At what point is gameplay unhealthy?

Gameplay is unhealthy when it interferes with schooling, work, your home life, your social life and any other hobbies you do.

Only you can decide if going slow or grinding hard is what you want to do. My suggestion is to grind on the weekends, with an hour or two on the week days.

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I’ve had the exact same thoughts. Everytime I queued for plunderstorm from 1-40 renown someone had to tell everyone how much they hate the gamemode, but HAVE to do it for the rewards. I get mount collecting and pet collecting, but there’s worse grinds for mounts and pets than plunderstorm and they’ll gladly do those in a heartbeat. Also they imply that they’re required to collect every dopamine point that blizzard craps out. Nobody’s forcing anyone to collect, if you’re not having fun playing a game then don’t play. When they refuse to do that, that’s addiction.

Now that I have a strategy and understand what is going on, I am able to grind a level a night.

I didn’t want to continue at first, but it’s a challenge more than an addiction. And mostly because the lobby area chat is people cheering me and others on.

one more level. See you in the storm wall! Not if I get there first!

Not giving satisfaction to the sweaty PvP lords. Protest by not fully participating. alt f4 or embrace the wall.

Of course Blizz probably isn’t reading this and just sees the masses loggin in. But I bet the numbers who get max not return are greater than those that continue after max

:ocean: :dragon: :ocean: :dragon:

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To be honest I don’t like BRs personally but I’ve found a way to enjoy Plunderdome and I’ve made it numerous times into top 5 with occasional top 2 without actually having to do any pvp.
I mainly just do the pve asprct and kill npcs , looting chests and picking up coin piles.

I treat the thing like a big game of Pacman
1: gobble up the coins (plunder piles )
2: Eat the fruit ( chests and npcs)
3:Avoid the ghosts (other players)

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Things get unhealthy if it affects areas of their life e.g. health, friends, family, money, career. I mean there’s also such a thing as being a workaholic and ignoring aspects of life due to stress.

So it really depends on how much of an impact it’s really making. There’s a difference between someone saying ā€œomg I hate thisā€ vs actually having revulsion and being in stress/pain.

Sure but that’s true in almost all forms of content.

Do people keep farming an old raid after they get all their transmog drops?

Raids start to die down for the season after a guild clears all they can and people get their loot.

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Also it’s important to note a lot of the whiners and GD’ers making such repetitive posts are merely doing so to ā€œfishā€ for likes and attention

Currently it’s the ā€œpopularā€ thing to dump on Plunderstorm… so all the opportunists/ā€œlikeā€-farmers are out in full force with their spammy posts

You can tell they’re fishing for attention because there was even an entirely separate ā€œPlunderstormā€ subforum created to host said complain posts, but these people still deliberately make their posts here on the front-page

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I’m in a similar mindset, but I do lament the fact that I didn’t get the slime cat. It was the thing I voted for in the poll that got us the tree mount. I just wasn’t in a good place to try looking for a carry, like the charity run that I found for the Uncorrupted Drake, or whatever it is called. Slime cat would have gone so great with many of my characters.

No there’s definitely such a thing as unhealthy game design. Modeled after addiction or not

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Well I’m not one of them.

3 transmog sets, 3 mounts, 3 pets. Name one other event that has that quantity of unique rewards. (Like, expansion pre-patch events don’t hit that level!) And that doesn’t even get into the fact that these are really nice rewards. I’m generally pretty meh on pirate stuff (just not where I tend to go in the fantasy genre) but I had to find a character for the pirate set because it is just so gorgeous.

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Its feel like plunder is a test, after so many fails from blizz (diablo fart, ow2, Wow) They wanted to test the waters.
It feels like a mobile game.

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People who grind without enjoying the gameplay loop just to achieve some pixels at the end are fooling themselves.

I can think of a ton of optional content which has similar rewards and people don’t feel forced to larticy

Nothing .
It’s all cosmetic . Adds nothing towards ilvl progression which means it adds nothing towards ones ability to play the game .

To me it’s something to do on off SoD raid night and until 10.2.7 comes out.

People are saying they should of made a pve version and to be honest that is how I mainly play it . I can make anywhere from 300-1000 plunder per match that way (yes some times I die faster then others and not just from other players )
People complain they don’t like it because they are being griefed by other plays ( it’s pvp what to they expect ) . I go in with a kids will be kids mind set and N.F.T.G. attitude and enjoy myself.

Okay, name them. And remember I specified from time limited events. That’s part of the criteria here.

ā€œAt what point is gameplay unhealthy?ā€

This is a very logical question. A rational mind questioning the absurd.

THat’s all cosmetic .
Substantial would be things that would actually affect your game play performance.
Nothing from Plunderstorm does that .

I am aware you said time limited events.

I do not believe plunderstorm is an event that will NEVER return. So we have a disagreement right off the bat.

But seasonal PVP, seasonal PVE, holiday events, etc. They all have a sense of time limiting what you can get. And you dont see people coming out in droves for seasonal PVP just to get the mounts/mogs/etc associated with them.

What makes a couple of mounts/pets substantial?

The addiction existed long before Plunderstorm. Yes, it is very unhealthy.