So sayeth the troll who claims that an earlier AV. version would have the same issues. A point that canât even be judged unless the version is changed, which would change the map.
Not really, the exact same cave issue exists in earlier versions and when an earlier version was released it showed that yeah horde can do exactly what theyâre doing in classic.
Also doesnât change that you support changing the cave rez situation. So you are no longer even arguing that the map is an issue you just want to bash alliance.
I and others have repeatedly told you that the cave spawns need adjusted, yet it is not the cause of a 99% loss rate. Have you not been paying attention to anything in this thread, or can you only retain memory of the last 5 minutes?
Thats odd, you claimed that Korrakâs Revenge resulted in racing to the generals. Did you lose your list of talking points? Are you now claiming that in Korraks Revenge, horde was winning 99% of the time with the alleged âsCoRcHeD eArThâ meta?
Oh man that 1 rez that takes 10 seconds while out of combat and leaves you at low health and mana is so much help against the 10 people rezzing at full health and mana every 30sâŚ
This is why you are a troll you make points like this and you actually think you have a valid point, when really all you do is showcase your own lack of intelligence.
What was confusing about that, are you easily confused? Horde were very much able to use the exact same strat theyâre using in classic. They didnât do it every game unlike classic.
Saying ânooooo itâs the map!!! Waaaa!!!â Is not dissecting and disproving our arguments. Itâs putting your fingers in your eyes and screaming like a 3 year old to not hear whatâs being said to you.
We gave examples of how alliance are playing the map wrong in multiple ways (not aoing choke points, not using gorilla tactics, exc, exc, exc.) And you reply with I shouldnât have to try, itâs the maps fault! The only time horde can Zug Zug and win is when the alliance donât even try to win. Because if alliance were trying to win the Zug Zug wouldnât work because of multiple soft caps on horde territory and horde would just keep going for your base.
You complain about the cave yet get clearly shown that your cave gives you a 30 Rez (thatâs more than 20) advantage when horde are trying to cross the bridge along with the best choke point in the game. And your reply to that was âI shouldnât have to learn where to die to Rez where I want and trinket useless!, Was horde favoritism games over by that time!â And then you proceed to fabricate horde having 40 at IWB making offense impossible, yet also 40 horde trying to cross your bridge, and you ignore all advantages of gorilla warfare.
Letâs also not forget somehow the ice daddy summons in a hidden valley (is there a ranch there as well?) That allows the summon to be impossible to interruptâŚ
You havenât refuted our points you just kept plugging your ears and acting like a 3 year old that doesnât want to hear that itâs bed timeâŚ
Itâs probably because the good alliance players donât go to AV outside of AV weekend very often. Something about HPH efficiency and player skill gap causing those losses.
But no if you listen to the trolls on this forum itâs clearly 100% the maps fault that they lost with no personal fault to the alliance players, who are currently lvl 51 killing harpies for exp as we speakâŚ
Keep it up and hopefully the alliance will learn the map isnât the issue. I personally think blizzard changing the brackets to 51-59 and making a 60 only bracket would go a long way to help the lvl 60 alliance win.
You Rez 3 people in the time it takes horde to Rez their 10, but your not the only healer, so 3 healers can Rez 9 people. Then you take into account your Rez from your GY of 10. So now you got 19 alliance rezed in the time horde got 10. But wait thereâs more! Horde have to travel to you so that gives you and the 9 people you and the other 2 healers time to get Mana/hp.
Oh but thatâs not all, by the time horde clash with you your 10 people from the GY Rez wonât be far behind! So you got a 19 Rez cycle to their 10 simply by having 3 smart healers.
But wait thereâs more! Because you rezed your allies they donât have travel time, they donât have to bypass the âimpossibleâ IWB if horde control it, and you have an offensive team in the south that was strong enough to repel the horde and buy time for the GY backup that alliance get as well which means your drawing horde forces away from IWB and making it even easier for your returning offensive team to return past it if they GY Rez.
This is an example of compounding effect from playing correctly.
Sure 1 healer rezing wonât sway the tide of battle, but 3+? 3 healers can almost match a GY Rez cycle of 10/30seconds. Now letâs say you have 4? You can out rez the GY advantage and if your taking IBGY you can turn that 10/cycle into 20+/cycle with 4 healers rezing and thatâs better than the hordes cave 20/cycle.
Rezing people can make a HUGE difference, you should try it more often.