- A single player may now only benefit from a maximum of 4 each of the Ebon Might, Prescience, and Shifting Sands effects.
- Close as Clutchmates now causes Ebon Might and Breath of Eons to be 20% more effective when not in a raid (was 40%).
these two huge nerfs for raids/keys may prevent augvoker from ever being invited
- augvoker’s consistent aoe is so bad. it only has 2 decent aoe abilities on ~30s cd
- living flame only hits 2 targets total
- eruption aoe being split means it has a cap; not sure if the +40% buff is enough
- is it 200% + 40% = 240%?
- or 200% x 1.4 = 280%?
devs wasted so much dev time on this support build only for it to be a cheesy arena spec. don’t know if it’s good in raids anymore.
6 Likes
I agree. Nerf evoker more.
10 Likes
was a hotfix, not a pending change.
2 Likes
wasn’t thats kinda always the issue with support specs and why all rets, enhs and SPs with time were transformed just into regular DPS
It’s too hard to balance them. They have to be useful, if they are too useful - they are mandatory “bring the class”, if they are not effective enough - better to just pick dps
And blizzard are so bad at making things deal EQUAL damage.
8 Likes
Pretty much. They had lower DPS due to hybrid tax. Than when blizz removed that they had to nerf their utility because they brought to much + DPS. So they all became DPS with 1 useful support ability.
1 Like
These changes have literally no impact no raid performance… It is only nerfed to stop being mandatory for pushing high keys in m+. Prescience, support healing/defensive, and rest of the abilities are not touched. It is basically just an ebon might nerf and slight nerf to eruption on aoe
6 Likes
Doesn’t that just mean that you can’t stack a lot of Augvokers? You can still be buffed by 4 of them. When do you expect to be buffed by more than 4 of them?
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One of the changes yep.
The other was a slight damage increase to a slight buff decrease because of how important they became.
In Raids: the change only affects those who were, for lack of a better term, cheating. Are there raids that bring 6 Rogues? I’m sure there are. Is it COMMON? Give me a break. Similarly, no one is bringing more than 4 Augs to a raid … unless they’re abusing their utility. Every guide I read recommended bringing 1 for melee, 1 for range. If you’re bad at math, that’s TWO; and Blizzard allows FOUR. If you’re bringing 5 … you’re plainly abusing class dynamics. Blizzard isn’t NERFING … they’re FIXING.
In dunegons: you wouldn’t bring more than 1 Aug anyway so … change doesn’t affect anything.
So your post just seems like you’re trying to defend … people cheating.
Some of the comments better reflect the reality of “support classes” in WoW. But that’s not the title you chose. Aug certainly won’t be “completely useless.” They just won’t be so RIDICULOUSLY OP in certain situations-- not the least of which is situations in which people are CHEATING.
6 Likes
This post is so delusional it deserves a lmao.
Lmao.
10 Likes
Augvoker dominated the scene. Reasonable changes
I dont think useless means what you think it means…
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It’s an entirely new spec released almost in the middle of an expansion with little to no testing. I’m surprised it works at all tbh.
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How would this affect mythic+?
It still allows 4 buffs per person….
This means support for 4 stacking evokers.
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20s felt like 18s with an Augvoker present. These changes will probably be fine.
It’s minor and not a big deal at all. I don’t think there’s a clear understanding of the changes.
OP is implying the first change is a big nerf for raids and the 2nd change is a big nerf for M+. That’s pretty clear just by reading what the nerfs are.
The first change just ensures you can’t stack 20 Augs and cheese the entire game. We’ve all seen the logs of that.
The second change specifically nerfs their primary stat buff in Mythic+.
IMO, raid nerf is more of a bug fix. Insane that it went live how it did. M+ nerf is the question. Is Ebon Might being buffed by 20% instead of 40% in small-group content enough to make Aug not semi-mandatory? Idk. I don’t know enough about the spec and how much each buff is contributing to damage.
But here’s the thing: Even if Aug isn’t 100% always buffing players to more than make up for not being a full DPS… that’s just… the same as every other spec. If a rogue plays poorly, they’re “less than a full DPS”. If someone is using one of the worst specs in the game for the content, they’re “less than a full DPS”. If Aug is only a blatant win over a full DPS 50% of the time… how is that any different?
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Cheesing would be the better term. They were not cheating.
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True. But they also received damage boost too to compensate - so although it’s an overall “nerf” - it’s more so balance tuning.
In some instances - good evokers were doing less damage than the tank.
Yeah and if the goal is to move the ratio of Aug’s personal contribution vs buff contribution, that’s totally fine. Even if it’s a bit of a nerf overall since they’re so strong right now in decent groups.
I’m not really commenting on whether or not the changes are good/balanced, just pointing out that OP was talking about both raid and M+ and that I don’t know enough to talk about how they’ll fare after these changes.