ATTN Mages: Control your threat

This isn’t retail. If you pull, start blowing up mobs a second after I pull, or AoE like crazy, it’s literally impossible for me to hold aggro and you will die, then the healer will die as I can’t build rage due to not being hit and no rage = no threat, and then we’ll wipe.

This isn’t retail. Threat isn’t just an effortless “Tank hits the mob once and has aggro forever”. I have to actively build threat to hold the mob’s attention, and tanks can’t do it on everything at once.

I know you like topping the DPS meters, but consider this: you can’t DPS when you’re dead.

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Frankly, healers need to learn to let DPS die when they behave like that.

For my part, I stand there and watch the DPS tank and thank them for saving me on my repair bill.

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I’ve been trying to break my buddy (a Hunter) of this habit. I’ve got the skull marker hotkeyed, and DPS do seem to obey that, which allows me to stack sunders.

I’ve also been, uhh… politely nagging my friend to wait for at least one Sunder Armor debuff to show up before going ham.

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mage casting blizzard
I send in pet
aimed shot crit followed by multi-shot crit
mobs: “n-nani??”
feign death
watch mobs lose their minds and start chasing after the mage
[frostymcfrost has died]
healer/tank: “dude, if you don’t wait for threat, you will keep dying”

always hilarious. especially when the tank and mage start yelling and calling each other names,

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ATTN DPS: L2P PLS

(Body unclear)

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This is why I dread tanking. It can be such a hassle.

If they aren’t going all out before I even got a hit in, they are making every pack take 5 minutes because everyone’s taking on their own mob.

The worst? When we just pull pack after pack for no other reason then instead of focusing runners I have people burning down the next target while having a mob still on me with 1%hp from 5 packs ago.

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It ain’t just mages.
I had some DPS warriors in a run I was doing charging LOS pulls before they got to the group, screwing up my ability to get aggro, and pulling other packs in the process. It was a mess.
Felt bad for the healer.

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Oh it’s everybody alright, that’s for sure.

The worst isn’t for healers, though, it’s for prot pallies because it reinforces the BS that we’re bad in dungeons.

“I have to get hit to build threat”
“Oh, yeah, I forgot about pallies…”
“No. Every tank in Classic builds aggro reactively.”

Do they even understand? I have since learned to doubt they do. I also, at that moment, realize the warrior tanks have it no better but they might have some toolkit options to shore up the DPS’ poor behavior.

In reality, everyone needs to let DPS just die more frequently. Everyone seems to be enabling these dime a dozen players. Seriously just let them die. In fact, the run goes smoother. Last night we lost our 5th, a hunter, and someone complained we would be down one dps and I said just wait, the run will probably go faster without him aggro’ing…and that’s exactly what happened.

BTW, I’m not sure if DPS realize this, but they can actually just stop attacking. I don’t know how their UIs are setup, but maybe there’s an add-on that we could recommend to help players stop using their abilities since the stock UI does such a poor job and basically requires DPS to continuously attack regardless of what’s going on around them…even when they’re going down. It’s almost comical.

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You have to let this bad attitude go. You’re slowing down your groups. If you didn’t wipe, who cares who has threat? It’s an ego thing. If I didn’t take aggro while leveling I’d still be… well… your level.

The real thing that should be learned from retail to Classic is that you’re going to lose aggro and it’s okay.

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Hey look, it’s a new week… but this seems like the same old thread… but it was started today.

well, that’s odd.

I doubt you are wiping, and you shouldn’t have to plan every pull thru leveling dungeons. if you are trying to plan each pull… then… maybe… just maybe… you are not as great of a tank as you think.

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I have been just amazed at the crazy play I see in my PUG runs.

Last night we were in Scholo, you’d hear the warrior load his gun to shoot a mob to pull and before it even shoots there would be 2 frostbolts flying over his head, lol. Then they run AWAY from the tank, icebblock and let the mobs pound the healer. smh.

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With all due respect, what do you mean “break my buddy of this habit” like its some sort of nicotine substance? Just don’t do it… he’ll survive…

Exactly! when i pug with my bro who’s a priest and a mage starts doing that i tell him to just stop healing him. And i have worse aggro control than a mage lmao.

But, hopping around casting Arcane Explosion is, like, who mages ARE. Do you not want them to be, like, fully actualized?

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Depends on the player not the class - for all roles. Ill usually ease into aoe in a dungeon, depending on how the tank is doing and whst they are comfortable with.

A good warrior tank, especially one with anger managment, can charge a group of mobs and just give him 5-7 seconds to get build up hate on everything. Just stay on skull/primary target until then.

I might be easier to deal with than your average mage though, as this is my first non-tank class since TBC.

I played a DPS in Vanilla, years ago. I did many dungeon groups. Every pull, I waited until the tank got aggro. That was part of my JOB as dps.

If there are 3 mobs, does the tank have aggro on all 3? Depends on whether the tank is level 18 or level 55. Figuring that out was part of my JOB as dps.

A group where DPS are pulling aggro off the tank is a crazy mess. Maybe you will survive, and maybe not. You drive the healer crazy.

Over the years, retail WoW made it much easier for high-level tanks to get aggro and keep it. If all you’ve played is level 120 retail dps, you may think that is “normal for this game”. But you are wrong.

If you can tank any mobs you pull (without help), fine. But warn the rest of the group that you are doing that. It’s a group, right? And if you can only tank with healers and other helping, you screwed up.

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You mages keep giving me that sweet water then I don’t give a f what you do. Keep pissing the tanks off and I’ll keep healing :grin:

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DPS players should be given a level 45 warrior for a day and be forced to tank ZF for 10 hours straight. It’s easy enough that it can be cleared with a bad group, but annoying enough that it can get out of hand if multiple mistakes are made in a row.

Its not hard, just focus fire. You only have to mark 1 target so everyone is on him while the warrior builds threat on the other mobs and also builds a rage pool for taunts. Its also beneficial to learn what each mobs does so you know what order to kill them in if the tank is not marking, and if the tank isn’t marking, then mark them yourselves if you know the order.

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View it as an opportunity to become a better tank.

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That’s fine assuming the group is designed for aoe cleaving. If you have a more traditional set-up , likely with you the mage being the only one with effective aoe, the pulls are much smoother and faster with everyone focusing a target or at least giving a 3 count to start aoe. Mobs runing in 3 different directions isn’t efficient for anyone and the time lost to drinking after pull < your extra dps.
As melle dps if there’s no priority set my kill order is what’s standing still on the tank > a mob that pealed off to the healer > mobs running around on casters.
It’s understood that tanks don’t need agro on each and everymob, at the same time aoe classes have to be able to use aoe situationally. Just because it reduces your dps to not aoe sometimes doesn’t mean that doing so could be making the group run more efficient.