Aug feels useless in solo shuffle Arena

Anyone feel like the class is unplayable to winable conditions without comm? Unless the other DPS has a brain you just lose. if the other dps gets trained you lose. if you get trained the other person isn’t getting buffed and you lose. we do not really bring anything with the nerfs that would cause a swing in the game.

I know pvp isn’t created around shuffle, but even AWC teams are not playing aug anymore because its too easy to shut down or not a threat anymore.

I agree they needed a nerf, but 230+ rounds in this week. lost 300+ rating, and over half the games go 3-3 in the 2k+ bracket (now down to 1700)

If you have the right comp (non-utility class) you have a chance, Ret/war/dk/dh etc. anything else and its an uphill battle of playing hide behind a pillar (due to 25 yard range) while your dps can cast or you go in the open and get beamed by everything and die due to removal of the survivability.

end rant, just want to know others thoughts after the nerfs. pve is fine and I still really enjoy it. but pvp I’m going to play something else.

To be honest no, not at all. in 2 days I was able to push to almost 2.2, the problem is you are playing it as a dps class which it is not. You are a support class with a 45s / 1min burst window. After doing damage you should be focusing on supporting your partner and team mate.
Even if your buffed up teammate cannot get a kill with your 45s Upheavel help you should be winning in dampening because you are helping support your healer…
“the right comp” Aug buffs work with literally every single class and buff every healer, I’m not flaming I just think you aren’t playing it as it is intended.

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i wonder what i am doing wrong then :frowning: after that window. i focus on positioning, CC, totem stomping, off healing, dispelling, peeling, etc and go back into it with the standard rotation. but even going utility mode and extending the game just doesn’t seem to work for me. I know its a new spec, but I feel powerless even in a support function.

There arent many guides on it either since its so new and people are still learning, I statted mine 2 ways depending on spec,
spec 1
BEcBsJu/D+01p9npZvkV+nWIkTSJpFJJplIJpEikk0AAAAAABAAJJkEiQIIJAAAAIJJNSSiIAE
full haste 26% (out of pvp) focus on spamming living flame for damage and heals outside of your burst
spec 2
BEcBsJu/D+01p9npZvkV+nWIkHJtolEJaRSSKRCJJAAAAAgEAAkEkcAiQIkkAAAAgkk0IJJJ0AA
add in more mastery 10% mast drop haste down to 18%, this build is for heavy burst opposing teams as it makes your Emerald blossom heal for a crap ton! (but it uses a lot of mana)
I prefer the haste build spamming Living flame like a shot gun.

for your burst (2 min big burst)
Ebon might-prescience-Breath of eons (land right behind them) then use your macro for tip the scales fire breath into an Upheavel, into time skip then ebon-prescience-upheavel

then you just upheavel on CD until you are close to being able to do your 2 min burst again, you should be winning on your second go alot more then often.

while not doing damage focus on living flames on partners for normals and enemys when you get a proc. Blistering scales on focus target on CD]

always use a living flame right after your Verdant embrace for the cast time reduction.

I only use eruption when its proced I don’t think its very good

sorry its a lot to read but maybe it will help you or someone. Have a wicked awesome day!

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ill give it a shot. most games are not lasting to second eons

use your sleep on one of the opposing dps and only on the healer when you have a big go, your goal is to slow the enemy’s game as much as possible in-between your goes while buffing the wieners of your partners

and when you are sleeping the healer use your Oppressing roar

It was in a good spot but of course Blizz nerfed it way more than it should have been. Now its just mediocre and your right. Some match-ups are just impossible to win.

Not to mention you are 100% reliant on your teammates, you cannot carry games with damage, survivability and self healing was majorly nerfed if you get trained by double melee the entire game its hard to even do anything.

just check my rating it’s a you issue i’m elite in SS and just with devastation spec i didn’t past 1950 because of is lack of defensive, utilities and survivability plus the mastery nerf

just learn to play augmentation

EDIT : augment is not like any other class and spec, you job is to keep up Ebon might as long as you can,

and you are really dependent with the other dps in you’re team you have 2 shield (1 if not talented). When you need to time skip be sure to hide behind a pillar and if a melee is on you let him use he kick also stun if possible so that way you will not get interrupted. time skip is hugely important if you get interrupted then the chance of winning the round diminish greatly also make sure you use all your CD before to cast time skip to profit the full effect.

