for a 6-7 minute Drek pull).
TL;DR: the map has to change because the meta is broken, and there’s no realistic expectation that the alliance can put together a realistic winning strategy without perfect composition.