Augmentation Evoker, Powerful yet clunky

Heya, I left several feedback from the PTR yet all my issues and worries are still obvious and made it to live.

My biggest issue with Augmentation and throughout the PTR and even now on live is the gameplay loop feels so clunky, it doesn’t flow, this was a problem as well with Devastation until Arcane Vigor and Casuality came and really made Devastation flow and feel good.

Don’t get me wrong Augmentation is a really strong spec and even further enhanced with solid team, but it feels so clunky currently.

I still for one 100% believe Anachronism should guarantee an Essence Burst on cast and Ignition Rush should make Eruption instant cast, this change alone would immediately make the flow of Augmentation insanely better.

This wasn’t just a once off suggestion, many, and I mean many players who dedicated a lot of time on the PTR also came to the same conclusion.

I feel Augmentation has a great solid foundation, just the overall gameplay loop especially in M+ doesn’t feel great currently, it’s so stop and start, it needs to be more fluid. Guaranteeing a solid way to gain Essence Burst and having realistically our only spender making it instant cast with Essence Burst would be a huge improvement.

Personally I’m not a huge fan of any % base procs in any spec to determine your performance is healthy for the game, makes tuning insanely harder especially if there is no bad luck protection behind it, for example every cast of Prescience that doesn’t grant Essence Burst adds the % to the next cast, at least this way every third cast if your unlucky guarantees Essence Burst.

7 Likes

I suggested this as well! :smiley:

Mythic + totally felt terrible. Hard casts, range-restricted and it was super clunky.

Raid: Have not tried yet! Will be doing it on Sunday!

PvP: I feel like a healer. Not a DPS. 50% healing, 25 % CC, and 15% Dispelling and moving people around 10% doing dmg.

This is odd because it’s supposed to be a DPS - SUPPORT class. Not a Healer SUPPORT class.

4 Likes

Have people ever played devastation?

What’s the logic in Eruption being instant cast since Disintegrate is not?

Not every spec should play like preservation.

I did mention Devastation in my post, I’m in no way saying it needs to play for a 1:1 replica I’m saying the spec is clunky, not fluid, the core gameplay loop needs works. The flow of the spec, which is especially more noticeable in M+ is very clunky.

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Yea i dont understand this argument either. Cast vs a channel doesnt really change up the gameplay to me

m+ feels fine to play. I enjoy it. Finally, a reason to use all those cast while moving buttons.

What I wish is a reason to press Azure Strike. Now, it just exists, but ignored. And yea, pressing it works for slow, but beyond that (and instant.)

The main difference is disintegrate does dmg in increment’s as well as it slows. It also procs a eternity surge of a % chance and dev has a broken mastery.

Whilst eruption just does aoe dmg but is a hard cast.

you play it wrong my friend if you heal to much then you will lack dps even if you not do a strong dps is still dps and the second most important things is to buff you team mate and if the healer is CC or in the other side of the map you here to help to off heal if needed i did see you character sheet and you not do a lot of pvp

I’m 1900 or was until a dc bug that happened yesterday.

In augmentation with a few short wins and barely any losses.

You legit spam heal when ur healer is cc.
You are sometimes focused and u really can’t cast anything besides reposition and cc and heal.

Then when you are not you just buff and do ur small dmg rotation. Which is difficult cause of your range.

So no I still stand by what I said.

As well as augmentation sucks vs double caster like mage and lock. Or mage and boomy;

They should look into giving us a chance vs them.

Tbh melee are getting destroyed so I hope these upcoming mage nerfs are enough.

Plus your not a good reference you don’t do mythic + and you don’t raid. The only PvP you have done is shuffles.

So we both can’t talk. But this is what I believe and I stand by it.

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2153 now in solo and 1753 in 2 s and tonigh will be if my friend is here will do some 3s it’s a you issue because i can easily clap all class if i wish augment is busted currently they need to nerf it even streamer who does pvp and are 3 k says its unkillable and bring to much with certain comp

also i never said i did do mythic + but pvp only

I’m confused. Like really truly confused. What is your argument then?

I’m stating they feel more like a healer in PvP than a DPS.

I’m stating they feel clunky in multiple aspects of the game. That being raid, mythic + and PVP.

I never said they are weak.

I do believe they have a hard time vs boomy and mages.

But I don’t know how that means that I don’t know how to play one. To be honest no one really does. It just came out a couple days ago.

I never said you did mythic + or raid. I’m agreeing to the poster about the clunkiness and how I personally feel about the class.

But I stated what I said earlier because you don’t mythic + or raid so it one-sided you feel the class is okay because you are not experiencing the other aspects of the game.

Also, congrats! On your rating! May you push well in 2’s and 3s later today!

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Means you can use it while you have one of your two move and cast abilities on, which I’m like 95% sure you can’t do with the channel.

Naw u can do it with both for sure which is why i dont understand. In a pvp setting i suppose if someone is lining you.

It feels awful to play, it feels like playing a healer

My issue right now in M+ is that if Ebon Might falls off early for whatever reason, you need to pretty much spam Living Flame and a Fire Breath for the next 20seconds as far as I can tell. Or use Time Skip. Because you don’t want to waste essence burst and essence on Eruption, and don’t want to waste Upheaval cd without Ebon Might up.

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They’ll make it less clunky when they tune it so that it doesn’t feel like just nerfs. I expect it to be a bit more fun, easier to keep EM uptime near 100%, but also tuned to be a bit less OP in certain situations.

And what’s wrong with that? When should you use living flame ideally?

I expect it to be a bit more fun, easier to keep EM uptime near 100%, but also tuned to be a bit less OP in certain situations.

That’s part of skill expression, so it shouldn’t be trivial.

Here’s your rotation for like 20 seconds if Ebon Might falls off for any reason, often due to things outside your control (like moving from one pack to another):

  1. Fire Breath (if it’s off cd)
  2. Living Flame
  3. Living Flame
  4. Living Flame
  5. Living Flame
  6. Living Flame
  7. Living Flame
  8. Living Flame

That sounds right to you? You go from ~4 spell rotation to 2 because two of your abilities are spenders that need to combo off Ebon Might.

Ideally you’d use Living Flame when you get procs off your talents that buff it.

4 Likes

I don’t see the issue with it.

And that’s assuming the worst case scenario which rarely presents itself.

Nope, it’s fairly common depending on the mechanics going on.