I just started playing a Hunter. My main was a rogue. I am running into an issue where if a target dies, my pet runs back to me, unless I get immediately on a new target. I am wondering if there is a good macro that will have me auto attack the next target, and have the pet also attack, right after the first target dies.
I did some research and found:
#showtooltip
/targetenemy [noharm][noexists]
/cast kill command
/script UIErrorsFrame:Clear()
I have a pet attack macro as part of the the kill command, but still, often the pet gets back to me before I get on a new target.
Any help would be appreciated.
Would this solve the issue? Is there something else I could use?
Is your pet on passive? There should be aggressive, assist (maybe it’s called defensive), and passive. If your pet is on passive, it will not attack anything unless you have a pet attack macro’d into an ability.
Also, good for putting an attack in your ability. You’ll typically want to use this for almost every attack you have, such as:
#showtooltip
/use Barbed Shot
/use Smack(Basic Attack)
/use Bite(Basic Attack)
/use Claw(Basic Attack)
Note that this is not just telling the pet to attack. This is done to ensure the pet uses abilities off cooldown every time, because sometimes they just straight up dont without it.
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I don’t really understand the issue. Of course your pet goes back to you if you’re not in combat.
Or are you saying that your pet stops fighting when you’re still in combat? That’s not what it sounds like from your description. If it is, then I guess change your pet form passive to assist.