Well some great posts here - hope Blizz is listening
A few days after AH changes, the mats market is very different.
Some disappeared, most at higher prices. Few still posting but I think they have not figured it out yet.
[one put 83x1 Akunda's Bite @ 1,100g per = 18,259g Deposit]
...and no surprise, they will not sell...
To those who don't think it is a bad thing then most likely:
a) you are a Mats buyer, not a Mats seller
b) you don't mind buying Mats at increased prices
c) you never buy older Mats
d) you don't enjoy buying/selling - some find it fun
If you fit into any of these and don't think the changes are concerning, then your opinion means little to those of us who used the AH for these Mats. Hope you enjoy farming for your own Mats in the future.
09/01/2018 06:21 AMPosted by Steward
To those who don't think it is a bad thing then most likely:
a) you are a Mats buyer, not a Mats seller
b) you don't mind buying Mats at increased prices
c) you never buy older Mats
d) you don't enjoy buying/selling - some find it fun
a) I never walk into the Auction House unless I'm selling something. Maybe not a full stack, but enough that I've been walking around with it for a few days in my bag. I might buy a pet to complete an achievement, but I'm not paying over a thousand gold for it, and those sellers can eat that deposit.
b) Given the amount of gold that's currently in the economy, prices were bound to increase, regardless. However, if you're saying that prices will increase due to the increased risk of auctions failing to sell and the loss of the 20 percent deposit, I'd suggest that this is cost of doing business. Furthermore, people who actually want their auctions to sell will be selling on the cheap end, providing downward price pressure on the other end, because now there's risk.
c) No, the market for older mats is probably just going to get comparatively cheaper. 20 Peacebloom might go from 100 gold to 10 gold. Me, I look at the prices of old mats on the auction house and just boot up an alt and go farm that stuff; takes five minutes.
d) I used to find the auction house game to be fun, back when it was economically possible for one wealthy player to corner the market on a server's Black Lotus economy, say. At that point, the flask market dries up, and now you're screwing with people's Molten Core runs. So much fun. But, now it feels like work, and that's not even accounting for the system slowdown of the last few weeks.
So, I don't feel bad for anybody who's adversely affected by this. If you're a buyer and you don't like the prices on the auction house, go farm it yourself. If you're a seller and you don't like the prices on the auction house, commodities don't go bad, so you can just hold on to it; the price might come back up someday (probably not). But, there's nothing that says, "Sellers are entitled to at least 2.5 gold per single Felweed."
Okay, let's talk about old, outdated stores: We all lamented the closing of Toys R Us, but none of us were surprised, right? The world changed and that was an example of a place that didn't, and they went belly up. Sure, there are reasons that involve hedge funds, but we won't get into that. Point is, we had this leftover piece of an old economy that just had no place in the new economy. They were getting undercut by Walmart for years, and the convenience of Amazon was just the nail in the coffin. So, you can either change, or end up like Toys R Us; makes absolutely no difference to me which one you pick.
Me, I'm a convenience seller. I pick things up out in the world, and I sell them because what am I going to do with it? Skill up my crafting so I can put up more things that won't sell? So, I'm not Walmart or Amazon, where I'm dedicated to making some kind of minimum profit on items and I'm all upset when the prices go down or the deposit goes up. I'm the equivalent of an eBay seller who sells items that "fell off a truck" for a twenty percent markdown. You cut twenty percent off the market rate, sure, you're giving up maybe selling that item at market price, but you know it'll sell. And if it doesn't, it's because other people start doing the same thing, and now the whole market rate is sliding downward, which really screws the people who were at the previous market price, but that's the economy, man.
Discount sellers are nourished by the tears of AH traders who get upset when prices go down. And you know what? Until the price gets so low that it's not worth physically walking to the Auction House, discount sellers can always go lower, because every single copper over vendor price is profit.
So:
✔ a) you are a Mats buyer, not a Mats seller
✔ c) you never buy older Mats
✔ d) you don't enjoy buying/selling
✔ a) you are a Mats buyer, not a Mats seller
✔ c) you never buy older Mats
✔ d) you don't enjoy buying/selling
lets face it.... the game was promoted as being a player based economy.. And this is just blizzards way of regaining control of the economy, their trying to force us into selling at slightly higher than vendor prices... and no one has yet realized their being charged for items that are unsold... or their just to naive to realize this is just not right. that is not how a real auction house works.. This change is already making a hugh impact on mining and herbalism. and i will not be forced to selling for the redicuosly low prices they suggest on their auction house ui.. real auction houses charged 7-10 %. and they only charge for items that are sold... Is everyone afraid to address this issue??? skeered that blizzard may ban your account??? for stating the obvious truth... and i still say they should limit the amount of stacks, that can be auctioned off on a daily basis...
