Aug Hotfix

ladies and gentleman, it happened. And I am still surprised that it took as long as it did.

  • Evoker
    • Augmentation
      • Spatial Paradox now increases the range of melee spells for Paladins, Monks, and Druids. It now also increases the radius of Ancient Teachings and Stampeding Roar while it is active.

      • A single player may now only benefit from a maximum of 4 each of the Ebon Might, Prescience, and Shifting Sands effects.

      • Breath of Eons can no longer proc the Fate Mirror effect.

I wasnt aware of the BoE procing Fate part. But you can no longer infinitely stack Aug buffs. And like i said before, that seems like an obvious oversite and should have been done in house.

5 Likes

Because rashok being killed in 20 seconds on heroic mode was so bad for the game lol.

It wasn’t an oversight. They stated that they knew and chose to leave stacking in the game over a week before the spec went live. It was just the typical paid beta limit testing that Blizzard routinely turns mid-content patches into.

Everyone knew this was bound to/had to happen, and I’ll be surprised if it doesn’t get further nerfed eventually.

1 Like

Just going to have to add utility shaman, druids, maybe an enchanter down the line.

Give Warlocks a utility spec. Like a blood mage. Hurts themselves to boost the group/raid.

Make groups 6 instead of 5.

Make content less of one big long mad dash of pulls.

My question is how did they not see this coming before they implemented Aug. Like There was testing done right?

I’d love if Affliction was less dps focused and more curse focused. The idea of hexing someone to weaken them enough for my allies to kill them IS a fantasy trope that runs to old mythologies.

Things like Chu’Chulainn being cursed by breaking his geas, and thus being able to be killed are the bread and butter of “dark magic.”

Imagine “Curse of Shadows,” a 30-sec debuff amplifying shadow damage vs the target and allowing Rogues and Ferals to use stealth-only abilities against it.

Or “Curse of the Hunt” causing the target to appear on everyone’s minimap and increasing the resource regen of anyone who attacks the target.

Things like that.

2 Likes

Shamans, yes, but many want a tank spec instead. Im fine with either.

Druids also have 4 specs and it makes sense that they are one of the classes that keeps their dedicated healer role.

I didnt even think about enchanter in my list. So now I can add mage to the pile of potential support specs.

Curse of weakness based or a blood mage healer (maybe its both) warlock makes 100% sense.

There is also bard for rogues,

Wardancers for monks,

field commander for warriors.

Only ones im really struggling with would be DK, DH and regular hunter.

Like, maybe a scout type thing for hunter but really it already is. I cant really imagine a hunter support build. Which is fine, not all classes need a support spec to expand this new idea and there are plenty of options already.

Legit thought you were talking about some Bind on Equip item when I first read this :dracthyr_lulmao:

1 Like

Double down on the sniper class fanatasy. Overwatch spec hunter, focused on target designation with no auto-attacks and massive damage on a massive cooldown (think 2min cooldown “Snipe”), all about tactical positioning and coordination.

thats not really a support tho. that sounds just like marks or destro.

I mean, it would similar to the scout idea, but really it already does that and WoW doesnt really have need for a lot of “scouting” outside of bgs

1 Like

Or they could implement some spec into like a vampire/werewolf type thing, running around biting everything to either buff or debuff