Just wanted to give my feedback regarding secondary stats for Augmentation Evoker going into TWW.
Currently Mastery is the premier stat out performing all others by a mile, Haste and crit are decent then Vers is completely useless.
Nothing wrong with a single stat being preferred but the delta here is simply too wide.
I’m not sure how mastery need be adjusted, nerf the vers from shifting sands? nerf duration? or nerf scaling altogether?
Vers I think should buff Ebon Might, if 10% vers is meant to be 10% performance that should roughly translate to what the Aug offers their allies. ex: 10% vers makes EM increase stat by 7.15 (1.1*6.5%).
In addtion, Aug goes from a fun, straight forward play in 5 mans to the most complex spec to min/max in a raid environment, I feel more needs to be done to narrow that game. What if Ebon Might dispersed 25% of mainstain divideded amongst the party/raid for example?
Just my thoughts and feedback to an honestly really cool spec that’s just a little rough around the edges to balance complexity for competitive raid and dungeon play.