Automatic Group Finder for Mythic + and N,H,M Raids

As DPS, getting a custom group together or joining one for higher tier content is a time consuming nightmare. M+ dungeons and N, H, and M raids should be added to the automatic group finder. Make there be a minimum gear score to queue for each different tier. When someone creates a group using their keystone or for a raid, they can choose to manually pick members like the current design, or have players automatically assigned from the queue of players in the automatic group finder. They could even be able to specify class/spec to allow in.

2 Likes

Get a group with 3 boomkins ,a pwar and holy priest. Zero kicks. No rdf is never a good idea for mythic plus. Comp matters quite a bit just simple things like interupts or cc. Even dispells.

2 Likes

As much as it would be a cluster to put in a sort of queue for M+ keys I’d love to see them try it. Maybe you could pick that you wanna do keys in the 11-14 level and it just matchmakes you. Screw it. Change how IO rating is given out and the more consistent your “win rate” is in dungeons the higher you climb to more difficult keys.

Yeah there would obviously be huge problems but wow is a meme nowadays anyway. The balance has always been a complete yo-yo’ing flavor of the month type joke and aug voker just flushed that business officially down the toilet. Anything could happen at this point. Let them start trying goofy stuff.

1 Like

Cause that worked out for pvp, lol.

1 Like

That’s what I’m saying though. Pvp is a joke because you have to jump through so many dumb hoops just to stay on a sorta even playing field and in the end it doesn’t even really matter because people won’t let you play with them since you’re not already glad to carry them or you don’t have pvp achievements going back to vanilla

I’m calling it now that the future of wow pvp is more stuff like solo shuffle. Maybe it’ll start spreading into the PVE too

1 Like

No one gets to play pvp because of the long queue times. And because you can’t form groups and be in queue at the same time, no one is playing.

Why are the queue times long? Is that the only reason?

Because healers don’t sign up. You’d have a similar issue in m+ after any initial pop because tanks and healers sour super quick on the idea of full carrying people who can’t be bothered to use the non damage skills.

1 Like

The basic idea is that pvp is not fun or enjoyable enough to justify what you have to put in to play optimally, so people just don’t do it. Add a dash of delusional/elitist addict players that treat noobs poorly and we end up with the cluster that is solo shuffle

It happens on the PvE side as well where you see groups that won’t let you join in on their Aberrus farm clear unless you can link AOTC. Those kind of experiences make people ALT+F4 after a bit.

It’s possible but they will need to something beyond just ilvl requirement.

1 Like

that’s the next topic that will flood the forums.

similar to the good old pvp "my bg had no healers’ topics.

2 Likes

The dungeon finder already has a rule that tries to ensure there are as many unique classes as possible, so ending with anything like 3 Boomkins would be ridiculously unlikely. Not to mention Prot Warrior has a kick in that group you listed.

Also, with 3 Boomkins, you effectively have a 15 second cd interrupt when they rotate.

If anything, all you’re actually highlighting is why Blizzard’s “no interrupts for Holy Priest” type bullheadedness is bad design, and needs to change.

1 Like

Doubt that’s true through out df while leveling I’ve seen spriest x2 with a lock and holy priest. And other odd combinations. The rdf is terrible for mythic plus and I truly hope it’s never implemented for m+.

Also the 3 boomies don’t have 15 second rotation. Many mobs that have important kicks are immune to silence.

Levelling DF is kinda going to have an entirely different and more limited pool than M+. What you see when levelling, especially during non-peak hours, is not going to reflect just about any other environment.

Bear in mind of course that even the OP brought up the group leader being able to specify which class/specs to allow in, not necessarily just throw in any random. And if people did opt to just find any random, probably because they’re doing something trivial like a +5 or something, who cares? That’s their choice.

If there’s an important boss or mob casting something that has to be interrupted, if Boomkin #1 goes first, then Boomkin #2 goes second, and Boomkin #3 goes third, evenly spaced, they can have that cast interrupted every 15 seconds. I wasn’t even talking about the Silence portion.

Why would someone use this system? If they’re creating the group anyway, might as well do vetting or just manually invite the first four that sign up.

1 Like

Let’s see how many people say start your own group be a leader not a follower

The group finder is perfectly capable of curating groups that have specific abilities.

Some kind of queue/solo shuffle system for M+ is inevitable if group size is going to stay at 5. There are just far too many DPS players compared to healers/tanks looking for groups. When even world first key pushers are calling for it, it’s probably time to reevaluate your position.

Simple solution for those that think dungeon finder would not work for mythic plus, don’t use it.

Allow some of use the option though or in the very least allow players to advertise they are looking to join a group somewhere.

That’s not the answer in m+
I’m a tank, and I can sit for hours in 20+ because nobody takes anything less than a bear or VDH.
I am saying folks with lower io, lower ilvl will not take me. A tank.
That’s obv the problem that you experience regularly as a dps.

The ones who do take off-meta are really not playing well, we’re just all desperate for a queue.
Nobody is learning or getting better because we are taking *whoever we can get *.

So the answer isn’t auto group ppl in m+, ranked content.

The answer is fix the very obvious balancing issues. The sheep will then take any tank or suitable dps or suitable heals, class/spec aside.

That’s the answer.

This isn’t an answer for DPS though, since there are around 2-3 times more DPS than the number of tanks and healers in LFG can accommodate. That’s why there is a queue in regular/heroic dungeons - it’s a rationing system to make sure everyone gets a turn, whereas regular LFG is winner-take-all where the meta specs get instant invites and everyone else gets declined for hours.

If all the DPS specs were equally balanced it would just revert to the highest score playes getting invited and everyone else not. There are simply too many DPS for them all to be able to play, and the only way to fix that is with a queue system or changing the group size.