Augmentor mastery…is it supposed to be that low?

I am trying to figure out if this is a bug or working as intended. I stacked mastery as a de estate on evoker. I am sitting at about 78% mastery in devastation spec after the new patch. However, when I swap to augmentation spec, my mastery is 16%. Is this right? Or some kind of bug?

I’ve been wondering the same thing, I stacked the ever living crap out of mastery when playing devastation, with over 80% mastery baseline, swap over to augmentation and sitting mid teens for mastery percentage. I looked at it and was like, “Well then…”

I thought that looked low when I was playing around last night. I swapped around specs to see where I stood just now: Dev - 69.03% / Pre - 61.43% / Aug - 13.91%
That’s wild, surely that can’t be right?

That’s correct, the mastery grants its value in Versatility, that makes anyone who receives the buff deal that % as additional damage. Just imagine randomly doing 14% more damage for 10+ seconds.

It also increases the duration of buffs, like EN for example, helping to maintain it.

It feels like little but it’s not, still I suppose it could be tuned up better so it doesn’t feel so bad.

I guess it’s just going to feel weird seeing such low percentages after what we’re used to. This makes Haste and Crit higher for me than Mastery right now, but I hadn’t been playing most of 10.1 to gear target beforehand.

Not really, the priority right now is Int > Mastery > Haste = Crit > Vers

It will be a matter of getting used to seeing low %.

I meant as far as the percentages visually. I’m 21% haste and 16% crit. Like I said, it just feels weird to see it low right now compared to what we’re used to. Plus, I need to gear target for some better itemized pieces.

It would probably feel better if they put something like “half your mastery in Versatility” so you would have something like 28% mastery with an effect of 14% buff in versatility, instead of something as direct as a 1 to 1.

The percentages for mastery are less relevant than the rating (accumulated number when you hover over it) for classes, because every mastery does something different and as such it’s calculated differently.

If our mastery rating translated to the same % between devo and aug, then I would currently have like 133% of a vers buff and well over double the duration on all of my buffs. It would be broken.

Because of the way our mastery works, it has to be calculated differently than devastation’s. Your mastery rating didn’t go down, the percentage did.

The % varies for everyone. Imagine % was the same on every class, it would be impossible to balance.

I think he understand that, the problem is more of a psychological one, going from seeing numbers around 60 in % in two specs to then seeing 14, it just feels like “little”, it’s a matter of getting used to.

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Yeah, we’ve basically been trained to see bigger rating number = bigger percentage, which then turns into most discussion about specs revolving around percentages.

I don’t think this specific interaction was something I read about while keeping an eye on the development of Augmentation, so at first it seemed like it might just be a visual bug because obviously the Mastery rating didn’t change. The reasoning behind it makes sense, especially due to the nature of what the spec is. It’s clearly something jarring on a visual level though, given I was the third post in this thread about the confusion. Hopefully now anyone else looking for an answer can also gain the same understanding thanks to the discussion here.

I really don’t see the problem here :dracthyr_shrug: If you want it to be visually pleasing, change the value with an addon so you feel less bad.

You… completely missed the point.

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I didn’t miss the point, I just don’t think it’s a valid point.

At no time is a change in anything requested, the post is about a question based on a sensation/perception, that is the point. Nobody is saying that the class is wrong or that the mastery is wrong.

So how can there even be an invalid point? XD

I think they could change the values so that the vers buff only gets half or less of the mastery amount, but the time extensions get more value. As it is now, I don’t see how it’s even possible to get full uptime on Ebon Might outside of a Breath of Eons window.

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