Totally agree Gorgwar
Here's my solution to the problem...
Group up all the singles from one user into a SINGLE LISTING as long as they all go for the same price. Have the client click on the listing and choose how many of that item they would like from that user.
This would remove a lot of clutter in the AH.
Group up all the singles from one user into a SINGLE LISTING as long as they all go for the same price. Have the client click on the listing and choose how many of that item they would like from that user.
This would remove a lot of clutter in the AH.
So in other words we now have to pay in gold what we are already paying for in $$ because the system in place is somehow adequate to handle it?
if you get what I mean :)
Guess who stands to gain the most out of this ...hehe
Might as well add a fee to the sub if u wanna use the AH to post stuff/make good
if you get what I mean :)
Guess who stands to gain the most out of this ...hehe
Might as well add a fee to the sub if u wanna use the AH to post stuff/make good
09/01/2018 09:35 AMPosted by StewardSo:
✔ a) you are a Mats buyer, not a Mats seller
✔ c) you never buy older Mats
✔ d) you don't enjoy buying/selling
Look, I've been listening to the whining from everybody from mats sellers to crafted goods sellers for years. The mats sellers insist that they have some kind of god-given right to make a bunch of money, and the crafted goods sellers insist that they should be able to buy mats on the Auction House, craft a good, and make a delightful profit for their two minutes of work. And it's all a bunch of baloney.
I will reiterate: Anything above vendor price is profit. A downward pressure on pricing is the way of the world for any good in which there's significant retail competition, because once wholesale cost and overhead are accounted for, anything above that is profit. You make it sound like Toys R Us should have complained that Walmart's prices were too low, or that Amazon's free shipping was somehow unfair.
No, a more apropos argument is that of the Wayfair case that the Supreme Court recently heard and decided, in which it was determined that state sales tax can be charged on out-of-state vendors, eliminating the advantage that online retailers with one location in one state (which probably didn't have a sales tax to begin with) had over companies with brick-and-mortar locations all over the country. It's not being unfair to the online retailer; it is merely leveling the playing field for all retailers. They will just have to adjust to the new economic reality that their customers' prices just went up by anywhere from a few percent to ten percent, depending on the states in which those customers live.
In this case, Wayfair (and other online retailers) can either adjust to this economic reality by being more cost-competitive with regard to their pricing, or they can go the way of Toys R Us. Auction House players in WoW can either adjust to the new economic reality, or they can go the way of Toys R Us. It's really very simple. You don't have to like it, but you do have to live with it.
"Oh, but then we'll quit, and then where will Blizzard be?!" you might moan. Well, the prices on the Auction House might actually go up at that point, due to the lack of incoming supply, or it might go down if those players aren't actually farming mats and are instead just driving prices up in a hedge fund kind of buy-low sell-high kind of way, or prices could just become more volatile (which would be the result of pricing on everything from loaves of bread to a pound of hamburger meat if commodities-futures exchanges didn't exist). But, I don't think the world would really end if the price of Storm Silver Ore fluctuated by fifty percent from day to day or week to week, because eventually someone's going to undercut the market and the prices will start to slide again.
You are not entitled to the price you want. Toys R Us was not entitled to a sale of a toy that they were retailing for $29.99 when the Walmart across the street had it for $23.99. If you want to price single-stacks at a high price, buyers don't care if you lose your shirt when the auction doesn't sell. You serve them; they don't serve you. That's how retailing works.
Why don't you just try and make a cartel? I saw that happen in the herb market on Stormrage, back around Wrath. A bunch of guys would buy up cheap auctions and basically set a floor for pricing. Downside is, if you're selling an item for 20g and the next guy has it for 19g99s99c, it's not worth your time to buy it and run to the mailbox, then re-list it, but it's also blocking your auction from selling. And that kind of death of a thousand cuts put an end to the cartel after like seven days, at which point the pricing went back down to normal levels.