habitualy if all goes in my way in my second burst we secure a kill i made a mastery build for Breath of Eoas and Ebon might buff but the downside if the other dps doesn’t know how to play is class then you are screwed

if you healer is in trouble like get CC no stop don’t fear to focus your attention on the other dps or healer in your team

for pvp talent :

madatory :

dream projection : for a mass dispell debuff and healing effect it’s really powerful then you think

born in flame : it’s really useful when you cast ebon might and have 2 instant cast Living Flame to boost the effect of breath of eos or to need to heal your team mate

for the last pvp talent you have the choice me i go with :

scouring flame : to remove buff really useful against hpal, disc priest and mage

if you think you will get cc a lot pick shroud make sure to check if the other team doesn’t have someone to remove it or steal it

if you get train by 2 melee pick Unburdened flight slow them with azure claw and play pillar they will get bored to chase you eventualy because of your mobility is your greatest advantage and you can’t be slowed

after it’s all on you, you are a support dps so make sure your you have ebon might always up and heal if necessary

it’s only 10 % healing nerf that not a lot and that doesn’t make a huge difference but the shield talent yeah it’s a huge nerf

I’ve noticed alot of Augmentation Evokers are going haste before mastery now. Is haste better than mastery now for Augmentation in pvp after the latest changes? I’ve been stacking mastery like a boss up to this point.

I only played one match of the spec the day it released (my gear was bad for it), and am just now giving it a go tonight. Spec feels busted. I’m 25/31 rounds won, up to ~2130 MMR and ~1870 CR. Average EM uptime seems to be about 45%, with more than half of my games clearing 50%.

Spec needs further nerfing in PvP for sure.

Edit: Now at 40/55, 2130 CR, and north of 2200 MMR. Lost some momentum even due to an unstable healer druid mad about our first round, and who decided to literally int me and then had his guild spam report me. Besides that match I haven’t gone lower than 4-2 so far. Spec is absolutely monstrous.

Um, no, Augmentation just got nerfed, it doesn’t need any more.

Having been nerfed doesn’t mean it’s not still overpowered. It is. Nerfing its supporting abilities more is probably not the way, but it needs to be more interruptable. I’d probably make a bunch of the baseline CDs longer and then make the CD refresh stronger and require a longer channel, so that overall the potential remains the same but there’s a bigger opportunity to disrupt that power. Maybe even shorten its own CD and really hammer it home as a necessary and disruptable part of the rotation.

cant look at your toon, doesnt post on said evoker, isnt on checkpvp…troll post, you are not 40/55, also not constructive to the thread.

Actually ended the night 44/57.

I’m not even sure what there is to be constructive about. The spec is very scripted and straight-forward. Gates open, EM up, breath out, TtS FB into Upheaval into Eruption rapidfire spam. Micro go with next EM and empowered spells. If you have a good opening to use the CD refresh here you take it, and if not you do it after next micro go. Whichever one you use it on doubles that micro. Then you survive while you line up your second big go, which will likely close out any game that isn’t already over.

The main finesse points are getting the most out of the CD refresh, making sure you hit your kill target with your breath, and using the correct PvP talents to protect your go that round. Born in Flame is necessary, then Dream Projection if you can get away with it (but may need to swap this for Unburdened Flight against double melee), and then whichever of Nullifying Shroud or Obsidian Mettle is most applicable.

In the context of shuffle the spec has nearly no downtime. You’re just chaining damage, damage amps, CC, heals, shields, and resets. Basically immortal itself and mostly guarantees its teammates won’t die before you have a chance to do your second big go.

It pumps but you need to pump the entire time - you’re not a disc priest you’re a DPS who hypes his bros up

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Aug also has a “slight” dependency on its other teammates knowing what to do in solo shuffle aka lfr arena.

I’ve continued to throw a game every day or two into the spec and I am now above 2.4k. 6-0’d the game that brought me there and have just barely shy of a 70% WR over not many more than 100 rounds. It continues to be the most scripted and brainless spec I’ve played, and by a large margin. I have done basically the same thing every match, and the games have barely felt any different as I’ve moved up the ladder because what I do is so utterly removed from the actual game being played.

Right before the teams clash I cast Ebon Might into Landslide (spend a couple seconds getting into a good position for this if you want to be fancy) into Breath of Eons into TtS Fire Breath into Obsidian Scales into Upheaval into Eruption spam. I sprinkle in Living Flame depending on how the wind chimes are chiming outside my window. By the time the first buff is about to fall off it’s a few seconds of waiting until the next Ebon Might micro go. Then there’s a bit of a lull until Ebon Might cycles again, at which point I throw it up and my empowered spells out once more, along with any other CD I can usefully use, and then it’s a quick retreat to use Time Skip. This leaves me some number of seconds out from my second big breath go (while the previous Ebon Might is still up) and the game ends either on this go (almost always) or on the next micro (sometimes).

Every round is the same. Obviously I throw out my utility as needed, but it genuinely feels like as long as I’m pressing my buttons on CD, how I’m using them is kind of irrelevant. I haven’t thought even one time about the status of my DPS partner’s cooldowns. Not once. I literally max out EM uptime every round and that’s it. Anyone who is having trouble with the spec as it currently exists can do the above and soar up the ladder.