Only issues it caused that needed a patch was horde once again had an advantage, because their cave was too close.
Cave Rez isn’t a buff it’s a nerf to horde and a DOUBLE buff to alliance.
Horde will no longer be able to defensively out reinforce IBGY or ANY southern graveyard.
That’s a horde nerf.
Alliance will be able to keep southern graveyards.
That’s a buff.
Alliance who die defending SPGY will now no longer be sent to their cave, and instead they will now Rez across the bridge, this being able to use the bridge defense.
Seeing as nothing you complain about held alliance back from having a higher win % than horde up till the introduction of reinforcements, I think it funny that you attempt to twist history like that.
Alliance can chose to die at specific spots when fighting at the bridge to go to cave or ASGY right now.
This means with proper positioning and play alliance defending have a 30/Rez cycle when horde have soft capped (or hard capped) SPGY but most alliance have not bothered to learn how to use this properly, so for the less skilled alliance it is a buff, for the top end alliance pvpers, it’s a massive nerf.
Hold up, Mr. undead rogue. Could you please unstunlock me so I can move 4 feet to the left to die?
Are you really suggesting we avoid pushing forward since dying there will send us back to the cave just to defend a screwed up rez system? Just stand on our side of the bridge and spam AoE while horde healers freecast in the back?
What about SFGY? I’m trying to spin the flag and I’m about to die. If I die there, I’m going to AS. Do I pause the game until I get to the bottom of the ramp?
You seriously need to play the alliance side of the map and try your strats out yourself just so you can see how ridiculous they are.
Or we could all agree that Blizzard needs to fix some very obvious rez flaws in AV.
Many casters and healers can position themselves to die and Rez at aid station. Melee will likely Rez at the cave. Seeing as having casters at the aid station side is the important part to aoe down people crossing the bridge choke point and having melee hitting the hordes healers from behind, which the cave side Rez gives them…
On top of having a trinket to go back to the ASGY side if they so chose…
But keep trying to make an actual argument, might actually say something worth discussing at one point. I don’t think horde will get it down in one day, but then I’ve also never been against a random start location for AV. I wouldn’t be against it happening.
But go ahead and ignore all the other sources that went 3-50.
Ignore all of those because you can’t accept reality of what the map really is
You have this AV superiority complex for some reason. You are no better than the worst alliance players. You aren’t winning AV because you all of a sudden are amazing at PvP.
You are winning because horde have a massive advantage in AV.
It’s funny that we can all complain about AV while they defend it.
Let me hop on my horde toon and win.
Oh wait let’s have everyone who is losing AV as alliance just make a horde toon, it’s funny how then we all instantly have a 95% win rate.
Imagine being that ignorant and blind to something so obvious. What really gets me is when he talks about the “skilled” alliance players. As if he’s skilled at anything, he’s a 1500 rated player with 300 arena wins and no 1500 achievement. Yet he has the nerve to try and give PvP advise.
That arena rating has been explained multiple times, but it doesn’t fit your narrative so you continue to ignore it, you also dismiss all I formation that doesn’t fit your agenda, but hay, personal experience, the experience of my guild, the experience of a 2000+ discord server that is focused on classic PvP (I play on a PvP realm), and the experience of multiple alliance players posting on this forum of having seen drastic increases to win rates on AV weekends, exc. None of that information is relevant because it doesn’t fit your narrative of everything is the maps fault.
I’ve said I think GY spawn selection should get looked into, I’ve said I would be ok with both caves being a last resort spawn spot, and I’ve said I would be fine with a randomized switched start spot for horde/alliance on the AV map. But I will not agree with your delusional excuse of it being “all the maps fault” for why you lose.
You act as if there wasn’t a skill imbalance that was easily pointed out repeatedly in January when all the rankers left. Yeah, some random good players will return for a game here and there. Still won’t get any rankers and that’s still a large core of your best pvpers. Without a corresponding HPH change, the rankers still don’t queue up for AV. I am unclear why this is so difficult to understand.
.
Edit: And that was before all the best items could be gotten via raiding. Now that raiding can replace a ton of the best pvp gear, we might not see Alliance in AV in any kind of skilled numbers ever again.