I simply don't understand how you guys seem to think that you should be exempt from economic reality. If you provide some kind of low-volume service for old-world materials, you shouldn't be exempt from the rules that everyone else has to follow. Just advertise on Trade that you have a large selection of old mats and just let people put in orders via /tell or the postal system, then fulfill them COD. You know what the deposit cost is on that? Zero.
Again, if you want your auction to move, don't price your item at MSRP and think, "People will buy from me because of my voluminous selection of goods!"; put it on sale. Have a price war with other sellers, because eventually one of you is going to get out of the business, and prices will go back up due to lack of competition.
You guys act like none of you have ever worked in retail before, because that's exactly what this is. The company that survives is the one that eats its competition for breakfast, and it does that by undercutting the competition. There are other factors, like store cleanliness, quality of service, and things like that in the real world, but since everyone's lumped into one Auction House, it's all price, here, so price your wares accordingly.
It's kind of a passive-aggressive approach that avoids a heavy-handed minimum stack limit by imposing an even more heavy-handed penalty on the poor schlub who's reasonably priced auctions happened to get undercut or simply don't sell through no fault of their own. Like all passive-aggressive solutions, it avoids the problem and punishes people who aren't doing anything wrong.
As someone who'd rather play the game than spend my time hovering in the auction house, I'm worried that these change could price a lot of normal players out of the economy. If I'm going to get whacked for 20% every time my stack of mats gets undercut, I'm not going to risk it. Most of us aren't auction house pros. We just want a little gold for that reputation mount or gear that will allow some progression. This change could have a bigger impact on the ordinary player than it will on the annoying single-stacks.
I favor direct solutions over passive-aggressive dodges any day. If you don't want one-stacks, don't allow them. It seems more reasonable than penalizing the rest of us. Under this new scheme, we cant even repost when our auctions get undercut. We still lose the deposit either way. As it is, I do a little better than break even on the AH,because I'd rather spend my limited time playing the game than researching the economy. I probably won't waste my time gathering extra mats once these changes take place. It seems like the cure is worse than the disease.
I'm willing to keep an open mind, but at this point I'm skeptical.
As someone who'd rather play the game than spend my time hovering in the auction house, I'm worried that these change could price a lot of normal players out of the economy. If I'm going to get whacked for 20% every time my stack of mats gets undercut, I'm not going to risk it. Most of us aren't auction house pros. We just want a little gold for that reputation mount or gear that will allow some progression. This change could have a bigger impact on the ordinary player than it will on the annoying single-stacks.
I favor direct solutions over passive-aggressive dodges any day. If you don't want one-stacks, don't allow them. It seems more reasonable than penalizing the rest of us. Under this new scheme, we cant even repost when our auctions get undercut. We still lose the deposit either way. As it is, I do a little better than break even on the AH,because I'd rather spend my limited time playing the game than researching the economy. I probably won't waste my time gathering extra mats once these changes take place. It seems like the cure is worse than the disease.
I'm willing to keep an open mind, but at this point I'm skeptical.
09/01/2018 11:58 AMPosted by JerrikayaI favor direct solutions over passive-aggressive dodges any day. If you don't want one-stacks, don't allow them. It seems more reasonable than penalizing the rest of us. Under this new scheme, we cant even repost when our auctions get undercut. We still lose the deposit either way. As it is, I do a little better than break even on the AH,because I'd rather spend my limited time playing the game than researching the economy. I probably won't waste my time gathering extra mats once these changes take place. It seems like the cure is worse than the disease.
Unfortunately they have nothing to gain by the direct approach.
And this way peeps get to show how much they know about business, trading, economics... etc while they reap the benefits :D
My new (below level 10) alt on a new server was locked out because of these changes.
May I suggest that characters below level 10 get one free posting per day on the auction house ?
May I suggest that characters below level 10 get one free posting per day on the auction house ?
09/01/2018 09:02 AMPosted by Drafty09/01/2018 06:21 AMPosted by Steward
To those who don't think it is a bad thing then most likely:
a) you are a Mats buyer, not a Mats seller
b) you don't mind buying Mats at increased prices
c) you never buy older Mats
d) you don't enjoy buying/selling - some find it fun
a) I never walk into the Auction House unless I'm selling something. Maybe not a full stack, but enough that I've been walking around with it for a few days in my bag. I might buy a pet to complete an achievement, but I'm not paying over a thousand gold for it, and those sellers can eat that deposit.
