AV is such a mess

I completely agree that the current state of AV is not healthy…however, I am not a game designer, and I am not arrogant enough to think that I could solve the problem by my self.

I wrote this post a while back: The Curious case of Wolfenstein, AV and Player Perception And it describes a situation where two identical guns had different performance simply because the player-base perceived they were imbalanced. They were literally identical, but the players wrongfully assumed otherwise and it led to an actual in-game discrepancy. The fix…was to change the sound-effects on one of the guns to make it “feel” less powerful.

I don’t have the experience in design or workings of this game to even pretend to come up with a way to make the Alliance try though…which is unfortunate.

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