Aura Twisting

Maybe I am off my rocker here but what if Auras not only gave effects but interacted with one another when transitioning between different variations. All specs get back Devotion, Retribution, Concentration, Crusader and Vengeance but each have benefits switching from one another as well as staying within a single Aura.

1 Like

Reminds me of seal twisting. No thank you.

Maintenance specs aren’t fun.

I’m all for interactive but this would just become too much.

8 Likes

^^

Aura Mastery is pushing it. :wink:

2 Likes

Yea it’s basically like seal twisting. Have each provide buffs to the paladin like this when you transition between them…

Turalyon’s Justice - Movement speed increased by 20%.
20 seconds remaining.

Uther’s Insight - Healing 2% of your maximum health every 3 sec.
21 seconds remaining

Liadrin’s Righteousness - Haste increased by 20%.
20 seconds remaining

Maraad’s Truth - Attack power increased by 15%.
20 seconds remaining

Sign me up.

2 Likes

How about no, any twisting of any kind is not fun.

5 Likes

Something like this would just get pushed into a macro and be forgotten about.

Even if it wasn’t in a macro, it’d feel terrible to have to maintain.

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I wouldn’t so much want it to be something you have to maintain but Auras have always been about providing some utility but instead of just something that is forgotten about like auras now at least you would be able to provide benefits to switching from different ones in certain key situations.

I’m all for them being more impactful. Someone else had suggested in another thread that auras have their own internal cooldown off the GCD because of how clunky it is to change them on the go right now.

None of them feel great. They just sort of exist.

2 Likes

Speak for yourself. I thought it was fun.

I maintained them just fine and it didn’t feel terrible - Played right, it was a ridiculously effective playstyle. It raised the skill ceiling of the class. I can understand if someone isn’t skilled enough may not like them (not a shot at you). Back in WoD I found that most that didn’t like it and tried it just weren’t good at it and didn’t put in the time or have the patience - those that were basically swore by it and never really called it “unfun”. It was a blast.

2 Likes

Seal twisting was my fave thing in tbcc but in current retail iteration of paladin i think would feel really bad due to gcd starving

What i’d like to see is judgment apply meaningful buffs based on the aura we have on. Current judgment heal is pretty pathetic

Honestly just bring back all the seals we used to have. I want my mana regen from judgment back. Using seal of justice judgment on druids was the most satisfying thing ever, watching them panic shift at snail pace. Bake in seals into auras and make judgment meaningful again if you can’t even let us generate holy power from it

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Realistically, no. Holy paladins already manage 2 resources+3 maintenance buffs, they’d have to re work holy paladin to allow for aura twisting to be a main playstyle.

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I think things are just so fast paced right now that having to spend time pressing buttons for what are essentially just maintenance buffs won’t feel very impactful even if it creates a higher skill ceiling.

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I was good at twisting it but it’s not a fun play style.

Maintenance specs are being deleted for good reason. It’s like maintaining Demonic Empowerment in Legion for Demo Locks. You have to cast something every 12 seconds to make your demons do more damage. Same concept.

The rework is so get rid of a lot of the maintenance of the spec when it comes to stacking modifiers, not introduce more.

Stacking modifiers: There are currently several talents and abilities that provide stacking bonuses, which can make for a confusing and messy playstyle that deals extreme burst damage, but in return leaves your core abilities feeling unsatisfying and under-tuned. We intend to significantly change this. We want your core abilities to feel good and powerful when used in all situations. This doesn’t mean we’re reducing all elements of burst damage, but we do want to make burst more purposeful and deliberate, while also allowing options that provide sustained damage.

3 Likes

There are plenty of “maintenence specs” in this game that have to “maintain” something in its core design and its just fine and fun - the majority of which I would bet Blizz isn’t looking at as a problem. So I kind of think that’s a ridiculous arguement. And in WoD, there weren’t nearly as many stacking modifiers compared to now and seal twisting was fine. Pruning the majority of what we have now (which seems to be their intent) and introducing seal twisting wouldn’t cause problems and would be fine.

Again.

Stacking modifiers: There are currently several talents and abilities that provide stacking bonuses, which can make for a confusing and messy playstyle that deals extreme burst damage, but in return leaves your core abilities feeling unsatisfying and under-tuned. We intend to significantly change this. We want your core abilities to feel good and powerful when used in all situations. This doesn’t mean we’re reducing all elements of burst damage, but we do want to make burst more purposeful and deliberate, while also allowing options that provide sustained damage.

3 Likes

Good argument? You have your perspective and I have mine. I stand by my comment. Blizzard is not going to remove “maintenance” from this game.

Again. Read the Paragraph. They intend to remove the passive stacking. Twisting is Passive stacking.

Be Well.

Stacking modifiers: There are currently several talents and abilities that provide stacking bonuses, which can make for a confusing and messy playstyle that deals extreme burst damage, but in return leaves your core abilities feeling unsatisfying and under-tuned. We intend to significantly change this. We want your core abilities to feel good and powerful when used in all situations. This doesn’t mean we’re reducing all elements of burst damage, but we do want to make burst more purposeful and deliberate, while also allowing options that provide sustained damage.

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And again, my solution has no problem living within the context of that statement. They are removing “passive stacking” because it deals “extreme burst damage” - that is our problem. Seal twisting never resulted in “extreme burst damage” and to think ALL passive stacking - like you seemingly do - is going away, IS silly. I don’t know what is so difficult to understand.

Because all you do is PVP is my guess, sorry but the skill sucks for PVE and that’s what most the game is.

Yes so much skill involved in hitting a button once every 20 seconds, more like tedious and boring.

2 Likes

I don’t think this works well with auras even though Dragonflight tentatively moved them in that direction. If you want seals then bring back seals, but that’s a lot of abilities and I think it’s way more likely to go wrong than to go right. At best, a new seal system would be divisive.