Augmentation makes M+ less fun

I am going to throw this out here now. Aug could be probably 5-10% BELOW other dps (let’s say DEvoker or Mage since the group would get lust from your slot) and will still be sought after for push groups.

The sheer amount of raw survivability they give the group far outweighs damage throughput concerns. Breath of Eons enables ridiculously degenerate pulls and them having better Commanding Shout x 2 AND having a massive int buff on the healer makes runs way safer in general. Even if you did less damage in the double pull, you make up the time by enabling triple pulls.

1 Like

You’re also forgetting their mastery just provides flat vers to people which ends up being about a 15% wall.

1 Like

The DPS aspect is fine. What’s not fine is that Aug is going to become a beyond meta spec and will be demanded by the vast majority of groups. Meaning DPS (especially non-meta specs) are going to get squeezed even more for group spots. I can’t WAIT for the next bursting week when 2/3 spots will be taken by Aug and Shadow. Might as well not even bother logging in.

At the very least, Heroism needs to be removed from Evokers (I know, will never happen). There is now pretty much no reason to ever take a non-Aug heroism spec. Awful game design.

6 Likes

You can always make your own groups.

1 Like

It’s strong yes, but it is closer to like 9%. My Evoker has like 6500 Mastery and it is only 17% vers to the chosen ally.

I think when I was simming aug I was getting best results higher than that, so maybe 10-11% in this ilvl. It’s still a whole key level extra where you aren’t gonna die to something that would otherwise 1 shot you, and so much of high keys right now on tyr is living bosses.

This. It’s basically on a sharp peak where it’s likely either going to be OP or trash. Keeping it pseudo balanced is going to be awful.

1 Like

Details charts and recount do NOT make the game more fun.

How can you say that while you’re here crying that you can’t stratify others based on them anymore?
Don’t you get it?

They’ve been the problem. They’re always been the problem.

Did you complete the keys you did? Yes? Then you did your job, and yall were successful.

People don’t like change. It feels like a dark night of the soul. But this move towards support classes is GOOD because it forces people to accept that the goal of the dungeon is to simply beat it, not beat it x% faster. Not top charts. Not belittle the person doing the least damage.

Turn off the charts and enjoy the game.

This is BS.

You’re going to be able to do mythic runs without augmentation just as you always been able to. It’s not required by any means.

Yall were doing mythics without it just two days ago, now it’s a required class?

Do yall not see that it’s made up in your head? Honestly?

Grow the f* up please. I don’t aspire to be rude, but the cognitive dissonance WoW players have it just insane to me.

It’s balanced just fine. Just because yall are obsessed with what’s “meta” and being at the top of some arbitrary meter doesn’t mean the game is broken or the class is broken.

It’s you that’s broken. Like T Swift, you were the problem.

1 Like

Yall seriously need to stop engaging in and kowtowing to this metered culture and start being the change you want to see.

Yall are actively participating in it, supporting it, and then complaining when it fails you. The system is broken. People requiring a class just to beat a dungeon a bit faster is what’s messed up – not the class. And instead of railing against that, instead of changing the culture of WoW, you’re contributing.

How stifling and limiting for the WoW devs. They can’t do anything new, try anything new, for fear of the “pros” and messing up damage meters.

Given the highest completed key level jumped twice in a day after their release? For some people, kinda.

And what if we didn’t complete the key. What if the pull fell apart and we need to try and work out why to fix it for next time. how do we tell if a change we made actually improved anything when we’re practicing for a harder challenge?

I don’t care about being top, bottom, wherever on the meters. I care that details is giving me information that I can use.

2 Likes

Game is a wreck, 1 team of professionals timed a key 9 levels above the rewards in an infinite scaling system with an Aug Evoker.

Time to pack up shop and go home.

I know you’re being facetious but that’s also why I said some people.

I’m fine with bliz releasing a ludicrously overtuned spec in the middle of a season in order to get more data, as long as they manage to reign it in by the end of the season and start of next tier.

1 Like

But by reign it in, does that mean that it’s wrong if it’s top?

Someone has to be the most desired and M+ is rarely ever balanced. If people think X is slightly better, they’ll gravitate towards it regardless of actual performance.

Then skill disparities can account for everything else.

By 20-30%?

augmentation remains elusive via raid rankings.
M+ is an aoe fest.

I don’t think 20-30% is a huge deal given the drastic disparities specs have within aoe.

1 Like

Yeah, will see how it plays out.

Looking at the extremely small sample size of 28-29 keys of which only 7 total have been timed by 5 groups the only classes in all 7 groups is shadow priest and fire mage.

Class/spec variability is already really low at the top end with or without augmentation evokers.

Will see how things shake out for season 3.

Could be worse. You could be a mage main.

I’d fully agree with this statement pre 10.1.5, frost is not a simple spec anymore. I’ll grant it’s no arcane, but there are a lot of spinning plates for us to balance now.

i disagree with this, if it wasnt augmentation it would just be something else taking your slot by your argument.

2 Likes