All I did to get exalted was defend Drek’s room from the Alliance 7 minute rush and turn 10 minute games into 1 hour games that Alliance would AFK out of.
Don’t tell me what I find fun. I’m sorry alliance don’t enjoy mindless pvp for the sake of pvp.
In the first two months of AV, we lost nearly every game. Go look up threads when AV came out in classic and all you will find is horde players CRYING about our base being useless because alliance are able to walk in with paladins and kite the Lt’s and instantly pull drek.
As it turns out, the base is useless and the trick was to adapt and wipe the alliance at other chokes before they got there. I choose to be where ever the conflict was, which was just consequently always in the horde base where alliance would rush into without tagging any other objects. Can’t kill players where they aren’t fighting.
So by your logic, we WERE indeed forced to defend unless we wanted a 7 minute loss and a 20 minute queue at the beginning. It was more rewarding for us to TRY to win (usually not) with killing players, and passing in rep items than to counter rush. Despite being close to the center, it took horde longer to get to Stormspike.
What you see now is nearly a flipped situation, minus the queue times. It is better rep and honor for horde to wait 30 minutes with all objects capped and then win. Alliance don’t try to defend because a fast loss is still better than a long win with little to no queue time. There are major motivational issues with alliance. Winning is losing, and losing fast is winning big.
A change that should have happened. Just like changing the cave rez should also happen as it’s also a legitimate issue.
Very hypocritical to be okay with the change that favors horde but deny that a change that would help alliance(and was also implemented eventually in retail) isn’t needed.
Premading was broken because just in case you conviently forgot – Alliance premades would join an AV, then MASS REPORT ALLIANCE PUGS forcing them out of the instance with a coward penalty so their buddies could join that same AV.
You should thank alliance premades greifing other alliance with the busted af player report system in Classic. Also, thank Bobby K for letting go a huge number of CS staff so we have rediculous systems like automated reporting that are just ripe for abuse. I fully expect this same report feature to be abused in TBC arenas as well.
Really, I’ll agree. Acti/Blizz shouldn’t have remove premading. They should have just issued warnings on players mass abusing the player report feature – or better yet have GM’s instead of a lazy and abusable automated report feature.
You assumed blatantly without evidence I was ok with many of the meta changes in Classic. I am not. I think almost all these little changes have indeed hurt the game.
Give us the old school version of AV where neither side can rush and have to deal with land mines.
This WILL slow down rep gains, but lead to longer tug of war style games.
Allow people to premade AV. Or don’t. I don’t care. The bigger issue is removing the automated report system. If there were actual GM’s in the game removing AFK bots, and moderating the game most issues plaguing Classic WoW would be gone.
Imagine an AV where all 40 players on each side were actually playing the game. I’m sure you as Alliance would love to remove the 20+ players afk in a cave and actually be able to push to the horde base.
Zir never did AV on a sunday or monday when its AB/WSG weekend I guess. Double digit AFKs and sub 60s for every game.
One of the funniest things I saw yesterday, outside of a cubby team being burned down to a man (30+players lol) by LOS’d horde mages without moving at all, was when I was checking the scoreboard and saw our top 2 HK leaders with 0 KBs 0 Deaths and 101 HKs. The next highest person had 84 HKs - since they had died and had to wait for a rez they missed out on some.
So our stealthy rank 12s in AV have perfected the art of hiding in just the right spots for max HK farming without getting caught.
Most won’t argue alliance have given up on AV after a year of this awful map. Now, show us screenshots of alliance 10 months ago. How was it then? How did it impact win/loss rates?
It’s honestly not worth arguing the tribalistic nonsense anymore. Horde are not more driven or better, but only on one map. Horde have been gifted AV and alliance have accepted it. Horde can now accept their long queues and any alliance who bother with AV can accept players who will endure (or sit out) anything for the rep rewards. This is classic AV. It didn’t have to be this way.
The horde queue is upwards of 3 hours. This plays a role in how the horde approach the BG which is: screw the alliance as hard as possible.
The alliance arent even close to anything approaching that because its a farm for them. Guys are grinding druid rep turn ins because its the fastest way to max out all the alliance factions rep without spending hundreds in gold.
Was it different 10 months ago? Yeah sure maybe but it was still just about farming. It was also different 12 months ago when the alliance owned AV and no one said a single thing about the horde cave location - it was still about farming.
I never said I was awesome at AV - Ive said the alliance suck and I suck right along with them. Its a team thing. Hardly a boast. But thanks for agreeing with me I guess.
Comments like this just show ignorance. Alliance had not even made an attempt at the middle of the map until premades were broke and they could actually field a full group. Until then it was a zerg win until it became 12 players getting stomped at SHGY and sent back to SPGY because they were massively outnumbered. It’s ignorance to ask why there were no complaints about something that was having no impact on games up to that point.