b) Given the amount of gold that's currently in the economy, prices were bound to increase, regardless. However, if you're saying that prices will increase due to the increased risk of auctions failing to sell and the loss of the 20 percent deposit, I'd suggest that this is cost of doing business. Furthermore, people who actually want their auctions to sell will be selling on the cheap end, providing downward price pressure on the other end, because now there's risk.
c) No, the market for older mats is probably just going to get comparatively cheaper. 20 Peacebloom might go from 100 gold to 10 gold. Me, I look at the prices of old mats on the auction house and just boot up an alt and go farm that stuff; takes five minutes.
d) I used to find the auction house game to be fun, back when it was economically possible for one wealthy player to corner the market on a server's Black Lotus economy, say. At that point, the flask market dries up, and now you're screwing with people's Molten Core runs. So much fun. But, now it feels like work, and that's not even accounting for the system slowdown of the last few weeks.
So, I don't feel bad for anybody who's adversely affected by this. If you're a buyer and you don't like the prices on the auction house, go farm it yourself. If you're a seller and you don't like the prices on the auction house, commodities don't go bad, so you can just hold on to it; the price might come back up someday (probably not). But, there's nothing that says, "Sellers are entitled to at least 2.5 gold per single Felweed."
Okay, let's talk about old, outdated stores: We all lamented the closing of Toys R Us, but none of us were surprised, right? The world changed and that was an example of a place that didn't, and they went belly up. Sure, there are reasons that involve hedge funds, but we won't get into that. Point is, we had this leftover piece of an old economy that just had no place in the new economy. They were getting undercut by Walmart for years, and the convenience of Amazon was just the nail in the coffin. So, you can either change, or end up like Toys R Us; makes absolutely no difference to me which one you pick.
Me, I'm a convenience seller. I pick things up out in the world, and I sell them because what am I going to do with it? Skill up my crafting so I can put up more things that won't sell? So, I'm not Walmart or Amazon, where I'm dedicated to making some kind of minimum profit on items and I'm all upset when the prices go down or the deposit goes up. I'm the equivalent of an eBay seller who sells items that "fell off a truck" for a twenty percent markdown. You cut twenty percent off the market rate, sure, you're giving up maybe selling that item at market price, but you know it'll sell. And if it doesn't, it's because other people start doing the same thing, and now the whole market rate is sliding downward, which really screws the people who were at the previous market price, but that's the economy, man.
Discount sellers are nourished by the tears of AH traders who get upset when prices go down. And you know what? Until the price gets so low that it's not worth physically walking to the Auction House, discount sellers can always go lower, because every single copper over vendor price is profit.
09/01/2018 11:32 AMPosted by Drafty09/01/2018 09:35 AMPosted by StewardSo:
✔ a) you are a Mats buyer, not a Mats seller
✔ c) you never buy older Mats
✔ d) you don't enjoy buying/selling
Look, I've been listening to the whining from everybody from mats sellers to crafted goods sellers for years. The mats sellers insist that they have some kind of god-given right to make a bunch of money, and the crafted goods sellers insist that they should be able to buy mats on the Auction House, craft a good, and make a delightful profit for their two minutes of work. And it's all a bunch of baloney.
I will reiterate: Anything above vendor price is profit. A downward pressure on pricing is the way of the world for any good in which there's significant retail competition, because once wholesale cost and overhead are accounted for, anything above that is profit. You make it sound like Toys R Us should have complained that Walmart's prices were too low, or that Amazon's free shipping was somehow unfair.
No, a more apropos argument is that of the Wayfair case that the Supreme Court recently heard and decided, in which it was determined that state sales tax can be charged on out-of-state vendors, eliminating the advantage that online retailers with one location in one state (which probably didn't have a sales tax to begin with) had over companies with brick-and-mortar locations all over the country. It's not being unfair to the online retailer; it is merely leveling the playing field for all retailers. They will just have to adjust to the new economic reality that their customers' prices just went up by anywhere from a few percent to ten percent, depending on the states in which those customers live.
In this case, Wayfair (and other online retailers) can either adjust to this economic reality by being more cost-competitive with regard to their pricing, or they can go the way of Toys R Us. Auction House players in WoW can either adjust to the new economic reality, or they can go the way of Toys R Us. It's really very simple. You don't have to like it, but you do have to live with it.
