Lets Break Down the Solutions to the Problems:
- Tier Set for Season 3 performs horrible in PvP: To fix this issue in PvP, I have 3 proposals, 2 that would not effect balancing for PvE.
1st Solution - Let all specs pick between the top 2 voted tiers, this was a PvE Poll anyways because we are so outnumbered as PvPers.
2nd Solution - increase the duration of Fissures buff from Prescience from 15 seconds to 30 seconds. That way we have a window greater than 3 seconds to refresh our fissures before all of our globals are wasted and our damage is gone.
3rd Solution - Remove Prescience off the GCD. Not sure I know an evoker that likes this spell, I avoided it like the plague in season 2, but our Tier Set Bonus requires us to use it to gain any benefit whatsoever. This spell equates to about 15% of our GCDs spent in an arena match, the game is far too fast paced with many disruptive melees and CCs that make most of these presciences go to waste due to the short duration. If the team is unwilling to buff the duration of the Fissures, atleast consider removing prescience off the GCD to make it an appealing talent that doesnt just bloat our rotation to misery.
- Upheaval undertuned, it does no more damage than Eruption: Obvious solution here, either increase the damage of Upheaval by 10-15% to negate the previous nerf since we are very obviously undertuned offensively, OR decrease the CD of Upheaval so that this spell can feel more impactful in our rotation. Our Season 2 Tier Set gave us 15% damage increase to empower spells which compounded with the previous 10% hotfix nerf to really beat this spell down.
- Ebon Might is more of a Personal Buff than Team Support Buff:
1st Part: Increase all Evoker Damage by 18%. Nerf Ebon Might from 33% damage down to 15%. This will buff our floor lowest damage and help us be a little better when we are at our worst with no ebon might. It will not increase our burst damage at all. Only worth healing currently without Ebon Might, as im not wasting cooldowns or essence expenditure on 33% decreased damage without ebon might.
2nd Solution: Increase the value of primary stat increase in Arena from 6.5% primary stat to 10%. This is a no brainer. Our offense is severely undertuned. We are only buffing one other damage dealer in arena. This should not be the same value as buffing a team of 5 in a Mythic+ or a Raid Group of many people in a raid. This just further proves why we are offensively undertuned in Rated 3v3 Arena alone.
- Our Mastery is basically worthless in Rated Arena:
Solution - Allow our mastery to effect our DPS teammate and ourselves in Rated PvP like it originally did. The actual value of the versatility has been decreased 3 consecutive times (Somewhat deserved) since as well, so our buff value is more impactful on a small 3v3 team size. We need haste like an affliction lock needs haste. We have 1 school to cast from, eruption takes way too long to cast, and we need quick ebon mights so we can actually get to our personal damage rotation during these short buff windows.