Hmmm if only there was a way to stop the summon, it’s a shame the shamans can’t be killed like your druids can right?
Oh wait.
It’s a shame you can’t use the bridge to hold off a large number of players than what your defending with and send a team on offense down south at the same time.
Oh wait.
It’s a shame alliance have this strange AV meta of lose fast go again because it still gives them more reputation than a long drawn out game if they lose 6 games fast (15-30 min, however long it takes to o finish rep turn ins), vs one long game for a win (3 hours).
This is also the reason reinforcement mechanics were added later, but that’s not 1.12 AV, and it was only after reinforcement mechanics were added that the cave location and spawns became an actual map balance issue because the win conditions changed.
Why would 40 horde sit at the bridge when a bunch of alliance are running around taking stuff?
Answer:
They don’t. After taking SPGY they rush across the bridge while most alliance are rezzing in the cave, then they use that easy defensive point to defend against the alliance rush. By that point here’s probably only a WM or two left to kill and then Van. The game has gone on for over 1/2 an hour, everything is captured or dead, horde end the game before anything can cap.
Even if alliance manages to hold DB and the bridge there’s no point for 40 horde to stay at the bridge to take it. Long games are fine for them with their long queue times. They’ll send a bunch south while keeping SPGY and just let the BG continue until alliance say “Hey, I could get a new game in a few minutes if this ends.”
There’s very little chance that alliance are turning a bridge defense into a win.
It forces people to stand close together, perfect conditions for 5-10 aoe classes to melt them with blizzard, rain of fire, exc. The alliance melee should be focusing on stopping their approach as well to keep them into the aoe death trap, this aoe death trap also prevents stealthers from getting buy unnoticed (hunter flare covers entire walking path of the bridge so you can’t sneak past, even if the aoe death trap isn’t being used… Haven’t seen a single flare on that bridge from alliance in all of my classic AV)
There’s plenty more examples of how the alliance are playing AV wrong, but hay, you will dismiss it anyway.
Not true for horde. A bunch of alliance leave when the game is close to a loss, they’ve already gotten all the rep and honor they can. So fresh alliance pop in with no diminishing returns, giving the horde continued honor.
Do you know how stealth works, invisibility potions, heck unless it’s a hunter/feral druid you can hide behind some walls, hills, exc and they won’t see you while you can watch for shamans.
Back in my actual vanilla days I was alliance. Every AV we would have 1 hunter at about 10-15 minutes in be in charge of watching shamans and the rest of the battle field to simply supply information on enemy movements. Similar to how AB works with a hunter lookout (or use the engineering item for far aight as well)
When I first joined AV as my lvl 53 NE hunter I was excited to try the BG (didn’t even know about the BG until then) when I first got in I got instructed (because I was low level) to play lookout. Got it explained to me before the cave opened and that’s what I did for that game. Didn’t have a single honorable kill but we won and I called out a lot of the horde pushes (and got killed by a lvl 60 rogue a few times…)
Just like in AB Information, and reacting to that Information is a big part of what brings victory.
You don’t send 10 people to LM in AB if the other team sends 10 to GM, watching and reacting to enemy movement is part of the BG. And alliance don’t do that. Heck horde barely do that and half the game when alliance have something capped it’s mostly horde yelling at other horde to go d
Recap because they don’t want to do it themselves. 1-2 minutes go by and then a mass (far more than needed) will finally go to backcap if 1-2 go getters don’t end up going it before that.
This is why getting 1-5 people past the hordes main offensive can be so strong, because it can result in 10-20 horde going back to cap stuff that 1-5 players took. Allowing the alliance to make a push.
No, the alliance don’t even defend when horde get to the bridge. 20 alliance can hold off 40 horde with that bridge when done properly. The push horde have to do if alliance are defending properly is we need ice daddy to come knocking, and if alliance had any brains they would interior ice daddy summon like horde do for your tree daddy. But it’s not even a brains issue. It’s a motivational difference. Alliance get more by losing every half hour or so and requing and doing it again than they do for the 2-3 hour games it would be if they fought back.
The time investment per reward is better for alliance to lose than to win. That’s a big part of the issue. But keep saying it’s the map…
As I’ve explained and you’re conveniently ignoring, alliance is on the wrong side of the bridge at that point. Also, by that point the shaman have probably already been sent and summoned the ice lord and the druids are dead.
The situations you’re throwing up rarely, if ever, happen.
Any alliance advantage north of IWB is irrelevant for the current discussion of map imbalance and 95-99% horde win rates because the game is effectively over once horde has 40 people at the IWB choke and all alliance are wiped out south of SH GY.
So all this discussion of the bridge and SP GY is meaningless.
Yes there are alliance defensive advantages up north, but they have no meaning if alliance can’t get their offense a southern GY to at least build on objectives.
If you’re still bringing up SP GY or the DB bridge, then you’re just trolling. That has nothing to do with anything.
They keep bringing up these defensive battles, is this TBC? Where we can win on defense because theres a mechanic that lets you reduce the other teams resources to 0?
Pretty hard to kill Drek from the bridge, that must be one heck of a pally pull.
Their argument is dumb, you cant win on defense until TBC, We can defend till Ram Team 7 retires, and we still wouldnt be “winning” the match because we cant ever get passed the IBGY cave rez. Eventually you have to go south, and eventually you will run into the same issue at IBGY 10 minutes into the game or 97 hours into the game.