"Oh, but then we'll quit, and then where will Blizzard be?!" you might moan. Well, the prices on the Auction House might actually go up at that point, due to the lack of incoming supply, or it might go down if those players aren't actually farming mats and are instead just driving prices up in a hedge fund kind of buy-low sell-high kind of way, or prices could just become more volatile (which would be the result of pricing on everything from loaves of bread to a pound of hamburger meat if commodities-futures exchanges didn't exist). But, I don't think the world would really end if the price of Storm Silver Ore fluctuated by fifty percent from day to day or week to week, because eventually someone's going to undercut the market and the prices will start to slide again.
You are not entitled to the price you want. Toys R Us was not entitled to a sale of a toy that they were retailing for $29.99 when the Walmart across the street had it for $23.99. If you want to price single-stacks at a high price, buyers don't care if you lose your shirt when the auction doesn't sell. You serve them; they don't serve you. That's how retailing works.
Why don't you just try and make a cartel? I saw that happen in the herb market on Stormrage, back around Wrath. A bunch of guys would buy up cheap auctions and basically set a floor for pricing. Downside is, if you're selling an item for 20g and the next guy has it for 19g99s99c, it's not worth your time to buy it and run to the mailbox, then re-list it, but it's also blocking your auction from selling. And that kind of death of a thousand cuts put an end to the cartel after like seven days, at which point the pricing went back down to normal levels.
I simply don't understand how you guys seem to think that you should be exempt from economic reality. If you provide some kind of low-volume service for old-world materials, you shouldn't be exempt from the rules that everyone else has to follow. Just advertise on Trade that you have a large selection of old mats and just let people put in orders via /tell or the postal system, then fulfill them COD. You know what the deposit cost is on that? Zero.
Again, if you want your auction to move, don't price your item at MSRP and think, "People will buy from me because of my voluminous selection of goods!"; put it on sale. Have a price war with other sellers, because eventually one of you is going to get out of the business, and prices will go back up due to lack of competition.
You guys act like none of you have ever worked in retail before, because that's exactly what this is. The company that survives is the one that eats its competition for breakfast, and it does that by undercutting the competition. There are other factors, like store cleanliness, quality of service, and things like that in the real world, but since everyone's lumped into one Auction House, it's all price, here, so price your wares accordingly.
You must be poor.
Seriously, the whole “anything above vendor price is profit” mentality is unhealthy for the market. It’s also high risk because if you fail to sell, you lose. a lot. And if your profit margins are extremely razor thin, in the coppers, then anyone undercutting you stands to make even less money.
the new AH system doesn’t favor casual traders. it empowers players with enough gold to absorb risk losses.
TL:DR on your premise, but honestly, none of what you’re saying is happening. because the ones capable of playing the deposit game just jack up prices. it’s too high risk for everyone else. and if profits are razor thin, the TIME and EFFORT components (which you don’t factor SMH) make it not worth it at all.
Or just implement what GW2 has and be done with that nonsense all together.
08/30/2018 01:02 PMPosted by BarhUm... if blizz implemented it, filtering could be a PART of the database search... thus, you could easily, and quickly, filter out those idiots that post singles of consumables/crafting mats.
Yes! Excellent idea! And Blizzard has already said publicly (through Ion) that they intend to improve their database search (and hopefully the UI).
08/30/2018 05:09 PMPosted by JoeeyaaDoes anyone have a place to find the data on this, wondering if the whole idea of the scrapper contributing to an inflated auction amount of auctions is true.
Curious to know:
Amount of auctions on an auction house of high-pop on a server a few weeks after an expansion like legion came out, compared to amount of items on the AH today.
I could see that being a contributing factor. My main is a LW and Skinner, but when I scrap items I'm getting mining, and tailoring items that I normally otherwise wouldn't pick up/make. So I'm I try to keep them in my bag as long as possible, but I'm often posting stacks less than 10 to free up bag space.
But you also have the people posting multiple 1 stack of mats. Maybe limit how many of a certain mat listing you can post at once. For example, say the limit is 10 (which should be plenty generous), I can only post 10 listings of Course Leather at one time. I think 5 would be even better, but some people might find that a little conservative, so maybe to get around that subsequent stacks of only 200.
Can we have a community outreach where the development team actually attempts to get a hold of people and their opinions and dreams of what the NEW AH would be like?
There has been a constant issue with some revision and updates that seem to go against that go against what large voices in the community speak out against the changes. If the all the 5 W's where answered and public it would be stellar.
Side note, I've been loving BFA! I feel like the game is actually not a beta, which is very rare for any title right now. Keep up the good work!
