Hello. I am posting to point out a core issue with how Augmentation currently plays in 11.1. It is hard to fully parse the severity of this because of some existing bugs, but currently we get a lot more ebon might extensions in 11.1 then we have now, likely to get us to nearing 100% uptime. The problem with this is that it interferes with the ability in raid to move our buff targets with every new ebon might - if ebon mights are still out when we cast EM, it just extends the existing buffs instead of targeting new ones.
Moving buff targets around is pretty core to how augmentation plays in raid, and the spec needs a solution to this issue. Either EM uptime needs to be lower so it naturally falls off before your next cast, or more preferably, the spec needs a more systemic solution to not have EM extensions interfere with the ability to swap buff targets. My idea for how to do that is as follows:
- When casting ebon might while there are existing EMs on your party, instead of extending the current buffs, it should take the duration of the current buff on yourself, delete all existing EMs, and recast the effect with its base duration + the amount that was on yourself. So if you had 5 seconds of ebon might remaining what you cast it, it should choose new targets and give the newly targeted buffs a bonus 5 seconds.
This change would have zero impact on m+. The only thing it would change would be the scenario in raid where you cast ebon might while already having ebon might out on some members.