Augmentation makes M+ less fun

Lol I feel you. Healers are too easy to blame because heal checks are so obvious. I make it a point to never be toxic to a healer, their job is hard enough atm.

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I think the biggest things imo are breath of eons execute %, chronoward shield and black attunement (should be multiplicative with fort) and the rally it gives.

All of that makes ridiculous pulls ā€œsafeā€ and the damage I’ve seen seems ok, on the higher end but not outrageous (again just for keys).

If those 3 things got cut like in half I think it would be better. And tune the knob for ebon might in raid while keeping keys the sameish.

Chronoward + breath does indeed make massive m+ pulls kinda a joke because the more damage everyone’s doing the more shield they get and the harder it is for anyone to die. When me and the mage are both doing upwards of a million DPS and have constantly refreshing 300k shields and 15% passive Dr it gets a little silly.

When will the whiners who hate other classes cause they are stronger than their class stop whining. I guess it’ll never happen. Play your class to your best ability and STOP worrying about another dudes character.

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Yeah, make the max hp shield like 10% so people can still die if they are dumb or overpull but enough to contribute to rot/random casts.

The execute % is just straight dumb, watching a mob get obliterated when the timer runs out is hilarious but too strong.

That’s the thing though.

1: I do kinda need to know if the Evoker I’m playing with is doing the right things at the right times.

2: I also kinda want to know if what I’m doing is actually working / working better than what I did last time, so I can play the best of my ability.

I can live log and check after the run but I’m definitely missing the lack of in the moment feedback because it’s harder to make informed decisions within the same run.

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Speculation

Speculation. There is no evidence to suggest a warlock is getting less invites cause evokers exist. It’s not like you would bring 3 Evokers to a dungeon every time.

Speculation. There is no evidence to suggest this is even an issue to begin with

This entire quote is a ā€œwhat ifā€

They did but that doesn’t make them instantly bad changes

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Ideally if it’s a support, if he’s doing it right yay you get extra boost. If he’s bad then your damage should be high anyway so what exactly are you losing?

He’s not a support though. He’s a DPS. He might do nearly all of that damage by buffing people but that’s the spot he takes in the group, it’s the role of the person who would be in that spot otherwise so the answer to your question is, as a group, damage which is likely necessary to complete our objective.

Yeah Breath of Eons has been nuts, I agree. Me and my group did a few pulls in our keys that we should not have survived. The shield is just absurd but I feel like the damage pop isn’t that nuts on its own, it just synergizes with other cool downs too well.

Was kind of funny to do 2 group pulls in Freehold and just not have to heal on my HPally. Broken, but funny.

I thought the issue was not the damage of the evoker but the support abilities that would make the Warlock say he’s not usable anymore. Which one is it?

Seems like the spec is so strong it’ll be one to every group at least. Wonder how much it’ll be for raids.

I think a large part of my issue, especially pugging high keys with augvokers yesterday, was that it’s incredibly difficult to optimise those sort of setups when you can’t make informed comparisons from one pull to the next with how much the Evoker is affecting your own output.

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And you are absolutely right, it might be. But the warlock is saying he’s unusable now and I don’t agree with that.

Well if you think of it like this, every group already wanted a shadow Priest for anything above a 20. Now every group wants an augvoker and a shadow Priest for anything above a 20. This means if the key holder is a DPS there’s no DPS slot left to occupy, and if the keyholder is a tank or healer then people are competing for 1 slot instead of 2.

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would that be an issue if you ran your own keys? or with a guild. Seems like a pug specific issue.

That’s a fair point and I can see your reasoning there. There’s still logging but it sucks that logging is going to be necessary for that kind of analysis now. It’s a lot easier to just download and check details in game than it is to fiddle with combat logging and uploading.

I think if logging was just easier or more accessible then it could solve a lot of problems but then I guess it just becomes another damage meter.

They are fair points but augmentation is far from the main reason why DPS have trouble getting invited. I always do my own keys as DPS too because of it.

Just to give an idea, for an alt for a 11 I usually see about 20-30 DPS before I see even a single healer, 15-25 before a tank. Many of them often tend to be geared or very over geared for the content. Sometimes the reasoning comes simply down to limited spots. I don’t care if someone is 440…I feel like a melee would be better or already have a warlock or don’t need another range or need a certain something else for this week like a dispel or interrupt.

Etc…etc…the reasons are too many.

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Logging is still something you only really have access to after a key finishes. I do log analysis as well but it’s not really useful to that degree until late in the season when every route is the same and I start playing with the same people consistently enough.

Yuh just about to try Augmentation evoker now like not sure whether to main Augmentation or Fire Mage yet but gonna try both at least :dracthyr_shrug: