Yeah, that’s with P2 buffs. I’m talking about, without P2 buffs. Start with 16.5k, subtract ~1.3k to remove buffs, now we are 15.2k, and then start from there. Subtract another 1k for Shadowmourne, and we are at 14.2k on 180s P4. We would only be “tied” w/ Ele in full BiS, with SM (still behind 175 dps). And that is, all, WITH TAJ, a trinket broken in our favor.
running extra DSacs or AMs are generally also very good. Having required utility on harder bosses means you get in groups. Salv, BoP and Freedoms are very nice abilities to have on lots of fights, not to mention the clutch factor of LoH.
Sure that stuff is all good, but when it’s your 5th set of those utilities, it is a lot less impactful / necessary. It doesn’t inherently justify removing the buff.
Prot/Holy representation is exactly what hurts is in this regard. They bring all the same utility besides the 3% damage. Stop conflating Prot/Holy representation with Retribution. If Prot Warrior was meta tank, and they took 2-3 to every raid, would you expect them to nerf Fury?
Do these expectations include the ret players who simmed ICC gear in P1 like yourself?
We couldn’t sim ICC gear until about 2 weeks ago when we tested TAJ.
You’ve said it yourself that DSac is going to be valuable in certain ICC fights (some, not all, I agree). You simply can’t pull more DSacs out of nowhere, it comes from the Ret pally
Actually most people pull DSACs out of their other paladin specs. Double Prot and Double Holy is very popular in raids. Again, your 4th-5th DSAC is less impactful, and on most fights unnecessary, and you will be bringing prot/holy typically regardless. Not saying it’s useless though. But it is fairly taxed DPS-wise.
No? The argument was that Ret was balanced around it’s tier bonus (wasn’t really but w/e) and not having it was why they were on the bottom. This is different to saying “top 5” in ICC, especially when they aren’t even close to that without arbitrary buffs.
Retribution being very strong DPS in ICC is the common sentiment, as well as the reality of 2010 ICC. Just check out the Light Club discord, there is months of ICC high DPS expectations there, before we could sim any of ICC because we didn’t know how TAJ was going to work. Yes, not having the tier bonuses and TAJ is why we were on the bottom in earlier phases, because we were “balanced” around them in this patch. “Balanced” here means, kept from being too low on DPS. It is not mutually exclusive with where Retribution is now, which I would say is still balanced and matches the 2010 experience. Also, we underwent major class changes going into ICC, so the set bonuses and TAJ were the answer to re-balancing the class to a strong DPS.
It is not limited to Retribution players either, many people I’ve spoken to were under the impression that Retribution did really good damage in ICC. And we did do good damage in ICC, and all the raids, really, back in 2009-2010. We topped DPS all the time in Naxx, Ulduar, ICC, etc.
Raids would still be running 1 Ret without them, they are no longer needed and have distorted scaling.
Would they still run 1 Ret? I’m not so sure on that, especially for progress. For progression I think BM might become the 3% damage meta if Retribution buffs were reverted before release, because you could have your Hunter drop down to BM and then bring another Feral or Fire mage instead of Retribution, and I’m pretty sure it would be better DPS. The DPS gained from having Fire/Feral over unbuffed Retribution is more than the DPS lost from having your Hunter drop from SV/MM to BM.
Even if our utility was crucial, let’s say I make a class called Bard. Bard only does 5,000 dps, but it gives a utility buff that is necessary on progression, so everyone must bring 1 Bard. Is this a good thing? Do they not need a buff, simply because they have the utility that is necessary and get a raid spot? Using hyperbole to illustrate my point here. Would anyone enjoy playing Bard?
I wonder if by “everyone” you mean Ret Pallies, in which case I’m not sure we should be using the expectation of a spec’s playerbase to balance around.
No, I mean most people. Most people were under the impression that Retribution is a strong DPS class in ICC, and why? Because it was, in 2010. And if you look back at elitist jerks forum posts, they shared that sentiment as well. Retribution often topped DPS in 2010 ICC, or could at least hang in the top 5 easily, and even in the phases before that as well. It’s not unheard of for Ret to top DPS in any of the raids back then for multiple reasons. In ICC on Classic, Retribution will finally match not only player expectations, but also the player experience in 2009-2010 ICC. Retribution for all of Wrath classic so far has not matched the experience in 2009-2010, where we performed relatively so much better.
Maybe you don’t think player expectations matter, but Blizzard clearly does based on their statements. Nerfing a class below where they are expected to be is always going to cause backlash, and will cause those players to become disillusioned with their class and have no fun (it’s a video game after all, you won’t play if you don’t have fun). Blizzard is well within reason to be concerned about that, as it affects their bottom line: subscriber count.
Note this representation drop off didn’t really show up in log statistics, although someone did leave the team between those two events.
Except I think it does.
Aggrend’s original post happened on November 22, 2023 when they said they would not buff Retribution. This is the tail end of Naxxramas. Ulduar launched on Jan 19.
https://classic.warcraftlogs.com/zone/statistics/1015#region=1&class=Paladin&spec=Retribution×pan=1000
Our amount of parses in Naxx over 2 week windows declined from the 1,712,371 pre-Aggrend-post-peak (Nov 6 - Nov 20) to 947,437 (Jan 2 - Jan 16). So we lost a whopping 55% of our spec representation, and had 55% less parses from the peak of Naxx (right before Aggrend’s post) to the release of Ulduar. You were left with 45% of the previous Retribution players.
Am I missing something here? That is an absolutely massive loss in representation, if I am reading this correctly. This looks like it probably was a major factor in why they buffed us.