Augmentation Evoker Absolutely Gutted On PTR

Shame to hear.

Hope you find better friends, someday.

Devotion? You mean discipline priest? And yeah, but that is more about shielding. You can see what I mean when you see the difference in healing. But I never liked disc priest or melee holy paladins. It feels so counter to what the game wants.

Mate, if I have friends that I need to talk to with HR on my back or being overly nice with, then they aren’t really friends but people I just know.

Here’s the thing: There will ALWAYS be a mathematically correct meta for 5-man content in the high keys. Remember the 2-rogue meta back in BfA?

For the vast majority of us, who play in low keys, mid keys, and raiding at every tier underneath mythic world 100’ers…there will always be mandatory comp issues because that’s how math works.

The only place Augmentation is OP is in high keys. The only reason it’s OP is it’s the ONLY support spec. If you only have one support spec, it will be the meta for high keys.

Killing the spec for everyone below the high-key push crowd would be like nerfing rogues into the F-tier because the MDI meta became “take two rogues.”

For the biggest majority of us in that huge middle tier of content, Augmentation is a unique playstyle that is fun to play. The presence of an Aug in a +7 or a heroic raid group doesn’t automatically trivialize the content.

If they want Aug to fit and balance and not be “mandatory,” they need to add another support spec. There are several existing specs that would easily lend themselves to that category with a few added abilities and talent shifting. Holy Priest, Enhancement Shaman, and Survival Hunter come immediately to mind, and if people riot in the streets over the idea of changing those specs, adding a 4th support spec to Priest, Shaman, and one pure DPS class like Mage, Rogue, or Hunter would be another approach.

The point is…Aug isn’t meta because it’s OP. It’s meta because it’s the only support class, and support classes work really well in 5-man content for this game despite not having a 4th comp pillar. The answer isn’t to continue beating Aug with a nerf bat until it can’t even do world content. The answer is to make more support specs.

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No, the answer is no support specs.

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if taking two rogues to every dungeon in every season for multiple years in a row happened, yes i would say the answer is to nerf rogues 100%.

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Not sure what all this Aug hate is. I’m still playing mine when season 2 starts. nerfs? sure sucks, but its still fun to play this spec.

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Only because they introduced it as a support role with no competition.

They should have withheld it while they designed support specs for at least 3 other classes.

As it stands, Aug forces the devs into one of two positions:

  1. Augmentation must be tuned so good that it is mandatory.
  2. Augmentation must be tuned so bad that it is a detriment to bring.

There is no way to tune it in such a way where it is equal due to the group makeup affecting how well an Aug does. It’s either one or the other.

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Adding more does not fix the issues Aug causes. All it would do is change your statements into this:

They will still warp the tuning of everything around them, they will still interfere with the already terrible dps queues/group applications, they will still either cannibalize spec themes that should go to one of the existing roles or shoehorn some new nonsense in that doesn’t mesh with the main class fantasy(Aug does both, btw).

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Yes, and this part, is not a problem when multiple support specs exist:

The “expected” group makeup would become 1 tank, 1 healer, 2 dps, 1 support. Or add a 6th group slot like a lot of MMOs do and have that be for support.

The problem exists because only a single support spec exists. Which means overall, there are not enough supports to require one on each group.

When there’s 5+ support specs, that’s enough to justify a new required group role.

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Reducing the number of DPS slots in a game where DPS is by far the most popular role is absolutely insane.

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Yeah, people asking for this or adding another slot have no idea how much that will mess up the game.

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Really, what I’d want is for them to both open the gates on both having more Support spec options that can bring different Utility/buffs, add a 6th slot and then treat said slot as a “flex” spec, where players have the freedom to choose what they feel would be most advantageous:

  • Support for helping buff up your standard comp
  • Tank so you can more efficiently pull and control large groups of mobs/adds
  • DPS fore more unga bunga
  • Healer to allow for better survivability on spicier weeks.

Really if we just step back from the way the game has been and look what it can be the possibilities for improving the situation for all specs can be improved.

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Yeah, going from DPS being 3/5 of the slots to just 1/2 the slots is also awful. Especially since support would never be a popular role.

I don’t know why we even need support classes. Healers are filling a support role already if that’s what people want.

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No they fill the healer role, they could shift healers to more of a heal/support role in place of them doing mediocre dps during heal downtime though.

Healing is a support role.

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To the simple minded, yes.

A lot of games use healers and support interchangeably. Including Blizzard’s own games like Overwatch.

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This “solution” of yours is itself the problem you think you are solving. It will be a problem no matter how many or how few supports specs exist. I don’t see any benefit to upending a core design aspect of the game just so a minority can play their fake role.

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Yea, plenty games can have a healer/support hybrid role.

I prefer heal/support over a dps/support.

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