There has been a constant issue with some revision and updates that seem to go against that go against what large voices in the community speak out against the changes. If the all the 5 W's where answered and public it would be stellar.
Side note, I've been loving BFA! I feel like the game is actually not a beta, which is very rare for any title right now. Keep up the good work!
09/01/2018 01:11 PMPosted by Vengealis
You must be poor.
By your standards, probably. I can't buy the brontosaurus mount, but then I really don't have to. I farm my own pets, and I don't recall the last time something went on the Auction House where I said, "Gosh, I wish I could afford that. My financial position is quite comfortable, thank you.
Seriously, the whole “anything above vendor price is profit” mentality is unhealthy for the market.
No, just unhealthy for high-rollers sellers. The people who are auctioning for less make the profit they want, and the buyers get a bargain. If somebody gets left holding the bag, saying, "The time I spent farming is worth more than the amount it's selling for!" then find a new occupation.
It’s also high risk because if you fail to sell, you lose. a lot. And if your profit margins are extremely razor thin, in the coppers, then anyone undercutting you stands to make even less money.
You say this like it's a bad thing for the people selling at that price. If they make what they want to make, who are you to say it's a bad thing? Oh, wait, you're the guy selling at a higher price, who then just gets to eat his deposit. Or, rather the House eats your deposit.
the new AH system doesn’t favor casual traders. it empowers players with enough gold to absorb risk losses.
The AH system has never favored casual traders. Lower reward comes with lower risk. That's the awesome bit about this system. Say there's a minimal demand out there for Peacebloom, and one guy has it up for 20 gold apiece, and another has it up for 2 gold apiece. By percentage, in equal-sized stacks, the deposit per unit is the same, but the guy selling for less stands to lose less money. And I fail to comprehend how you're horrified by this, as though he's doing something wrong. What did you want him to do? Price it at the same as the market and take the chance someone will buy the other guy's first, or only slightly less, which makes it downright likely that someone will undercut the undercutter? If a guy wants to sell at a bargain-basement price and thinks he's getting fair value, let him. The people selling at market rate can buy that up and then re-list it.
TL:DR on your premise, but honestly, none of what you’re saying is happening. because the ones capable of playing the deposit game just jack up prices. it’s too high risk for everyone else. and if profits are razor thin, the TIME and EFFORT components (which you don’t factor SMH) make it not worth it at all.
And, again, there's less financial risk involved in taking less financial reward, and the chance of an item selling is better because it's more likely to be perceived as a bargain. The only people losing here are the ones who think prices should always trend upwards or remain stable. You sound like the cabbies who are being displaced by Uber; cabbies who bought taxi medallions for high six-figures, which have lost two thirds of their value. Hey, that's what the market wants, that's what the market gets. It's not passengers' fault if you bought your medallion at the top of a bubble.
So, if prices slide or collapse, what are you out? Future profits? Because unless you're sitting on a treasure trove of crafting mats that you bought on the Auction House, you lose nothing. If you go to the casino with ten dollars, roll it up to a thousand dollars, and then lose everything, what are you out? Ten bucks; that's all. And maybe a complimentary high-roller buffet.
I’m amazed at the number of people who HAVE issues with this.
I suppose forums really pull out the vocal though.
The changes are great imo.
Could have they done better? Probably, but this is a good quick and easy bandaid fix. I highly suspect they’re hard at work for a better longterm solution.
I suppose forums really pull out the vocal though.
The changes are great imo.
Could have they done better? Probably, but this is a good quick and easy bandaid fix. I highly suspect they’re hard at work for a better longterm solution.
08/27/2018 05:50 PMPosted by TinakoffeeI'm grateful with this change and excited about Auction House improvements in the future. I don't remember the last time I used the default Auction House interface, it's been literally years.
I also agree a revamp of the AH is really cool. I love some of the addons that have been implemented into the game and perhaps a more function able auction UI from blizzard will be very welcome.
Until the price gets so low that it's not worth physically walking to the Auction House, discount sellers can always go lower, because every single copper over vendor price is profit.
This is patently untrue. As the goblins say - 'time is money, friend'. Convenience sellers alone cannot provide what a server requires in the form of raw materials. Time spent acquiring raw mats has value, too - as it should. Most servers are already experiencing a severe shortage of anchorweed, and this is pre-raid. When the farmers decide its no longer worth the effort, what then?